[quote=“Enzo;114192”]
There is nothing to discuss when near every game I can nearly call out if we are going to win or lose based on players. Remember this Asia pool is small I basically know every player just by seeing their name to see if this game is going to be carry or a steam roll or by chance balanced.[/quote]
Ironically I can guess who is going to win 90% of the time as well except I don’t use names, I just look at the squad someone picked and who they start with as their character. If I’m on underground attacking and I have more snipers than medics and mechanics, I just know i’m going to lose. If someone plants C4 and nobody on my team besides me respawns as a mechanic, I know I’m going to lose. If we’re defending the end of Bridge and nobody wants to play medic, I know we’re going to lose.
They just updated the pub matchmaking algo so hopefully it helps but I think one thing it could do better is that if very few people leave the server and it rotates to the next map, more heavily weight the most recent game when trying to decide the new teams. I have played where my team gets absolutely stomped and then the server puts the best 3 players from the winning team on the same team again the next map. This makes absolutely no sense.