[QUOTE=rekster;214838]Hey, this game looks amazing. Loving the art style of the game. Got a few questions about it though. (About the PC version)
-What is the fov for brink? Will there be a fov slider like in tf2? What about viewmodels? [/quote]
It will probably be adjustable with capped upper values. Viewmodels (or the showgun cvar as we call it) haven’t been mentioned but the ability to turn them on/off has been in previous games.
-Will there be a brink. tv? Like source tv for source games. Will it be launched with the game?
There was a TV for previous games and idtech itself seems to lend itself well to tv. The modders expertise will likely be there. I guess thats what you need to know - it’s more likely to be made by modders than the devs, but the modders are very, very good (shoutout to hannes)
-Will dedicated servers be launched with the game?
Yes.
-Will it possible to change the HUD and change crosshairs (size, color, dynamics).
Hud maybe, crosshairs certainly. Unlikely to be as customisable as the TF2 HUD.
-Will there be a developer console?
Almost certainly yes.
-Fast switch between weapons (like in quake cpma).
Fast switch like instantaneous switch? Probably not. I guess they’ll be using weaponswitch speed as a balancing factor.
-Will there be a lobby system?
Not had so many words about this yet. Its been kind of implied that there’ll be some way of organising friends as well as a server browser.
-Option to disable windows acceleration in game, also a standard mouse sensitivity bar. (just played avp and bc2, wasn’t fun with not being to adjust my sensitivity to what I want and the horrible windows acceleration/motion blur)
Do you mean mouse acceleration? Not a problem. Idtech uses directinput so you could even have mouse acceleration in windows and it wouldn’t appear in game.
Sensitivity will likely be adjustable with a bar in the ui and a number in console.
I apologize if these have been asked before, and thanks for your time.
cheers
np mate