[quote=“Dieu-Sama;148314”][quote=“Haki;148269”]Also where is Sparks niche now? I always thought she was supposed to stand far away from the battle, picking up her teammates while getting a few picks with her snipey revive gun.
Now she has a damage drop off that denies her sniping ability but you also revive for less health at range? it seems like a weird fix for me.[/quote]
A few picks ? A FEW PICKS ? YOU CALL THE USUAL K/D BY ROUND (something like 30+/-10) OF ALMOST EVERY SPARKS MAINERS THE RESULT OF “A FEW PICKS” !!! (on lvl 10+ stopwatch, it’s ALWAYS the case)
Give me a break. The revive gun was OP. It is not anymore. Sparks is still able to 135 dmg HS with no ADS and revive for 130 hp in a handful of seconds within a 18m range, which is EXCELLENT and USEFUL and STRONG. Sparks is not dead. Sparks is not OP anymore. END OF DEBATE.[/quote]
If sparks were OP, then anyone using her would get a high KDR. The fact that only high profile sparks mainers were kicking ass with is the proof that she was a high skill input for high reward merc, but not OP.
OP is Nader’s grenade launcher that anyone can easily get kills with while just aiming in the general direction. Now how many people can actually use Sparks well?
I propose to you a simple exercise: fill a server with only sparks on one team and any one other merc on the other side and have only newcomers play, you’ll get a clear loss from the sparks players. Why? Because she always required skill. But if something allows someone better than you to be more effective than you, than that needs to be removed, right? Otherwise newbies get frustrated… That’s why Call of Duties have a random spawn system where you only need to spawn behind someone to get a kill. Who cares about skill, right?