Few observations from returning player


(Pecka) #1

Hello guys,

I was playing Dirty Bomb a lot in the past and recently came back again. I must say that the game feels much more balanced and I think that devs did a really great job, comparing how the game felt before.
There are few small things that I would like to see (that’s how it is going to be all the time) but I just want to mention 5 that are very irritating to me and I believe would make competitive games just nicer to play.

  1. Snipers instant gib should go away. From my point of view this is extremely over powered. One shot kill is already enough in hands of a good player.

  2. Enable pause function in competitive similar to how it was in WOLF:ET. 2x 2 minutes pause allowed per team, per match. (simply done by typing /pause in console). Again, it is competitive, we play competitive because we are serious about that. People needs an option to pause the game where some RL problem might interfere with the game (or it can simply only be a computer crash etc…). Not having the ability to pause the game only creates a huge frustration and usually loose for affected team.

  3. Until you simplify the way cheaters can be reported and come out with new anticheat, allow us to vote kick players. It might possibly get abused now and then (even thought I don’t believe it), but cheaters are causing much more pain that this will ever do. (you can even let only the given team to vote, 4 x “yes” vote and you are kicked).
    (I am anyway surprised you do not ban the guys that go ballistic in an automated fashion, it’s not just aimbot, they kill with one bullet and usually go completely crazy, cleaning whole team at spawn point. This just must be completely obvious from server log as it is completely un-realistic to ever do that (like kill 15 players without reloading your pistol lol)

  4. Increase the time of the revive shield (is there even any?). I know that with revive shield, the gameplay more evolves around medics, but well, it worked very well in your previous game so why not keep it?

  5. I would love to see friendly fire enabled in competitive. Having it disabled simply removes whole level of gameplay.
    People are just mindlessly spamming explosives. It’s like easy mode and it does not really make much sense from my point of view.

I can also rant about the ranking system (which was probably copied from CS:GO) and how unfair it is when you are solo queuing, but let’s leave it for other thread.


(Szakalot) #2

Agree about everything except 4. Good post!

Imo, DB is pretty fast-paced and the shield lasts a good moment already, your movement is unimpeded either. If you don’t fire your gun the shield also lasts a bit longer, so get into position first, before re-engaging.


(Yes) #3

I agree with all except 4, as well. For me, the worst part of the instagib is how much it ruins the pacing, you could get sniped as soon as you leave your spawn and then you’re gonna have to wait for a long time.


(PurpleNurple) #4
  1. That would make snipers worthless. A snipers job is to make you use cover thus slowing you down. If you run out in the open and die from a sniper it’s your own fault. Removing insta gibs would remove the paranoia of even seeing a sniper because a good medic could pick you up easily if you get downed behind any sort of cover.

  2. No comment

  3. A new anti cheat is coming even before the new report system comes. Allowing you to kick players in competitive WILL be abused. Don’t underestimate the scum of video games.

  4. What Sza said.

  5. No comment


(greatFactory) #5

dont agree with 1 at all it is not easy or op to snipe and a good sniper deserves every kill he gets. they are only annoying when extremely good or hacking and we shouldn’t nerf classes based on those two player types cuz they are going to dominate using a spoon and some marbles thus not a good measure at all

2 no no no it would be extremely abused. what if someone paused during your big streak? and then quickly unpaused. ever played splitscreen when your buddy does that… it fucks with you :slight_smile:

3 already in the game but could be done better edit: imho it should never be in comp

  1. What Sza said.

5 if you get frustrated by a sniper this isnt a very good idea


(Pecka) #6

Thanks for comments guys. Good points.

With the sniper issue. I think the impact it has changes with different levels of gameplay. While on medium skill level, the sniper without instant gib might be useless, at high level (in right hands) it’s just extremely powerful. I guess we have to wait for more competitive cups and see how this really works at high level of gameplay. (I missed basically all dirty-cups etc…, so don’t know how this was playing out there).

In regards to revive shield, good point Sza :slight_smile: I just felt that extending the duration might be good. I need to play more ^^

And in regards to vote kick, I simply disagree that the abuse it would bring would be worse then what cheaters are causing now. But of course, that’s just my opinion.

Again, this worked really well in SD previous game WOLF:ET, never had really any problems whatsoever.

And to the comment about pause possibly breaking your spree, come on. The un-pause has a timer so it’s not like instant. And again, it might screw your spree, but on the other side it can save multiple games… nothing is more annoying that holding last 2 minutes of stopwatch. your mate computer crashing (or he spilling coffee over keyboard) resulting in your loose.


(-0wnage-) #7

I stopped reading at “Remove Insta gib” Why don’t we just remove Rhino’s minigun whilst we’re at it? Oh how about limit Nader’s nades to 1.

There are a few classes which actually require some technical ability and if you can’t dodge a sniper at 1 bullet per 5 seconds then you need to re-evaluate your own ability. Only “Good” and experienced vassili players will be more consistent and it’s rare enough a class even requires any ability where you have some mindless spamming of nades or whatever else.

The only thing I would say about Vassili is, too many hackers. That’s the only problem.


(greatFactory) #8

[quote=“Pecka;67880”]Thanks for comments guys. Good points.

And to the comment about pause possibly breaking your spree, come on. The un-pause has a timer so it’s not like instant. And again, it might screw your spree, but on the other side it can save multiple games… nothing is more annoying that holding last 2 minutes of stopwatch. your mate computer crashing (or he spilling coffee over keyboard) resulting in your loose.

[/quote]

come on… peoples comps crashes very rarely but the pause function will be abused in every game.

my point is that your trading a rare annoyance for an every game pest

edit: tho if they make it so that the game pauses automatically when someone disconnects by accident and resumes automatically with no user involvement i would not have a problem with it as it promotes fair gameplay.


(PurpleNurple) #9

Ownage you really need to slow down when you post and make sure your posts makes sense. I think and hope I understand what you’re trying to say which is “Just because people can be insanely good with Vasilli it doesn’t mean he should be nerfed. Vasilli has the highest skill cap when it comes to aiming and good players should be rewarded.” If that’s what you meant then I agree with you.


(Pecka) #10

[quote="-0wnage-;67904"]I stopped reading at “Remove Insta gib” Why don’t we just remove Rhino’s minigun whilst we’re at it? Oh how about limit Nader’s nades to 1.

There are a few classes which actually require some technical ability and if you can’t dodge a sniper at 1 bullet per 5 seconds then you need to re-evaluate your own ability. Only “Good” and experienced vassili players will be more consistent and it’s rare enough a class even requires any ability where you have some mindless spamming of nades or whatever else.

The only thing I would say about Vassili is, too many hackers. That’s the only problem.[/quote]

Read what I posted in my other post. The effect of sniper instant gib changes with level of gameplay. I know some extremely good sniper players from different games (they are just good snipers in any game they touch) and their effect is generally devastating. They are so good that everyone just calls them cheaters, but they are just not.

But yeah, let’s wait for more competitive tournaments and let’s see how it plays out there.
But mu suspicion is that with the instant gib, top teams will just run 2 vasilis nonstop at minimum ;), but that’s just my theory. Some high skilled players might comment already now, what is their experience in their comp. games.


(Pecka) #11

[quote=“greatFactory;67909”][quote=“Pecka;67880”]Thanks for comments guys. Good points.

And to the comment about pause possibly breaking your spree, come on. The un-pause has a timer so it’s not like instant. And again, it might screw your spree, but on the other side it can save multiple games… nothing is more annoying that holding last 2 minutes of stopwatch. your mate computer crashing (or he spilling coffee over keyboard) resulting in your loose.

[/quote]

come on… peoples comps crashes very rarely but the pause function will be abused in every game.

my point is that your trading a rare annoyance for an every game pest

[/quote]

But where you exactly see the abuse? That every single game will take 4 to 8 minutes more because both teams will use both their pauses? That’s still better then loosing a game just because of some influence from RL. We can keep the limit to one pause, so in the worse case scenario every game will take 4 minutes more? :wink:


(Pecka) #12

The head shot hitbox is quite big in DB, I doubt it copies the model of the head, i think it’s definitely much larger.
My opinion is that he skillcap with Vasilli is not really that high here, not at all.

But again, only tournaments/ real competitions will tell us. Let’s see…

Plus, some high skilled player can confirm how they feel it in their games. Anyone from SICK6 or some other high skilled team dare to comment?


(Fleshpound) #13

[quote=“Pecka;16519”]Hello guys,

I was playing Dirty Bomb a lot in the past and recently came back again. I must say that the game feels much more balanced and I think that devs did a really great job, comparing how the game felt before.
There are few small things that I would like to see (that’s how it is going to be all the time) but I just want to mention 5 that are very irritating to me and I believe would make competitive games just nicer to play.

  1. Snipers instant gib should go away. From my point of view this is extremely over powered. One shot kill is already enough in hands of a good player.

  2. Enable pause function in competitive similar to how it was in WOLF:ET. 2x 2 minutes pause allowed per team, per match. (simply done by typing /pause in console). Again, it is competitive, we play competitive because we are serious about that. People needs an option to pause the game where some RL problem might interfere with the game (or it can simply only be a computer crash etc…). Not having the ability to pause the game only creates a huge frustration and usually loose for affected team.

  3. Until you simplify the way cheaters can be reported and come out with new anticheat, allow us to vote kick players. It might possibly get abused now and then (even thought I don’t believe it), but cheaters are causing much more pain that this will ever do. (you can even let only the given team to vote, 4 x “yes” vote and you are kicked).
    (I am anyway surprised you do not ban the guys that go ballistic in an automated fashion, it’s not just aimbot, they kill with one bullet and usually go completely crazy, cleaning whole team at spawn point. This just must be completely obvious from server log as it is completely un-realistic to ever do that (like kill 15 players without reloading your pistol lol)

  4. Increase the time of the revive shield (is there even any?). I know that with revive shield, the gameplay more evolves around medics, but well, it worked very well in your previous game so why not keep it?

  5. I would love to see friendly fire enabled in competitive. Having it disabled simply removes whole level of gameplay.
    People are just mindlessly spamming explosives. It’s like easy mode and it does not really make much sense from my point of view.

I can also rant about the ranking system (which was probably copied from CS:GO) and how unfair it is when you are solo queuing, but let’s leave it for other thread.[/quote]

1.So we are counting on demand of same Phantom nerf community or good competitive players?

2.I guess it is good but i see some disadvantages.

3.Few examples:Overuse on level 10+ to kick us to main menu for “Not playing on level 10 and higher rooms”,ragequit votes. They need to give us very specified vote kick systems.

4.Nope. And actually with that,there could be easier win for objectives(see Underground).

5.I agree but enable it on explosives. If they spam it then it is their fault.


(greatFactory) #14

dont know if you intend it or not but [quote=“Pecka;67918”][quote=“greatFactory;67909”][quote=“Pecka;67880”]Thanks for comments guys. Good points.

And to the comment about pause possibly breaking your spree, come on. The un-pause has a timer so it’s not like instant. And again, it might screw your spree, but on the other side it can save multiple games… nothing is more annoying that holding last 2 minutes of stopwatch. your mate computer crashing (or he spilling coffee over keyboard) resulting in your loose.

[/quote]

come on… peoples comps crashes very rarely but the pause function will be abused in every game.

my point is that your trading a rare annoyance for an every game pest

[/quote]

But where you exactly see the abuse? That every single game will take 4 to 8 minutes more because both teams will use both their pauses? That’s still better then loosing a game just because of some influence from RL. We can keep the limit to one pause, so in the worse case scenario every game will take 4 minutes more? :wink:

[/quote]

4-8 unwanted minutes of nothing in every game is not acceptable to me so we disagree there. further more i believe that it would increase the number of quits and drive people away from comp.

and it also raises the question on who gets to decide when to pause? there is no clear team leader in pub comp should it be a vote? what if the other team doesn’t want a pause what if one guy on your team doesn’t want a pause so he quits, not an unlikely scenario. and dont forget the possibility that you have a troll on your team that uses the pause function when hes not supposed to

the pause function that you suggests introduces several common problems/annoyances but only solves a very specific rare problem. why would you want that?


(titaniumCrouton) #15
  1. been discussed to death already, fundamentally disagree with this. Not going to long post why, done that plenty already.

  2. Agree

  3. Agree

  4. No, it’s already too long in some cases and is a huge cause of annoyance. If it gets changed, it should be reduced. But realistically leave it as it is.

  5. Agree


(Pecka) #16

[quote=“greatFactory;67946”]dont know if you intend it or not but [quote=“Pecka;67918”][quote=“greatFactory;67909”][quote=“Pecka;67880”]Thanks for comments guys. Good points.

And to the comment about pause possibly breaking your spree, come on. The un-pause has a timer so it’s not like instant. And again, it might screw your spree, but on the other side it can save multiple games… nothing is more annoying that holding last 2 minutes of stopwatch. your mate computer crashing (or he spilling coffee over keyboard) resulting in your loose.

[/quote]

come on… peoples comps crashes very rarely but the pause function will be abused in every game.

my point is that your trading a rare annoyance for an every game pest

[/quote]

But where you exactly see the abuse? That every single game will take 4 to 8 minutes more because both teams will use both their pauses? That’s still better then loosing a game just because of some influence from RL. We can keep the limit to one pause, so in the worse case scenario every game will take 4 minutes more? :wink:

[/quote]

4-8 unwanted minutes of nothing in every game is not acceptable to me so we disagree there. further more i believe that it would increase the number of quits and drive people away from comp.

and it also raises the question on who gets to decide when to pause? there is no clear team leader in pub comp should it be a vote? what if the other team doesn’t want a pause what if one guy on your team doesn’t want a pause so he quits, not an unlikely scenario. and dont forget the possibility that you have a troll on your team that uses the pause function when hes not supposed to

the pause function that you suggests introduces several common problems/annoyances but only solves a very specific rare problem. why would you want that?[/quote]

In Wolfenstein enemy territory, it worked in the way that anyone on the team can type /pause in the console and it pauses the game, then anyone from the team can type /unpause and it un-pauses the game with 10 seconds countdown that’s visible to everyone.

Also as I said, there are 2 pauses allowed per match per team.

This is of course disabled on public servers, but it is like a mandatory function in competitive. Like believe me, this is from my point of view really necessary function for any serious competitive gaming. I cannot see a real tournament without this… Like again, any kind of random RL influence can cost you a game, this is un-acceptable at pro level because something can happen any time (from power outage, spilled drinks, heart attacks whatever…)

I think it’s important to differentiate a competitive vs real competitive.

So yeah, this random competitive queue we play now… whatever… But a real competitive tournaments with real teams?


(Ghosthree3) #17

Agree except for 4 which was changed to be the opposite of what you want recently because revive immunity is lame as fuck.


(Mister__Wiggles) #18

Removal of the insta-gib by vasili is something that I agree with the most. The fact that he is the only class with the ability to insta gib with one shot is also a bit dubious. What about shotguns in close range or melee kills? I think it should be best to remove it all together, it would make the spawn camps a little easier to get out of and would nerf Vasili a little as well, because a half decent player with Vasili (me) can easily influence a game.


(Edzer) #19

Just gonna talk about Vassili. I agree that his instagib is very powerful and needs to be nerfed, however I feel like low health targets such as proxy, sparks, aura or kira should still get instagibed by Vassili’s.

Why? Well it’s really not that easy to get headshots on these targets, so imo at least on these targets it should be an instagib. They have insane speed and low health, so it would only make sense that these mercs get instagibed. If fast low health mercs get instagibbed by a vassili I don’t feel bad for em at all, since they shouldn’t be out in the open.

Other mercs which can take more hits with 100hp+ shouldn’t get instagibed however, since it’s just too easy to get the shots off.


(Mister__Wiggles) #20

[quote=“EdSir;67981”]Just gonna talk about Vassili. I agree that his instagib is very powerful and needs to be nerfed, however I feel like low health targets such as proxy, sparks, aura or kira should still get instagibed by Vassili’s.

Why? Well it’s really not that easy to get headshots on these targets, so imo at least on these targets it should be an instagib. They have insane speed and low health, so it would only make sense that these mercs get instagibed. If fast low health mercs get instagibbed by a vassili I don’t feel bad for em at all, since they shouldn’t be out in the open.

Other mercs which can take more hits with 100hp+ shouldn’t get instagibed however, since it’s just too easy to get the shots off.[/quote]

This seems reasonable. Although I don’t agree that the smaller classes are that much more difficult to hit (unless they are them caffeine fuelled proxy bunny rabbits). I seem to get the HS on proxy and aura with as much ease as any other class, in fact they are easier to read in game meaning I know that the proxy is running for the repair on that generator so i’ll keep my crossair where her head is and bang, as easy as that. High skilled players though are much harder to read and the rubberised proxy’s are impossible.