What are people’s thoughts on the movement and weaponry these days? I think it’s a good time to get back to posting our thoughts on the current state of the core mechanics of the game.
Weapons:
-Creep reduction was a very nice addition, but I strongly feel it should differ per weapon type. Ex. high rof weapons could have larger creep, while slower more accurate weapons would have much less. Basically creep would be less of a problem if it wasn’t just a generalized default addition for all weapons and actually applied to the weapon formula. That said I still would like the spread on the base rifle types to be more similar to the ETQW style.
-I still want a slower RoF. This doesn’t mean every gun has to shoot at the same speed however. Some weapons should shoot faster than others, but as a default placeholder the base weaponry should fire slower than it does currently. Some simple testing can help determine where that place is. I’m simply calling for longer tracking requirements via slower RoF and more accurate weaponry.
-Damage is completely symbiotic with the above two. I can’t comment entirely on what the damage should be until the RoF and spreads are finalized. I do however think that @ 35 bullets it should be 3 hs or 7 bs by default (differing on different weapon types) so that in a perfect aimbot situation a player can kill up to 4 players in a clip.
Movement:
-Huge improvement from where it began. Sprint->jump needs to become more fluid as it is extremely choppy currently. Player speed is satisfactory.
-Would like to see some ramp jumping or some sort of movement mini-game.
-Maps will need to cater to the movement since its changed. You can do a lot more now, but the maps don’t take that into consideration.



