You still cannot play the game because it’s been extended by 2 hours actually
Fine Tuning Update - June 2016
[quote=“DarkMatterMatt;188714”][quote=“RazielWarmonic;30772”]
Notable Bug Fixes:
[list]
[]Fixed bug where Stopwatch rules would sometimes Draw, Win, or Lose incorrectly[/]
[/list][/quote]
Nice, I’ve got a screenshot of drawing on Underground when we only destroyed the first objective and they destroyed both http://i.imgur.com/QL9jnNE.jpg
[/quote]
DUDE, THAT IS LEET! HOLY CRAP! 13:37
[quote=“favoxhille;188734”]Nice update, and btw i don’t really understand what people would like to see changed in balance imho it isn’t really the most urgent problem and there’s not even much to change…
The only thing i’m wondering right now is if the ranked mode will work the same way as before?(not considering this trial session), i mean with ranks etc, and what changes they have in mind to make the matchmaking more fair?[/quote]
Fine Tuning doesnt mean Damage Only… maybe improve Performance a bit, tweak maps etc. they are too busy with their pies.
I’m sorry, @ceruleanPie did you miss the giant list of bugs fixed, some of which game breaking?
I experienced a bit of frame rate dops after this update although i was using the same graphic settings as before, hope they will fix that in the next update.
So basically Proxy, Bushwhacker, Aimee, and Kira were nerfed for no apparent reason? Aimee, and Kira I can live with since they don’t reclaim that frequently, but Bushwhacker and Proxy have to now wait 15% longer to reposition a misplaced turret or mine. In a game where timing is essential this will be very annoying and problematic at times. I just don’t understand the logic in doing this, it’s not breaking but it’s extremely annoying for no apparent reason.
Redeye? Aimee is even worse tbh. I’m rocking out 1100 xp/min with Aimee
But Redeye who cares. His IR goggles have been bugged for nearly 6 months, so they don’t even work properly yet haha.
I’m glad thunder and bushwhacker are getting some XP love in this patch. It’s always difficult to rack up points with them unless you get barrage of kills.
However the reclaim deployable reduced cooldown nerf is kind of over the edge. As bushwhacker, picking up your turret and quickly placing it somewhere else is key.
REALLY good to see that the voting keys have been changed to Page Up and Page Down - FAR too many times we see people voting the wrong way on a vote because they’re trying to change mercs with F1 or F2.
To be honest, with Bushwhacker, you can usually have another turret ready to go BEFORE you would want to reclaim any turrets, so I wouldn’t worry about it too much. Sure, it seems like an unnecessary debuff, but it’s not very significant.
Burst rifles SHOULD be more effective in DPS than the autos, because they’re harder to use. We really don’t want to have a return to the old M4 master race, where there was no point in using the more challenging but non-rewarding BR-16 and Stark.
I dont mean to be funny but is the game really at the point where it needs fine tuning? At the end of the day there is still problems with the game and now you have done the “fine tuning” i have even more issues where the missions wont display… everything takes about a minute longer to load then it did before the update… also the merc selection is kinda broken when you double click you cannot select the merc you want. It is kinda funny how you fix things and other things get broken… thats all i have to say really just hope the issues will be fixed and you dont take my comments to heart.
“In a game where timing is essential you’re punishing us for dropping our turrets and mines willy nilly and having to constantly pick up and reset them, while rewarding players that can drop them correctly and quickly on the first try? LUDICROUS.”
Seriously, what a thing to whine about lmao
XP balancing to reduce farmers is quite welcomed.
]Thunder •Increased Concussion Grenade throw to 20XP (from 10)
•Increased Concussion Grenade Concussed to 20XP (from 10)
•Increased Concussion Grenade Concussion Assist to 100XP (from 10)
there is ] typo next to Thunder.
Thunder’s Concussion Assist XP was originally 50, not 10.
please fix this. at the patch note.
“In a game where timing is essential you’re punishing us for dropping our turrets and mines willy nilly and having to constantly pick up and reset them, while rewarding players that can drop them correctly and quickly on the first try? LUDICROUS.”
Seriously, what a thing to whine about lmao
XP balancing to reduce farmers is quite welcomed.
[/quote]
Really good Bushwhacker players will pick up and move their turret as often as possible to keep the enemy guessing, and also because as everybody moves around the map it causes some turret positions to become more strategic than others. I personally find it a LOT of fun strategically moving my turret from spot to spot, and shooting in tandem with it. But now, with these longer cooldowns, we can’t be as flexible with the turret and we can’t be as unpredictable.
The same goes for mercs like Aura, who needs to avoid keeping the station in the same place otherwise the enemy can adapt (such as by lobbing nades/molotovs at it before running in). Luckily Aura’s deploy times weren’t touched in this update, but she’s just another example of why deploy time does matter.
That said, I don’t think it matters much for Proxy - her reclaim time was RIDICULOUSLY fast already, and to be honest if you’re reclaiming a mine in a context where time is an incredibly important factor, then you’re probably being shot at and, if you ARE being shot at, you shouldn’t be going anywhere near the mine because the enemy will just shoot it and get an insta-kill on you.