Fine Tuning Update - June 2016


(RazielWarmonic) #1

We’ve had some big updates over the last few months, but our dedicated Proxy has her eye on a few changes that’s she’s just been killing to make. Alongside this, we’ll be running a 24 hour test of our Casual Matchmaking system to see how it performs in its Alpha state. Take a peek at the changes that’ll hit with the upcoming Fine Tuning update!

Casual Matchmaking Alpha Test

We’re one step closer to permanently releasing our new Casual Matchmaking System for more evenly balanced matches, but we need your help to get there! Next Monday, we’ll be testing an Alpha version of Casual Matchmaking to see how it performs on a large scale - Specifics will be announced next week.

XP Balance Pass

To help balance out XP earning rates between Mercs, a number of tweaks have been made to Ability XP values. Some Cooldown timers and Reclaim percentages have been adjusted to compensate.

Aimee

  • Increased Spotted Assist to 100XP (from 70)[/*]
  • Increased enemy Spotted to 40XP (from 20)[/*]
  • Reclaiming a SNITCH Device Mine now returns 65% of the cooldown (down from 80%)[/*]

Arty

  • Increased Artillery Splash Damage to 20XP (from 10)[/*]
  • Reduced calling in Artillery to 10XP (from 15)[/*]
  • Reduced Ammo Pack thrown XP to 5XP (from 10)[/*]

Aura

  • Reduced Healing Station deploy to 10XP (from 30)[/*]
  • Reduced Healing Station Reclaim to 5XP (from 10)[/*]

Bushwhacker

  • Increased Turret deploy to 50XP (from 30)[/*]
  • Increased Turret Lock-On XP 20XP (from 5)[/*]
  • Reduced Turret Reclaim to 5XP (from 10)[/*]
  • Reclaiming a Turret now returns 65% of the cooldown (down from 80%)
    [/*]

Coaly

  • Fixed bug where the Coalsplitter Trinket would misbehave[/*]
  • Coalsplitter Trinket has now been given his very own Obituary flair[/*]

Fletcher

  • Increased Sticky Bomb Splash Damage to 20XP (from 10)[/*]

Fragger

  • Increased Frag Grenade throw to 20XP (from 10)[/*]
  • Increased Frag Grenade Splash Damage to 20XP (from 10)[/*]

Kira

  • Increased calling in Orbital Strike to 30XP (from 25)[/*]
  • Increased Orbital Strike Splash Damage to 20XP (from 10)[/*]
  • Increased Ammo Station deploy to 40XP (from 30)[/*]
  • Reduced Ammo-Station Reclaim to 5XP (from 10)[/*]
  • Reclaiming an Ammo Station now returns 65% of the cooldown (down from 80%)[/*]
  • Increased Ammo Station cooldown to 25s (up from 20s)[/*]

Nader

  • Increased Grenade Launcher fire to 10XP (from 5)[/*]
  • Increased Grenade Launcher Splash Damage to 20XP (from 10)[/*]

Phantom

  • Increased Stalking XP to 4XP/s (from 1 per second)[/*]

Phoenix

  • Reduced activating Healing Pulse deploy to 10XP (from 20)[/*]
  • Reduced Self Revive to 10XP (from 20)[/*]

Proxy

  • Increased Proximity Mine deploy to 25XP (from 15)[/*]
  • Increased Proximity Mine Tripped XP to 30XP (from 10)[/*]
  • Reclaiming a Proxmity Mine now returns 65% of the cooldown (down from 80%)[/*]

Redeye

  • Increased Spotted Assist to 100XP (from 70)[/*]
  • Increased enemy Spotted to 40XP (from 20)[/*]

Sawbonez

  • Increased Health Pack thrown to 20XP (from 10)[/*]

Skyhammer

  • Reduced Ammo Pack thrown XP to 5XP (from 10)[/*]

Sparks

  • Increased Health Pack thrown to 20XP (from 10)[/*]

Stoker

  • Increased Molotov throw to 30XP (from 15)[/*]
  • Increased Molotov Ignite to 30XP (from 10)[/*]
  • Increased Ammo Station deploy to 40XP (from 30)[/*]
  • Reduced Ammo-Station Reclaim to 5XP (from 10)[/*]
  • Reclaiming an Ammo Station now returns 65% of the cooldown (down from 80%)[/*]

]Thunder

  • Increased Concussion Grenade throw to 20XP (from 10)[/*]
  • Increased Concussion Grenade Concussed to 20XP (from 10)[/*]
  • Increased Concussion Grenade Concussion Assist to 100XP (from 10)[/*]

Vassili

  • Increased Spotted Assist to 100XP (from 70)[/*]
  • Increased enemy Spotted to 40XP (from 20)[/*]

Other Changes

User Interface

  • Merc Selection (F1, F2, F3) keys are now bindable in the Options menu[/*]
  • Updated default Voting key-binds. Page Up is now Vote Yes, and Page Down is Vote No. These are now bindable in the Options menu[/*]
  • Added additional feedback to Voting, letting players know who called a vote, when certain votes are disabled and when a vote succeeds[/*]
  • Removed the number of ‘No’ votes being shown on the Voting UI, since only reaching the required number of ‘Yes’ votes matters[/*]
  • The Assault Course now has a locked icon and accompanying tool-tip explaining how it is unlocked[/*]

Gameplay

  • Added a new option aptly named “Reload cancels reload”. When enabled, pressing the reload button a second time will cancel a current reload[/*]
  • This gives players with the Double Time Augment a quick way to cancel out of a reload, since Sprinting does not[/*]
  • Optimized the context-based (ie. Help-Up, Mount MG, Objectives etc.) interaction system for improved performance[/*]

Notable Bug Fixes:

  • Fixed bug where Stopwatch rules would sometimes Draw, Win, or Lose incorrectly[/*]
  • Fixed bug where server performance could sometimes significantly degrade over the length of a game[/*]
  • Fixed bug where EMP’d Proximity Mines would detonate when the effect wore off if a stationary enemy was nearby[/*]
  • Fixed bug where some Steam Achievements would incorrectly unlock when the game was first booted[/*]
  • Fixed bug where trails for some Grenades and Abilities were not visible[/*]
  • Fixed bug where players were unable to join a password protected server[/*]
  • Fixed bug where the game could crash when exiting the Tutorial or Assault Course [/*]
  • Fixed bug where players killed by explosive weapons were not able to view the killer’s information[/*]
  • Fixed bug where incorrect information was shown if a player was killed by an enemy that was already dead[/*]
  • Fixed bug where Ammo Packs and Airstrikes could go through the blast door in the Tutorial [/*]
  • Fixed bug where a window in Dome allowed players to get under the map[/*]
  • Fixed several collision and VO bugs in the Assault Course[/*]

Private Matches Disabled

Work on Casual Matchmaking has meant rebuilding the match flow from start to end, affecting all areas of the game including Private Matches. As a result of the changes to the match flow, we’ve been forced to temporarily disable Private Matches until we can make needed adjustments.


(everlovestruck) #2

Sooo no balance changes basically?


(EverythingElse) #3

Awesome!


(bontsa) #4

Yea only things regarding actual balance seem the deployable reclaiming %'s.

Not that xp revamp wasn’t ok to have at some point in time but I don’t think it was on the highest priority exactly shrug

Maybe the backend changes required so much work that only this was ready to be released alongside it. Still rather disappointing update balance-wise. But Casual matchmaking test seems interesting enough.


(kittz0r) #5

what a bunch of nothing… post less crap on twitter and maybe start working on the Game.

Aimee XP is just ridicolous, what are you guys smoking when you decide this crap? it looks like always… oh we should do an update, but we don’t have any gameplay changes because we are clueless, so just change a TXT file with the XP and call that an FIne Tuning Update…


(FragU) #6

Sounds like fragjumping will still work =D and get more xp ^^ nice!


(copperCucumber) #7

who fucking cares im getting 10 more xp now for each frag nade
what else can a man wish in his life xD


(yesser) #8

no change in weapon abiltys dammage ? or we’re getting that in the next update ?


(Brain_of_Britain) #9

Wow hating on a fine tuning update, glad to see that these forums and the rest of the internet are keeping things original.


(Docta) #10

how is this 1.3 GB tho


(BomBaKlaK) #11

No weapon balance ? Seriously ? Burst stay like before I suppose …


(DarkMatterMatt) #12

Yes! I’ve had buggy voting / switching mercs forever :tongue:

I always just pressed the tilde (`) to see the vote caller, not sure how well this will work out (noobs be like “he tried to kick me, lets kick him back!”)

Nice, I’ve got a screenshot of drawing on Underground when we only destroyed the first objective and they destroyed both :tongue: http://i.imgur.com/QL9jnNE.jpg

Does this fix this bug? Or is this what happens when you’re killed by a player that left the server?
http://i.imgur.com/uAkghGv.jpg


(yesser) #13

[quote=“DarkMatterMatt;188714”]
Does this fix this bug? Or is this what happens when you’re killed by a player that left the server?
http://i.imgur.com/uAkghGv.jpg[/quote]

i guess the bug is when you get killed by someone then in the next wave you get killed by an explosive you will see the loadout of the previous guy who killed you not the one who actually killed you


(Ptiloui) #14

Not sure that Proxy needed those xp buff, as imo it was already pretty easy to get much xp with her. But as long as it doesn’t change the gameplay, it doesn’t really matter ^^


(DarkMatterMatt) #15

[quote=“agileBeetle;188716”][quote=“DarkMatterMatt;188714”]
Does this fix this bug? Or is this what happens when you’re killed by a player that left the server?
http://i.imgur.com/uAkghGv.jpg[/quote]

i guess the bug is when you get killed by someone then in the next wave you get killed by an explosive you will see the loadout of the previous guy who killed you not the one who actually killed you [/quote]
Oh so is that how that happened? I’ve often wondered why I was killed by hochfir when a nade hit me :grin:


(favoxhille) #16

Nice update, and btw i don’t really understand what people would like to see changed in balance imho it isn’t really the most urgent problem and there’s not even much to change…

The only thing i’m wondering right now is if the ranked mode will work the same way as before?(not considering this trial session), i mean with ranks etc, and what changes they have in mind to make the matchmaking more fair?


(Teflon Love) #17

[quote=“RazielWarmonic;30772”]
Added a new option aptly named “Reload cancels reload”. When enabled, pressing the reload button a second time will cancel a current reload[/quote]

Nice! BL41 Aura FTW even more. <3


(EverythingElse) #18

Anyone else still not able to play after they said they were extending the time for another hour?


(arcaneCanvas) #19

I thought they said Xp is to indicate how long we have been playing?

but now they add this…

Good Job Level system biased on arsenal case.


(BomBaKlaK) #20

RIP DB !