Fine Tuning Update - Feb 2016


(Merci1ess) #81

The worst thing about all this is that… again… they always fuck up and then we need to wait 2 to 4 weeks hoping they’ll get their heads out of their ass and make changes that make sense… then we get disappointed again because their heads are too far up their asses it’s hopeless.

Literally… When I jump with my sniper… The lines of the scope get blurred out but the dot in the middle is still beautifully sharp. What the absolute fuck? Not like that little feature was needed at all… but just an example of how half assed these patches are. It’s a fucking joke. I made a sarcastic video about how shotguns needed another buff after 3 straight patches of consecutive buffs… You guys actually buffed it some more. I’m fuckin’ discouraged at this point.

Sorry to insult you guys like this, dear developers. But you guys are fuckin’ idiots. I’m sorry. Feel free to ban me.

Like @Sploosh said… If it ain’t broke… don’t fuckin’ touch it. Snipers did not need to be fucked with. They really didn’t.

Increased health to 110hp (from 100hp) - WOW! Fuck… Thanks! Very useful for snipers.

Reduced Heartbeat Sensor cooldown to 17s (from 20s) - Okay.

Reduced Sniper Rifle Scope sway by ~10% - That’s great bro. But I still need survivability. Strafing left to right just ain’t cuttin’ it.

Sniper Rifle Scopes now blur a little when jumping to communicate the increased bullet spread - I don’t understand what It’s trying to say to me. The communication isn’t being made.

Reduced maximum spread when in the jumping-ironsight state to make things feel more consistent - No difference felt what so ever. Pointless. All I notice is the half assed “Blur”.

Here’s a suggestion. Revert all this crap… and bring jumpshots back or perhaps try this. Every single time someone jumps, their bullets magically turns into blanks with every gun in the game. 0 damage.


(SiegeFace) #82

[quote=“Dawnrazor;148301”]Buffed K-121. Nerfed Kira’s speed and Nader’s grenade radius.

Because poor hapless Fragger is the one that needs buffs, not like every high level 5v5 game is decided by which team abuses Fragger+Sawbonez combo to its highest efficiency, it’s all decided by the squishy ass Kiras. And Nader too, Bigger Blast is her most favored perk so lets nerf the blast radius to make her MORE dependant on Bigger Blast.

Also why on earth would you give the S&W MORE recoil? Literally the only good thing about this patch is the Caulden buff, FINALLY.[/quote]

For K-121 @Watsyurdeal pretty much summed it up in less than 10 words, still yet to try it though…

As for Kira’s movement speed, I don’t notice any difference, still the same Speedy Gonzalez she was pre-patch and still deadly as ever.


(bontsa) #83

So, to the statements in the original post.

Yes, I think it’s clear already, judging from conversation, that graphs have been found useful or least a discussion inducer. Gives a little background on where devs base decisions on, thus allowing community to join in more. To the point of finding possible flaws in them and reduce reasonless rage (well, a little) for example. So nice, keep it goin’!

Thanks for also including statements on what goals these updates are aimed for. Good direction, next step could be maybe opening a little more about even more distant future, where certain seemingly unasked changes might be aiming for in the next and next after updates

Of the changes itself, looks like I gotta get myself upon some actual gaming setup and give em a go before choosing my standing.


(Hexwall) #84

The SP staff deciding patches more like

There goes my fav medic the supposedly LONG RANGE medic. Now, how Im supposed to revive and try kill someone?


(Jesus) #85

[quote=“BOMBA;148333”]Red Eye PDP / Smoke + Thermal vision is like a cancer … Nothing about this ?
Spark fall off is clearly not enough … Nerf her to the ground! This merc just broke the game ![/quote]


(pumpkinmeerkat) #86

How are the effectiveness stats within each weapon class normalized for comparison?

Did the Stark receive a harder nerf than the BR-16 based on effectiveness stats alone or is this a move to differentiate the two primaries? Since the two weapons have very similar stats it seems odd that only one would receive an accuracy nerf.


(SaulWolfden) #87

Redeye is getting nothing but buffs (hitbox being changed doesn’t make a difference lol)… or he will until you buy him.

The GSR is literally turning into a lazer, Dreiss feels like garbage compared to it.


(Black) #88

This has to be the first update in which I have to say SD you fucked up big time.
Where did all these changes come from? I don’t want to go down the whole list of unnecessary changes but can you atleast try to justify the vassili health buff?


(FireWorks) #89

[quote=“Black;148363”]This has to be the first update in which I have to say SD you fucked up big time.
Where did all these changes come from? I don’t want to go down the whole list of unnecessary changes but can you atleast try to justify the vassili health nerf?[/quote]

Wow this thread is full of great comments!

People raging all over the place, while showing some sick reading comprehension.
Vassili’s health got buffed by 10HP btw.
Also increase is the opposite of decrease :neutral:


(Reddeadcap) #90

[quote=“Opicron;148264”][quote=“Redcap;148255”]I was hoping for mouse control loss to be reintroduced to Thunder’s conc grenades and that the inconsistent flashbang effect would be trashed.

:frowning: I’m really wondering who the people in SD are listening for some of these.[/quote]

Mouse movement should never be influenced imo[/quote]

When using a specific attack or weapon, such as the heavy attack of a melee weapon? I agree, especially since the weapon that was why this effect was applied to all melee weapons was nerfed in a more understandable and practical way.

When on the receiving end of ability who’s whole purpose IS to leave a player vulnerable, with a status effect that can only be applied with a specific item of a specific character? Disagree.


(Black) #91

[quote=“FireWorks;148365”][quote=“Black;148363”]This has to be the first update in which I have to say SD you fucked up big time.
Where did all these changes come from? I don’t want to go down the whole list of unnecessary changes but can you atleast try to justify the vassili health nerf?[/quote]

Wow this thread is full of great comments!

People raging all over the place, while showing some sick reading comprehension.
Vassili’s health got buffed by 10HP btw.
Also increase is the opposite of decrease :neutral: [/quote]

Whelp you got me there. It is a buff, not a nerf.
However I still think it’s unnecessary.


(Jesus) #92


(Litego) #93

[quote=“SiegeFace;148236”][quote=“Litego;148233”]A lot of these changes were uncalled for. Why are you guys balancing based on the average stats of the entire community?! That is fucking stupid! Balance around the top players, remove the scrubs from the equation![/quote]http://i.imgur.com/Dq6NquV.png

[/quote]

Fair enough, didn’t see that. But what does High-level stopwatch mean? 7vs7 Min Level 10 servers? Yeah, they might have high levels, but they’re still shitties playing on overpopulated servers.


(B_Montiel) #94

Why does balancing always mean levelling down all the stuff ?
Honestly, the mp vs pistol balance is impossible to reach unless you turn mp into pea machineguns or make pistol viable by giving them horrendous damage. And did you even forget that you built loadouts around this ? For mercs who have mp or pistols both available in different loadouts, the mp is coming with a massive trade off with crappy augments.

Same for smgs, why are you levelling down krotzni and kek (almost at every fine update you fiddle with one of those two) step by step until they will be as crappy as the smg9 ? They’re what smgs should be in my opinion in this game.

By the way, the statistics provided with this patch does not mean anything. Even though you only selected min 10 stopwatch and ranked, you also forget about the fact that good players will generally select appropriate weaponry and bad ones will take whatever they have at their disposal (look at this cobalt sawbonez smg9, it’s so shiny, I don’t mind if it’s good). It’s therefore biased all the way.

Stop stirring the soup and deal with more important things. One hour after the update servers were already back to their crappy state. Still have not done anything about this. For more than a year.


(B_Montiel) #95

Well, I guess they keep some weapons untouched in the smg field (smg9 and kek10 in this patch) to see how they perform in the overall smg mix after an update. They serve as “references”. I suppose they expect to see smg9 improve slightly to the median 100% effectiveness by nerfing one of the above 100% weapon.
SMG-9 rarely changed by the way. It only received one or two modifications since the open release. So, in a sense, they might plan to level all the smgs to a par with the smg9.


(grandioseCutlet) #96

I’m extremely disappointed. Not just about the fact that some nerfs are totally unnecessary, like Sparks’ one, and the weird things happening with Vasilli. It’s more about the way the game is taking, and not just since that update.

I remember watching trailers months ago (maybe a year ago ?) with that headline “Difficult to learn, impossible to master”, that simple sentence is even what made me play the game, and who is the most efficient merc ? Rhino. Like, Rhino. The merc that requires the least amount of skill, the merc that anyone can master after 10 minutes of play. Did I just say 10 minutes ? 10 seconds are enough to know how to spray and pray.

You guys should almost be ashamed to publish that stat here. The mercs that only require brainless sprays should never ever be more rewarding than the mercs that require skill (like hmm, I don’t know, Vassili maybe ?).

“Difficult to learn, impossible to master” Yeah I guess I can just find another game. Actually I’m not quitting yet because I still have hope (when I see the Dreiss buff for example), but seriously how can you promote a game saying it’s gonna require skill when the most efficient merc is the easiest in the game (and I didn’t mention Nader but it’s almost the same, at least she needs to aim sometimes when she runs out of grenades…).

The skill required to be good at this game is going lower and lower.


(pinkOrchid) #97

Redeye is getting nothing but buffs (hitbox being changed doesn’t make a difference lol)… or he will until you buy him.

The GSR is literally turning into a lazer, Dreiss feels like garbage compared to it.[/quote]

Hitbox does make a difference, especially when you are in the smoke.

GSR is good but still not a laser, weapons should be on par with each other and it can be a little difficult when you are, so to speak, caught between sniper rifles and smgs. Difference is that people get pissed off when killed at range for some reason. That is also one of the main reasons that they nerfed the revive gun.

and seriously what was wrong with quick charge? An augment is popular and therefore you nerf it? That is not sound reasoning. So if we all started using cards with cool or try hard then it follows that you need to nerf them?


(Sinee) #98

[quote=“grandioseCutlet;148383”]I’m extremely disappointed. Not just about the fact that some nerfs are totally unnecessary, like Sparks’ one, and the weird things happening with Vasilli. It’s more about the way the game is taking, and not just since that update.

I remember watching trailers months ago (maybe a year ago ?) with that headline “Difficult to learn, impossible to master”, that simple sentence is even what made me play the game, and who is the most efficient merc ? Rhino. Like, Rhino. The merc that requires the least amount of skill, the merc that anyone can master after 10 minutes of play. Did I just say 10 minutes ? 10 seconds are enough to know how to spray and pray.

You guys should almost be ashamed to publish that stat here. The mercs that only require brainless sprays should never ever be more rewarding than the mercs that require skill (like hmm, I don’t know, Vassili maybe ?).

“Difficult to learn, impossible to master” Yeah I guess I can just find another game. Actually I’m not quitting yet because I still have hope (when I see the Dreiss buff for example), but seriously how can you promote a game saying it’s gonna require skill when the most efficient merc is the easiest in the game (and I didn’t mention Nader but it’s almost the same, at least she needs to aim sometimes when she runs out of grenades…).

The skill required to be good at this game is going lower and lower.[/quote]

Quoting for needed emphasis.


(XavienX) #99

No one asked for that Vassili change, WE WANT THE JUMPSHOT FOR SNIPERS TO BE REVERSED. THAT CHANGE IS USELESS, WE VASSILIS NEVER HAD PROBLEMS WITH THOSE “BUFFS” YOU GAVE HIM. THAT’S NOT ENOUGH TO BALANCE THE JUMPSHOT NERF.


(Dog) #100

Because your bullet flying 5 meters to the left of where you were aiming doesn’t communicate bullet spread as well as blurred lines.