Fine Tuning Update - Feb 2016


(RyePanda) #101

[quote=“Eox;148229”]Some good changes overall. However some choices are very questionable.

  • Why was Kira’s movement speed nerfed ? Nobody complained about her if I remember correctly.
  • Following the SMG chart, the SMG-9 is the weakest SMG. Why didn’t it got a buff ?
  • You buffed the M9, but the Selbstadt was in a worse state and didn’t got any buff at all. Why ?
  • The conc grenade buff does not seem that good and is probably not the good way to follow in order to make Thunder more appealing. The MK46 buff is very good though.

There’s also Sparks’s case. Machine pistol nerf + quick charge nerf + REVIVR falloff applied to healing feels harsh. It’s way too early to state that though.[/quote]

The M9 was nerfed, it now falls off quicker @Eox


(Sinee) #102

[quote=“Dog;148394”][quote=“RazielWarmonic;24045”]

  • Sniper Rifle Scopes now blur a little when jumping to communicate the increased bullet spread

[/quote]

Because your bullet flying 5 meters to the left of where you were aiming doesn’t communicate bullet spread as well as blurred lines.[/quote]

For real. For fucks sake.

I have a headache. This shit gives me a fucking headache.


(Jesus) #103

[quote=“DMaster2;148195”]RIP Sparks, you’ll be missed. Yet another Vassili nerf.
Seriously, those nerfs to both Vassili and Sparks (my two favourite mercs) and with Aimee nowhere in sight i think i’ll take a break from the game.[/quote]
@DMaster2
Yeah same for me i just tried to play i forced myself through three games with the merc that has been modified the game is just tasteless now.


(adultaoryCell) #104

RIP Nader also.
Before I was 2-3k/d with 30-40 frags on Objective matches. Now I have 1-1.5K/D ratio. Nader nades are fckin joke now, only splash dmg, rare kill.

A match 10 min ago, I shoot 5 nades in a nest with: 2 fraggers 1 rhino and 1sparks. NO KILL!!! ofc I died in the next 2seconds. I press for Martyrdom… guess what? NO KILL AGAIN (and i was very close to them, max 3m).
FCK THIS! Uninstall.

p.s. Over all, after this update the gameplay feels horribly and slow. And yes I am new, 300hours played, but I was OK with almost everything… till now. To nerf good things in a fast paced shooter is retarded. Fast paced means you kill ALOT and maybe you die alot also (if you suck at taking cover). There are planty slow paced tactical shooters outhere, no need for turning this one in that. DB was one of a kind. BTW I play Quake for over 15 years so I know what I am talking about.
This update is SHIT!


(Jesus) #105

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
you see that SD ? thats what you should focus on preventing when you are still a beta in developpement. And not focus on some competitive scene made of barely a hundred players. I already can’t count on my both hands the number of person that i saw uninstalling since this update and its been less than 12h. Maybe you should take management lesson or something…; I had to force myself to play three games completely after your update.


(adultaoryCell) #106

I guess they will have a serious competitive scene when they will let people to make PRIVATE SERVERS and let community build new maps, mods, skins, content, etc and implement them. Like Volvo did with CSGO imop. If they keep the game in short leash they will never have that.
e.g.: I played only 2 ranked matches till now: first match, 1 player left from our team so … stomped, second match 3 players left… match was forfeited. I find ranked matches a pure joke right now. And guess why!? :slight_smile:


(Lumi) #107

Now you are exaggerating , she had the best revive possibilities and still so after the nerf.

People asked for Spark nerfs quite some time now and its nice to see that SP is listening to them.

Ofcoures Spark “Mains” will cry about every little nerf , justified or not :stuck_out_tongue:

[/quote]

People who asked for the nerfs were people who themselves weren’t able to play her well, but just suffered from good players playing her. I agree that quick charge needed to be nerfed, but now that the RevivR gun has taken such a hit, I think it’s time to consider giving sparks a proper primary gun.


(Black) #108

Now you are exaggerating , she had the best revive possibilities and still so after the nerf.

People asked for Spark nerfs quite some time now and its nice to see that SP is listening to them.

Ofcoures Spark “Mains” will cry about every little nerf , justified or not :stuck_out_tongue:

[/quote]
I think it’s time to consider giving sparks a proper primary gun.[/quote]
Bingo.

No merc should be cheated out of a primary weapon.
Remove the damage on Spark’s revivr and give her a primary.


(FalC_16) #109

played few rounds with stark…I must say I hate it. mid range I am unable to land shots as I would wish to which makes me to use that “great” scope…it’s horrendous.

Going back to good old BR16 I guess.


(Lumi) #110

[quote=“Dieu-Sama;148314”][quote=“Haki;148269”]Also where is Sparks niche now? I always thought she was supposed to stand far away from the battle, picking up her teammates while getting a few picks with her snipey revive gun.

Now she has a damage drop off that denies her sniping ability but you also revive for less health at range? it seems like a weird fix for me.[/quote]

A few picks ? A FEW PICKS ? YOU CALL THE USUAL K/D BY ROUND (something like 30+/-10) OF ALMOST EVERY SPARKS MAINERS THE RESULT OF “A FEW PICKS” !!! (on lvl 10+ stopwatch, it’s ALWAYS the case)

Give me a break. The revive gun was OP. It is not anymore. Sparks is still able to 135 dmg HS with no ADS and revive for 130 hp in a handful of seconds within a 18m range, which is EXCELLENT and USEFUL and STRONG. Sparks is not dead. Sparks is not OP anymore. END OF DEBATE.[/quote]

If sparks were OP, then anyone using her would get a high KDR. The fact that only high profile sparks mainers were kicking ass with is the proof that she was a high skill input for high reward merc, but not OP.

OP is Nader’s grenade launcher that anyone can easily get kills with while just aiming in the general direction. Now how many people can actually use Sparks well?

I propose to you a simple exercise: fill a server with only sparks on one team and any one other merc on the other side and have only newcomers play, you’ll get a clear loss from the sparks players. Why? Because she always required skill. But if something allows someone better than you to be more effective than you, than that needs to be removed, right? Otherwise newbies get frustrated… That’s why Call of Duties have a random spawn system where you only need to spawn behind someone to get a kill. Who cares about skill, right?


(retief) #111

Sparks just needs to be reworked. 120+ damage headshots on a medic are overpowered for the best players and nearly useless for everyone else. As long as she retains those headshots, she will remain broken at the highest levels. If you nerf every other part of her kit (see the last couple of patches), she will still be broken at the highest levels, but she will be unplayable for everyone else. Rework the revivr and take away her 120 damage headshots, and she will actually be balanceable.

Maybe make the revivr vaguely like the dreiss. Tap fire with left click, charge with right click. Tap fires do damage but can’t revive, full charge shots deal the same damage as tap fires but can revive. Give her a pseudo-assault rifle as a primary if you want to turn the empire-9 into a real secondary.


(Jesus) #112

Nice like that she will become another boring merc with the same playstyle as everyone else better let her in the grave


(bushyg) #113

[quote=“Dieu-Sama;148252”]And everybody of course noticed that Rhino is on top Effectiveness B)

On Ranked AND HIGH LEVELED Stopwatch games

Rhino <3 [/quote]

These stats couldn’t be more misleading, especially considering the data coming from ranked games. When a pre made stack of mostly good players are vs’ing a group of noobs, of course there’s a potential for Rhino to destroy the whole team and go mostly unchecked. Doesn’t mean he’s overpowered like these stats indicate.

These graphs are some high level bullshit.


(Mc1412013) #114

I was thinking restore Sparks to pre-update and only nerf the attacking ability of the revivr leave the healing part alone. She was fine as a long range medic


(triteCherry) #115

Well hell, I tested out the new Nader and I already broke my new rule. Even before the nerf I figured that the GL wasn’t a killing weapon unless direct hitting, more of a maiming weapon. I didn’t feel much difference between now and before because you had to use a bunch of grenades to kill anyway if your not in line of sight. I just wish that one grenade would gib downed players, that would be so nice…

I did a little bit of Stark, didn’t feel too bad at long range. I’ve been seeing a lot more PDP-70, I can’t consider it a sniper rifle for how much people spam it. It’s not even aim at specific target spam, more like I’m trying to snipe with a shotgun sitting on a beehive spam. It took one guy five bullets to hit my corpse that was in the middle of the road with no cover… wth man.


(SatanicUnicorn) #116

[quote=“RazielWarmonic;24045”][center][b]
Sparks

  • Amount of revive health provided by the REVIVR now gradually reduces over distance, matching the damage falloff

[/quote]

Why would you do this.


(Black) #117

[quote=“Jesus;148422”][quote=“Black;148411”]

No merc should be cheated out of a primary weapon.
Remove the damage on Spark’s revivr and give her a primary.

[/quote]

Nice like that she will become another boring merc with the same playstyle as everyone else better let her in the grave[/quote]

It’s not about making a merc not boring. It’s about making them unique and balanced.

Spark’s revivr should not do damage, that’s bullshit.
It gives the revivr both offensive and defensive capabilities in CQC and long range.

Medics when attempting to revive fallen allies should be vulnerable while doing so. (Defib pads make mercs move slower and and remove any offensive capabilities other than the melee)

Since sparks can revive afar from a safe distance, why the hell would you allow her to revive in CQC without a defensive disadvantage?

Again, that’s bullshit.


(retief) #118

You realize that burning a full charge shot on a corpse leaves sparks incredibly vulnerable? She is left with 80 hp and no effective offensive weapon. Fully charging her revivr takes to long (particularly with the quick charge nerf), uncharged revivr shots suck in cqb, and the empire-9 was just nerfed. Yeah, once she burns her revivr charge, she is pretty defenseless.

If a sawbones with his paddles out fights a sparks who just used her revivr charge, I’d bet on the sawbones every time.


(N8o) #119

SD what is wrong with you guys


(Frogteam) #120

I dunno, I’ve never really played sparks before so I can’t say what she was like before the nerfs, but I played a couple rounds with her and did fine. I’m sure if I actually practiced with her I’d have no problems.

Grandeur feels rather strong now, but maybe that’s just cause I never did great with it before and I’m now not doing bad.

Just bought Thunder (because kukri/chopper, obviously) so I’ll see how he feels with the gun changes and slight ability buff.

This is a real Signature.