I don’t know if Splash Damage are aiming Quake Wars: Enemy Territory at the e-sports market, and I don’t know if they have already incorporated any tournament related features, but they may want to consider a few things.
At recent events (Multiplay i-series LAN parties) they have had a superb arrangement of commentators, streamed out over the Internet and to a large audience in a custom built arena. However I noticed that the commentators were hampered in their efforts by the lack of some features in even the most popular of games.
For example, having to join a team and then suicide in order to access spectator mode (whilst amusing to watch a commentator playing catch the grenade, missing and severely damaging the commander of one team) is not the way to run a proper e-sports commentary.
The inability to control camera clipping whilst ‘flying’ a camera means that the commentator sometime flew within a wall and lost sight of the action.
The lack of an overview to see the ebb and flow of a battle and where the front line, if any, exists. Either as a map with markers a la Counter Strike: Source, and/or as a list of objectives.
The lack of labelling of players so that in an intense firefight you are losing track of who’s playing where, very important to an e-sports commentator trying to provide his audience with a quality service, and indeed to whomever is watching who don’t know the teams in detail.
The ability for a wide audience to tune in and watch a match, not necessarily with a commentator, although that would be nice, like you can do with the TV type mods and add-ons for UT2004 and CS:S should be considered essential.
Having Teams ‘ready-up’ for a match is a very basic feature and hopefully present, but not something which is automatically present in recent releases. In game admin is essential, the ability to communicate with all players, publicly and privately is likely to be required for a successful tournament.
I love watching the pro-teams duelling it out, but e-sports is still in it’s infancy, but until the game engines start including features to make e-sports as accessible as mainstream sports then it will whither and fail.
This of course all relies on a desire for e-sports to be successful and for their product to lead the way in that field.
I apologise if this has been discussed, but with several forum searches under my belt I could find anything similar.
Best Regards and let the debate ensue.
CyberDrac