FINE TUNING UPDATE - SEPTEMBER 2015


(H2oO) #41

le fait de ne plus pouvoir jouer avec ses potes en partie normal est vraiment tres tres tres nul !
aller en competitive si on est que 2 et que l’on a que 10 a 20 min n’est pas possible vraiment cette partie de mise a jour du lobby est vraiment mauvaise .
pourquoi l’equilibrage penalise les potes qui veullent jouer ensemlble ??? c’est vraiment dommage.
perte de plaisir de jouer avec ses amis ca veut dire trouver un autre jeux pour jouer ensemble.

the fact of not being able to play with his friends in the normal part is really very very very miserable!
go if we are competitive as 2 and we are only 10 to 20 minutes is not possible really this part of updating the lobby is really bad.
Balancing why penalize the guys who play ensemlble traveling on wheels ??? it’s a shame.
loss of pleasure to play with his friends ca means find another game to play together.


(JesseKomm) #42

[quote=“spicyOnion;85281”]Probably the worst update … simply because nothing of the broken Anti-Cheat is fixed. Me and my friends are kicked out of servers so many times … it is simply not fun to play like this… and i noticed on competetive play as the game kicked me that i was forced to join back in, because i cant quit competetive matches. This fact makes the anti cheat useless if cheaters get back into competetive lobbies… And “real” cheaters dont get caught.

So either Nexon develops an effective and finished Anti-Cheat or simply don’t release one. People who play fair and put hours (and speaking for myself: MONEY) into the game get heavily screwed by the Anti-Cheat.

Making Fragger worse is not needed. No other Merc screws me more than Nader, and nothing changes here. Rest of the changes are good or okay imo. [/quote]

The anti-cheat honestly is not broken for everyone, which makes it harder to fix since they need to optimise it for those who are affected… personally I’ve been kicked once during it’s initial release and have not been kicked since then.

Secondly, they did not make Fragger worse, in fact they may have made him better. They rebalanced him for the purpose of consistency rather than quantity, you will be required to more carefully use your grenades but at the same time you get them back much much sooner making them more abundant and therefore better than if holding two at once. Just with preliminary testing I’ve concluded that this change to Fragger is amazing, so perhaps try it for yourself instead of claiming it to be a nerf.


(Hazzy) #43

Fine tunning update is a bit meh :s

New lobby:

Cant just cant play with friends anymore in non-competetive… Bet there is alot of people out there that play just with 1 friend and try to join each other when the teams where unbalanced. Now its just luck to get in the same team. <- Really dislike this.

Second, before you would have your team and you could see what mercs the had in there rotation, then you could say ok il switch out merc1 for merc5 cause no 1 is using that merc. A specially handy when there is no medic in your team. Now you cant do that anymore… when ever you can see your teams mercs you cant change your mercs anymore <- Dislike

Now i see you guys updated that timers… then finnaly your true at map voting and merc changing… nothing to be done anymore and still you have to wait a long time before the actual game starts ?! You cant do anything… cant change merc, cant change team, cant vote for a map… so why do we still have to wait ? Makes no sense to me… and if there was a wait time for players to get ready make it like 5 sec that + the loading screen + the ready up wich almost no player uses makes 20sec already.

Phantom, love his update, but still needs work… just isent ballanced yet if you ask me.

Sparks update loving it… now only thing she needs is a reall life gun! Not a secondary gun.

Fragger… wait what…? So do i understand this correctly, nader stays the same with the endless nadespamm and fragger go’s from 2 frags to 1 for decrease of CD time ? He was fine just how he was with maybe a to big of a CD time… change the CD to 20sec, 25 sec ? With 2 frags. Would if you ask me decrease naders nades instead or increase her CD time instead of giving fragger this punishment o.O

Bushwhacker dont play him… still do feel like his turret where sometimes a bit to powerfull so goodjob on that.


(Sinee) #44

Pleased about the Phantom balancing… not happy about another KEK-10 nerf. Meh. Oh well. :confused:


(pumpkinmeerkat) #45

Is it just to prevent martyrdom spamming - running straight into battle to blow people up over and over?


(tranee) #46

Please Anti-cheating TT.TT
Why the Fragger change? He was fine the way he was…

For other side you need must ability…so no problem XD
but i prefered the old Fragger must OP …

and over again anti-cheating


(triteCherry) #47

I’m at work so I haven’t used the new UI yet to determain if I like it or not but I like a lot of these changes. The only thing though that I would have changed from Bushwhacker is him having a turret in reserve (after cooldown), really annoying to use bullets/abilities to take care of one then have him put down another one right after (it’s really bad when he’s on rotation and there are multiples). It’s not game breaking but it’s annoying as all hell.


(Gi.Am) #48

Just for those that are curious about that martyrdom thingy its just a visual countdown for yourself till she explodes. She didn’t get any kind of new delay or something.


(Gh0st1e) #49

Fragger just went from crutch grenades to clutch grenades.

I like this.

Buffing the Ahnuld on the other hand…Why?!?


(Thardem) #50

“And while this patch did nerf his grenade count the cooldown reduction on the grenade means in a 60 second period you can throw 4 grenades and have another grenade ready within 10 seconds after the 60 seconds ends.”

Yeah, and it’s not that any ability in this game is absolutly depending on the situation. Let’s do this: give every class just only one pack of ability. Like giving Sawbones only 1 medpack with 7 sec cooldown. I’m pretty sure you will do well and can heal absolutly exact the same as before (measured by a two minutes timeframe). Just ignore that you need to heal spikes when everyone takes damage or something, and you don’t need to heal walking away from spawn. Just ignore that facts.

See? Total BS. It’s a huge nerf. I’m not a good Fragger player and often need that second change to throw the gren, so I’ll just stick with Skyhammer now. Same M4, little less hp, faster, + airstrike, + ammo. He is the better merc now.

I’m OK if you nerf a class, but I think you shot over your goals here, and doing so with “a little fine tuning”… cmon, it’s a HUGE balance change. I bet the cooldown of the gren will be lowered to 10 or 12 with upcoming patches.

As for Phantom… “when moving slowly” - wtf? Did the devs ever played the game? SLOWLY… cmon… press forward and rush. Just choose a char not nerfed 'till it’s broken.


(Kouken) #51

Still no cobalt reroll or trade down?


(Thardem) #52

@omegaskorpion said:
Also Bishlock changes would had been good but im disapointed that this universal weapon didnt get any buff that would have been greatly needed. Its terible to use because of the terible scope, recoil, fire rate, dps and reload speed.

It’s the best SMG after KEK imo… or better: KEK before the nerf, didn’t tried yet. I agree that the scope is a piece of sh** though and it should be replaced by something proper asap.


(triteTongs) #53

I’m not sure if the devs understand this but uh,
Sometimes you just want to play a quick objective match with some friends.

Is it seriously that hard to make a proper party system for objective games?

[quote=“shatteredhalo0;85280”] This is a beta
[/quote]

In the age of early access games, open betas mean nothing. If it’s got a cash shop, it’s released. If you have to pay for it, it’s released.
Many players have tried dirty bomb, gave up, and will NEVER look back at it. It’s a shame, but that’s how it works now.


(funnySquare) #54

This is all well and good but the bug that causes random 3-10 second freeze ups while in the middle of combat still has not been addressed.


(Szakalot) #55

[quote=“Ardez;85219”]For those who are saying the Fragger nerf was not needed. Who was the best merc that every team had to have or it was going to lose the match due to being out-killed? Oh yeah… Fragger… I don’t think I have seen a tournament team without a Fragger in a long time.

And while this patch did nerf his grenade count the cooldown reduction on the grenade means in a 60 second period you can throw 4 grenades and have another grenade ready within 10 seconds after the 60 seconds ends.

Initial Grenade @ 0.00 -> Second Grenade @ 17.00 -> Third Grenade @ 34.00 -> Fourth Grenade 51.00. Then you would have the fifth grenade at 1:08.00 and a sixth at 1:25.00

With the previous cooldown you could throw

Initial 2 Grenades @ 0.00 -> Third Grenade @ 30.00 -> Fourth Grenade @ 60.00

Fifth grenade would be at 1:30.00 and sixth would be 2:00.00

The differences? You can throw a lot more total grenades with the existing changes, but you can’t sit on two at a time.

At this point I haven’t decided if this is more of a buff or a nerf. I am leaning towards nerf still, but we will see.[/quote]

disagree.

From now on, whenever you throw a nade; next one is available only in 17 seconds.

With 2 nades in capacity, you can regenerate your first nade, while second is waiting for a good opportunity. Plus, when you’re dead and have to travel from spawn that second nade will regenerate.

Too be honest it sounds like more of a nerf to the offensive fragger who can’t get two instakill nades in a row to open up the defense, whereas the defensive fragger will always have one nade ready to stop a push.

Overall its definitely a nerf to fragger.

For those crying for not being able to play with friends:

  • there is stopwatch
  • there is matchmaking - yeah I know its not that good now - but it will get better.

If you just want to stomp pubs with friends, well thats too bad, you and your buddies aren’t the only people on the server; no more of two clanmates at +30lvls rolling a lvl5-10 pub, cause they want to play together. And if you really want to, there is the stopwatch, pretty much the same, right?


(binderr) #56

[left]

All players now settle in a single stack on the right

I think “all players list” on the left side would’ve been better, and maps list on the right for easier voting.[/left]


(triteTongs) #57

whoops


(DONT.BRO.ME.BRO) #58

What’s weird in TF2 though is that a weapon will be banned on league but not because it’s over powered…because it “changes the role of the class.” Sorry but who died and made your league Valve? lol. So presumably the guys that could abuse the overpowered weapons the MOST would be the pro level players…but not all of the weapon bans are even for the “right reasons” imo. So when even pro level leagues don’t “get it” you know the games not made for that level of play.

Although you’re right TF2 is doing FINE. It doesn’t need the competitive scene to be healthy in order to keep people playing.

CS GO has a lot of problems…you know im not nostalgia man for 1.6 or source…but when you look at it 1.6 was 1.6 and it was 1.6 because it stayed 1.6 and when you played 1.6 it was always 1.6 and it was the same game. It’s a bit weird for the meta game in CS GO to be shifting so much these days but I think it’s fine.

I’d like @Amerika opinion on this but I personally feel like CS GO does matchmaking right because those rules are VERY close to the same rules competitive leagues play. Dirty bomb’s match making has nothing to do with the competitive meta game. Medics are killing team mates to revive them…team damage…class limits. I think it screws with the transition from pug star to league play too much.

Last I don’t know about warframe so out of my depth there.


(DMaster2) #59

[quote=“Hazzy;85318”]Fine tunning update is a bit meh :s

New lobby:

Cant just cant play with friends anymore in non-competetive… Bet there is alot of people out there that play just with 1 friend and try to join each other when the teams where unbalanced. Now its just luck to get in the same team. <- Really dislike this.

Second, before you would have your team and you could see what mercs the had in there rotation, then you could say ok il switch out merc1 for merc5 cause no 1 is using that merc. A specially handy when there is no medic in your team. Now you cant do that anymore… when ever you can see your teams mercs you cant change your mercs anymore <- Dislike
[/quote]
If you want to play with friends there is still stopwatch. And sacrificing a bit of strategy to have more balance is A-Ok. In a 8 vs 8 you barely NEED a specific merc anyway, since with so many people someone is bound to use a specific merc or two.


(DMaster2) #60

[quote=“Thardem;85350”]“And while this patch did nerf his grenade count the cooldown reduction on the grenade means in a 60 second period you can throw 4 grenades and have another grenade ready within 10 seconds after the 60 seconds ends.”

Yeah, and it’s not that any ability in this game is absolutly depending on the situation. Let’s do this: give every class just only one pack of ability. Like giving Sawbones only 1 medpack with 7 sec cooldown. I’m pretty sure you will do well and can heal absolutly exact the same as before (measured by a two minutes timeframe). Just ignore that you need to heal spikes when everyone takes damage or something, and you don’t need to heal walking away from spawn. Just ignore that facts.

See? Total BS. It’s a huge nerf. I’m not a good Fragger player and often need that second change to throw the gren, so I’ll just stick with Skyhammer now. Same M4, little less hp, faster, + airstrike, + ammo. He is the better merc now.

I’m OK if you nerf a class, but I think you shot over your goals here, and doing so with “a little fine tuning”… cmon, it’s a HUGE balance change. I bet the cooldown of the gren will be lowered to 10 or 12 with upcoming patches.[/quote]
But fragger is not a medic, you can do your job with only one grenade. This kind of rebalancing is fine, they chopped the cooldown so you can count on your grenades a lot more than before.