Fine Tuning Update - Feb 2016


(RedBeard) #121

wow four nades around someone and they still live. So I now have to aim the nades farther away to achieve the normal result of an explosion. Thanks for the magic pocket of less damage. Grenades in a nut shell; The closer you are to them, the more its going to hurt…

On a side note you took away the incentive for people to get good with the launcher while incentivizing spray and pray…

The entire reason I liked the game was because of the incentive to increase my skill to gain a further reward. (More points and kills) You have been consistently moving away from the direction that brought me here…


(sensit1ve_) #122

So many Buffs and only 3 Bugs fixed…


(Volpone) #123

[left]Is it just me or did the R93 Power Close Assault loadout of Rhino get nerfed not once, not twice but thrice in one fell swoop? If the vast majority of Rhino players use the aforementioned loadout maybe the Cool augment should have been fixed first? :frowning:

http://images.akamai.steamusercontent.com/ugc/397801945125337336/FACE1A639E563C52917B760C64292B527A5C7551/

Mercs

Rhino

  • Increased Minigun spin-up time by ~150ms[*]Reduced Minigun maximum bullet spread by ~10%

Augments

Cool

  • No longer impacts Rhino’s Minigun overheat time

Nitros

  • Now gives a 40% increase to Minigun barrel acceleration (from 50%)

[/left]


(opicr0n) #124

[quote=“SirMurder;148267”][quote=“Opicron;148264”][quote=“Redcap;148255”]I was hoping for mouse control loss to be reintroduced to Thunder’s conc grenades and that the inconsistent flashbang effect would be trashed.

:frowning: I’m really wondering who the people in SD are listening for some of these.[/quote]

Mouse movement should never be influenced imo[/quote]

@Opicron it should[/quote]

Explain to me why you think changing the mouse sensitivity is a good implementation? I am not talking about movement speed. Crosshair movement should never be influenced, being impaired e.g. walking slower or having an dizzy effect on screen, or blindness on screen is more than enough.

If someone knows their position and guesses the position of their enemy correct they should still be able to hit them with regular crosshair movement/sensitivity.

It makes absolutely no sense to adjust mouse sensitivity on crosshair movement while impaired. Messing with sensitivity in an shooter is a big no-no, aim should be consistent, muscle memory and all that etc. Luckily SD feels the same way.


(doxjq) #125

I must admit, I don’t really feel the change to the Stark. I don’t doubt it is worse, I mean 10% is a lot, but I still appear to be landing the same long distance shots I was before?

Played about 3-4 hours today and I don’t once recall thinking “why did that miss I would have hit that before this update” so I’m reasonably happy with the nerfs they received. I still think for most part if you land your shots properly, it’s still better than the full auto rifles.

For most of it though, I really don’t like the way these nerfs and buffs are going GENERALLY speaking. Every time I see a list of nerfs and buffs they just make no sense to me. Statistics are not everything, and I’m sorry if that sounds blunt but if these changes are being made due to numbers on a piece of paper then that is one of the silliest things I have ever heard of when it comes to balancing a game. Take feedback from the top level players if you want to make changes. Don’t take it all from data. There’s things that are often overlooked and situational things aren’t recorded.

Honestly the feedback needs to come from players for the best balance. They’re the ones in the game experiencing everything first hand. The developers are taking the wrong course of action here, and it’s concerning me for the future of this game :neutral:


(Captain_Forward) #126

Nerfed Stark AR
Nerfed S&W
Nerfed molotov
http://i.imgur.com/jMeIHht.jpg


(p4v) #127

[quote=“Opicron;148516”]
It makes absolutely no sense to adjust mouse sensitivity on crosshair movement while impaired.[/quote]

Fragger throws a grenade and kills you instantly. Thunder has to go out of cover and shoot before he kills anyone but that’s risky because you may not be affected by concussion or even if you are, you can still use your awareness and shoot him down. That is why we should be ensured that our grenade impairs opponents significantly.

If adjusting mouse sensitivity is such a big deal, concussion grenades should increase the target’s spread by 20% during their duration.


(opicr0n) #128

[quote=“p4v;148533”][quote=“Opicron;148516”]
It makes absolutely no sense to adjust mouse sensitivity on crosshair movement while impaired.[/quote]

Fragger throws a grenade and kills you instantly. Thunder has to go out of cover and shoot before he kills anyone but that’s risky because you may not be affected by concussion or even if you are, you can still use your awareness and shoot him down. That is why we should be ensured that our grenade impairs opponents significantly.

If adjusting mouse sensitivity is such a big deal, concussion grenades should increase the target’s spread by 20% during their duration.
[/quote]

This is one option which could be walked.


(DMaster2) #129

[quote=“Jesus;148422”][quote=“Black;148411”]

No merc should be cheated out of a primary weapon.
Remove the damage on Spark’s revivr and give her a primary.

[/quote]

Nice like that she will become another boring merc with the same playstyle as everyone else better let her in the grave[/quote]
Right now she’s a merc with a secondary as a primary, with bad medpacks and no offensive power, her only perk is range revives which got nerfed this time around. Better a boring merc than an unplayable one.


(onLooSe) #130

All of this looks pretty sketchy to me…

The top tier community sometimes gives pretty insightful feedback and ideas how to tweak things around, but the devs are like: “Wow these guys try to play it smart?! BAAM! Let’s see how they will handle our 5th suggestion! They won’t know what hit 'em!” :stuck_out_tongue:

And thank god for the one extra bullet of the “couldn’t” pistol… one more bullet to fly in the open space :slight_smile:

The worst part is that I can’t test most of the changes due to already having 2 useless sparks in my teams in pub games and 4-5 redeyes overall smoking everything.


(Eox) #131

[quote=“RyePanda;148396”][quote=“Eox;148229”]Some good changes overall. However some choices are very questionable.

  • Why was Kira’s movement speed nerfed ? Nobody complained about her if I remember correctly.
  • Following the SMG chart, the SMG-9 is the weakest SMG. Why didn’t it got a buff ?
  • You buffed the M9, but the Selbstadt was in a worse state and didn’t got any buff at all. Why ?
  • The conc grenade buff does not seem that good and is probably not the good way to follow in order to make Thunder more appealing. The MK46 buff is very good though.

There’s also Sparks’s case. Machine pistol nerf + quick charge nerf + REVIVR falloff applied to healing feels harsh. It’s way too early to state that though.[/quote]

The M9 was nerfed, it now falls off quicker @Eox
[/quote]

I really need to check my eyesight. Anyway, I edited my last post. Thanks. :slight_smile:


(Merci1ess) #132

[quote=“Volpe;148514”][left]Is it just me or did the R93 Power Close Assault loadout of Rhino get nerfed not once, not twice but thrice in one fell swoop? If the vast majority of Rhino players use the aforementioned loadout maybe the Cool augment should have been fixed first? :frowning:

Mercs

Rhino

  • Increased Minigun spin-up time by ~150ms[*]Reduced Minigun maximum bullet spread by ~10%

Augments

Cool

  • No longer impacts Rhino’s Minigun overheat time

Nitros

  • Now gives a 40% increase to Minigun barrel acceleration (from 50%)

[/left][/quote]

3 nerfs in one single swoop huh?

I’ve seen worst.

http://puu.sh/jDMnB/4bb837eb68.jpg


(onLooSe) #133

But seriously… I can’t stress this enough! Nexon/SD shouldn’t make big changes to mercs that are in free rotation! You knew what would have been changed before this rotation…

Now I can’t test sparks because every game I join is stacked with her. I’m not even eligible to test rhino for instance because I don’t own him and I’m not familiar with him, but I find him pretty weak most of the times. I leave that to the players who like him and play him a lot. Same goes for thunder changes. I found him weak on his release and weaker after his first updates, so I didn’t unlocked him. Yet again, I leave the testing to ppl who tried him out.

Now I can’t test Vassili too because of all the Redeyes running around so… thank god level 5s can give you some feedback at least :smiley:

I found Nader and Kira changes to be negligible tbh.


(Jostabeere) #134

[quote=“Sploosh;148336”]Why was their a nerf to Vassili originally anyways? He didn’t need any nerfs or buffs except maybe a 2nd augment.

He was fine the way he was and most of the community agrees that the jumpshotting nerf was unnecessary and has hindered him even more.

If it ain’t broke, don’t fix it! [/quote]

“He was fine the way because I play him”
They nerfed him based on the experience of competitive and “pro” players. Not someone who just played Vassili.
I thought Rhino was fine they way he is. He got nerfed. I don’t come here and cry about him being dead now, but adapt to the changes. Don’t pull your biased subjectivity in here.


(triteCherry) #135

[quote=“Jostabeere;148679”]
They nerfed him based on the experience of competitive and “pro” players…

I thought Rhino was fine they way he is. He got nerfed.[/quote]

This is what confuses me though, do a lot of pro players really use Rhino? Also how much more do they direct hit with molotovs compaired to other people? I’m not really convinced that all of these changes are around competitive and high level players.


(Sinee) #136

[quote=“Jostabeere;148679”][quote=“Sploosh;148336”]Why was their a nerf to Vassili originally anyways? He didn’t need any nerfs or buffs except maybe a 2nd augment.

He was fine the way he was and most of the community agrees that the jumpshotting nerf was unnecessary and has hindered him even more.

If it ain’t broke, don’t fix it! [/quote]

“He was fine the way because I play him”
They nerfed him based on the experience of competitive and “pro” players. Not someone who just played Vassili.
I thought Rhino was fine they way he is. He got nerfed. I don’t come here and cry about him being dead now, but adapt to the changes. Don’t pull your biased subjectivity in here.[/quote]

I’d rather listen to people who actually play the mercs and are experienced with them and how they work, rather than the rampant QQing of people who are clueless about them, never play them themselves to know what the fuck they’re talking about, and just want them nerfed into the ground so they don’t have to deal with them.

But that’s just me. http://38.media.tumblr.com/tumblr_m29nprxzhR1r94pqh.png


(Merci1ess) #137

Instead of posting these bullshit statistics photos, why not post the professional players’ thoughts on what they think should or should not be changed. Links to discussions. I’m saying this implying that there is… out there… professional players in the Dirty Bomb competitive scene that are actually playing this game. Like the tournament players or whatever Dirty Bomb’s got going for them at the moment. Honestly I think a good portion of the pros moved on to bigger and better things but hey… if there’s still some out there, why not show us what they think about it and make changes based on their thoughts and show the community proof that you (the beloved developers) aren’t just going about what you and your 7 hours of experience think should and should not be changed.

“We listen to our community.”

For starters… Let’s see the jackasses that thought buffing Vassili’s health was going to be a good idea or help him in his current state in any fuckin’ way.


(SirMurder) #138

[quote=“Merciless;148632”][quote=“Volpe;148514”][left]Is it just me or did the R93 Power Close Assault loadout of Rhino get nerfed not once, not twice but thrice in one fell swoop? If the vast majority of Rhino players use the aforementioned loadout maybe the Cool augment should have been fixed first? :frowning:

Mercs

Rhino

  • Increased Minigun spin-up time by ~150ms[*]Reduced Minigun maximum bullet spread by ~10%

Augments

Cool

  • No longer impacts Rhino’s Minigun overheat time

Nitros

  • Now gives a 40% increase to Minigun barrel acceleration (from 50%)

[/left][/quote]

3 nerfs in one single swoop huh?

I’ve seen worst.

http://puu.sh/jDMnB/4bb837eb68.jpg
[/quote]

Gets flashbacks


(XavienX) #139

[quote=“Merciless;148632”][quote=“Volpe;148514”][left]Is it just me or did the R93 Power Close Assault loadout of Rhino get nerfed not once, not twice but thrice in one fell swoop? If the vast majority of Rhino players use the aforementioned loadout maybe the Cool augment should have been fixed first? :frowning:

Mercs

Rhino

  • Increased Minigun spin-up time by ~150ms[*]Reduced Minigun maximum bullet spread by ~10%

Augments

Cool

  • No longer impacts Rhino’s Minigun overheat time

Nitros

  • Now gives a 40% increase to Minigun barrel acceleration (from 50%)

[/left][/quote]

3 nerfs in one single swoop huh?

I’ve seen worst.

http://puu.sh/jDMnB/4bb837eb68.jpg
[/quote]

He still needs fixes, like major fixes and all melee weapons still need many changes to not make them horrifically punishing when you miss especially in a game that all characters move fast and it takes more than one swipe to someone. But really, jumpshotting nerf is the most prioritized change that needs to be reversed since gunplay is the biggest thing in every FPS.


(YeOldeButtcheek) #140

Another nerf on Phantom with that Vassili HP buff.
Come on SD, take in what this community gives instead of altering it.