Feedback: From the hip to iron sight, we can't shoot.


(Smurfer) #21

In ET it happens because you’re actually switching to a new weapon when you “go iron sight”.

Is it realistic to start firing an smg, then bring it up to the shoulder and start aiming all in the same spray?

If it’s realism we want, then what about the magic invisible binocs that are attached to your iron sight?


(trollface) #22

Well you’re the one that brought realism up. Are you having a discussion with yourself now?

We just want this feature(read limitation) gone.


(OldMcNastyNutz) #23

+1

I think it should be allowed but from hip to eye it should be drastically inaccurate. I think hip shooting should be seriously inaccurate too, but I like realistic shooting. Try to hit a man sized target past 10 yards from the hip with an ak in semi is an abortion. Might be better in full auto, but rounds hitting would also be bad. Nine times out of ten I’m rocking the irons. Might be slower, but it feels right.


(Sinner) #24

Spraying someone with hip fire then snapping to iron sights to hit someone in the distance sounds too much like Call of Duty. Brink is fine the way it is.


(Shotgun Surgeon) #25

[QUOTE=trollface;298597]I’m not sure you’d understand.
You could have an enemy close that you spray from the hip then immediately want to go on to an enemy further back behind him. There really is no explain such small details, but those milliseconds are what separates the good players from the average.

I can totally relate to the OP. I havent played the game but some people streaming it (on pc) complained about this as well. It’s a stupid limitation and needs to be patched asap.[/QUOTE]

Not wanting to argue, but isn’t ADAPTATION what separates a good player form an average player? I’m not saying this issue isn’t an issue and that it’s fine, I’m just saying that a good player can adjust around any issue. In fact, isn’t it the same for most if not all things in life? Species who can’t adapt die out, while those who can will survive. A doctor will make use of primitive surgical tools to the best of his ability, while an average doctor who is used to high-tech equipment will only do a subpar job.

But yes, you’re right… milliseconds are what separates the good players from the average. But FOR NOW, I think the better players will figure something out.


(trollface) #26

My comment was in reply to “why someone would want to do that, even if they could”.

About what you said though, you are probably right. :slight_smile:


(RAAAAAAAAAAGE) #27

I’d like to bump this because until I got the game i had no idea how irritating it is. I’ve been killed so many times by this. If a guy run rouns a corner at me and i’m using something like the tampa smg which(with the attatchments i have) is just really unaccurate at anything except pointblank range while hip-aiming, my initial reaction is to shoot to damage him then ude ADS to hit him to get him. BUt this mechanic 9 times out of 10 gets me killed.

It’s nothing major just a small annoyance in an otherwise amazing game (imo)


(TiN TiN) #28

I don’t see a reason it should stay the way it currently is. All the talk about realism doesn’t apply to video games unless you’re going for a realistic shooter which Brink obviously isn’t. Its one of those things that make the game feel a bit more clunky and it’s just annoying. I’d love to see it fixed


(Djean) #29

Can someone explain to my why it is so important to keep firing between those moments?
To me it doesn’t feel logical at all to move a firing gun closer to your head and neither has it been nagging me while playing.


(Dr. KoNfL!Ct) #30

Yes , i think exactly the same as OP . This needs to be Fixed ASAP Splash damge :).


(DeadEye) #31

Although it wasn’t bothering me at first, it is slightly now.


(salychipmunk) #32

on the pc there is a popular joke that for most guns hip firing is more accurate at all ranges


(RAAAAAAAAAAGE) #33

[QUOTE=Djean;306065]Can someone explain to my why it is so important to keep firing between those moments?
To me it doesn’t feel logical at all to move a firing gun closer to your head and neither has it been nagging me while playing.[/QUOTE]

Like i said some guns arent that accurate while hip aiming. If i get surprised, start shootin, and go bring the gun up for more accuracy that gap inbetween shooting gets me killed. If i keep hip firing i miss and it gets me killed. If i go straight into ADS the time it takes for the gun to come up is too big a gap and the AI downs me. It’s nothing major but it usually means death. It wouldnt be so bad against humans because they miss unlike the bots.


(riptide) #34

This isn’t a joke what is happening is the first bullets do not go where they should, which is consistently dead center, so when you iron sight and go for that head shot if you aimed properly you will miss them sometimes. When hip firing there are plenty of times I’ll see the first shot go where it should so much so that it impresses me at times because I should have been zoomed.

BTW to stay on topic I still maintain it’s essential to good gun play to not pause firing when switching to sights. Since we’re on the topic of gun play they need to make AR’s more accurate and reliable and then at a later date evaluate if they are being used more than they are currently. If not buff their dmg slightly.

Stuff like burst firing to control recoil(pointless atm) and hip->scope is what separates good players from average.


(ThePuzzldPirate) #35

[QUOTE=Shotgun Surgeon;301457]Not wanting to argue, but isn’t ADAPTATION what separates a good player form an average player? I’m not saying this issue isn’t an issue and that it’s fine, I’m just saying that a good player can adjust around any issue. In fact, isn’t it the same for most if not all things in life? Species who can’t adapt die out, while those who can will survive. A doctor will make use of primitive surgical tools to the best of his ability, while an average doctor who is used to high-tech equipment will only do a subpar job.

But yes, you’re right… milliseconds are what separates the good players from the average. But FOR NOW, I think the better players will figure something out.[/QUOTE]

Totally agree with you, funny enough, I never noticed and I use the sight and hip fire all the time.


(riptide) #36

If you don’t notice then you’re probably not one of the “good” players. The point the op is making is it lowers the skill ceiling significantly. Adaptation has nothing to do with it.


(light_sh4v0r) #37

lol, I can see this being annoying if you aren’t used to it, but saying that if it doesn’t bother you you must be a bad player is a bit steep don’t you think. Adaptation (amongst other things) makes a good player, so yes it has all to do with it.


(Joff) #38

What you should do is hipfire like a retard, release the left mouse button/trigger, then hit the right mouse button/trigger and immediately hold the left mouse button/trigger like a retard again.

That should fix your problem.

EDIT:
You could also shout either:

“AHHAHAHHHAHHHAHHAHHHAAAHHAHHHAHHHAHHAHHH”
Or
“BRRRRRTTTTTBBBBBBTTTTBRRRTTTTTTT”
at the same time to enhance your experience.


(Litego) #39

Well if its realism you want then why the **** are we firing our guns from the hip in the first place? While shooting IRL you always aim down the sight, there is no hip shooting because thats just increadibly inaccurate and stupid.

Regarding the OP I also found this to be slightly annoying, however since its more effective to just shoot from the hip it doesnt really bother me that much.


(crazyfoolish) #40

Can someone please explain how this lowers the skill ceiling? Wouldn’t the most skilled players be using iron sights very rarely? Sounds almost like a “but it’s not like cod” complaint.