FINE TUNING UPDATE - OCTOBER 2015


(B_Montiel) #81

Anyone else noticing longer game load ? I feel like every game take ages to be loaded completely, especially the first one…


(Black) #82

My god. I am so happy I have never bought anything from DB because this is just tragic.


(Bojangles) #83

Yeah, it’s taking noticeably longer for myself and my brother as well.


(RyePanda) #84

@MissMurder The UI is still slow in between matches. It seems a little better, but it can still be a challenge to change just one merc.


(Kouken) #85

Can you please update us ASAP if this is going to be changed. People will be even more unhappy if they spend the 24000c just for it to get lowered afterwards


(Maverix) #86

I would rather have a cash in your cards system instead of the trade-in. Then we could use that money to buy cases, and trade them up if we want.


(Grave_Knight) #87

[quote=“Mercy;91642”]The “fix” for Cobalts… it’s sort of like getting socks for Christmas. Like it’s the thought that counts sure, hey— at least you remembered, right!? …But it’s still just fucking socks. It’s nice you did something, but it’s… this is hilarious.

Omg I’m laughing so hard. What is this even, guys. Come on.[/quote]
Dude, socks for Christmas is awesome. Can never have too many socks. Cause just when you have enough socks, next year, you need more socks. (It’s a fact of life.)


(MarsRover) #88

Yes. I’ve killed the game process the first few times because I thought something went wrong. Before the update the game spent like 5 seconds on the map loading screen before the yellow continue button appeared. Now it’s a few times longer.


(Lumi) #89

Yes. I’ve killed the game process the first few times because I thought something went wrong. Before the update the game spent like 5 seconds on the map loading screen before the yellow continue button appeared. Now it’s a few times longer.[/quote]

I actually experienced the long loading one day before the update. So it’s not related.


(Pecka) #90

I will post it also here, guys calm down please :slight_smile:

While this first implementation is not really great, you should understand one thing. And that is that Cobalt load out should be the super rare thing (except for people that dumped hundreds of dollars of course >d)

You cannot just demand 1 to 1 trades for a merc of your selection, that would just completely ruin the rarity of those cards. And within few weeks everyone would be running around with the best cobalt loadout card for each of their merces.

There are some great suggestions already. Like card trade-down (break your cobalt, and get back like 4 gold merces) or reroll your cobalt card for another completely random cobalt for like 50k credits.

Yes, SD should provide a way to reroll cobalts, but it still should be expensive and random, so the rarity of those cards is kept. And of course, it should not be trade X for 1! :wink:

That’s at least my 2 cents.


(Jostabeere) #91

[quote=“Grave Knight;91622”]Yes, now I can try again for a better loadout. However…[quote=“MissMurder;18582”]Blishlok SMG
-Increased effective range to 19m (up from 18m)
-Reduced reload time to 1.8s (down from 1.9s)[/quote]Pretty sure range and reload time was not the problem people have with the Blishlok. Pretty sure it was the low DPS and high recoil.[/quote]

I would kindly disagree. DPS on Blishlok is ok imo. The recoil is fine, too. The blishlok lacks firerate. Either this should be higher, but I suggest much higher base damage instead. So you have an extremely slow but hard hitting gun.
(I like Blishlok more and more the more I use it with Aura)


(moonlitAbility) #92

[quote=“laudatoryLunch;91923”]

I would kindly disagree. DPS on Blishlok is ok imo. The recoil is fine, too. The blishlok lacks firerate. Either this should be higher, but I suggest much higher base damage instead. So you have an extremely slow but hard hitting gun.
(I like Blishlok more and more the more I use it with Aura)[/quote]

if it fired faster or did more damage per bullet it would be OP. it does more damage per bullet than fraggers LMG currently (17 vs 16 i believe). think of the blish as a mini LMG similar to how the emp9 is say a mini hochfir… and you’ll be more happy. headshots obviously melt people at 34 per… dont reload too often…

plus the high damage can be very useful on a fletcher or a bushwacker where bombs/turrets can help soften them up so that it only takes a couple tags


(Edzer) #93

Nexon’ing the cobalts I see.


(Aazhyd) #94

Next update will be the biggest… I suspect Execution becoming permanent.


(Lumi) #95

[quote=“Aazhyd;92090”]Next update will be the biggest… I suspect Execution becoming permanent.
[/quote]

Nah, I’d bet more on it being one to two mercs and the dome map. Maybe some additional stuff, like parties for pubs and stopwatch using the same setup as the new objective mode (but that’s me dreaming I guess).


(fuzzel) #96

after this update many many game crashes…freezes security violation kick and and and…

“fine tune update” makes the game better playable or i am wrong?

now the game sucks hard…


(AggressiveHamster) #97

Is it just me or has anyone else been getting trash FPS since this update? Used to get a solid 40-50 and now it’s always around 30 and consistently drops to 10-20.


(BananaSlug) #98

idk one card + fee to re-roll it
i think that would be cool but idk you dont really need cobalts /golds/silvers. and they needs money to make this game better


(MissMurder) #99

http://forums.dirtybomb.nexon.net/discussion/18641/important-regarding-the-trade-in-system


(XavienX) #100

So f**king happy, no more suicides.