[quote=“Drcipres;113361”][quote=“Amerika;113357”][quote=“Drcipres;113352”][quote=“Amerika;113349”][quote=“Drcipres;113347”][quote=“Amerika;113345”]So, if you’re a level 55 but not very good at the game. You will constantly lose because of your level and not because a skill based system was using to try and average out skill between the teams regardless of a meaningless number. Do you consider that to be a good system? You play a lot, aren’t that great and lose constantly simply because you play a lot?
I wish the game would show, at least to individual players, your hidden pub rating. So that people are aware that the game is balancing based on this as opposed to something as generic as level.
I’ve been playing basketball longer than an NBA rookie. I should be better than them right?[/quote]
This can happen, but most of the time a high level will mean high skill, Im terrible at FPS but I do decent in this one because I put a bunch of hours on it.
I got only around 140 h on bf4, and because of that Im terrible at it[/quote]
I know and play with tons of people who are high level. Most of them are pretty average at best. As soon as you start balancing off of level instead of the hidden rating that each player has you will start seeing even more imbalanced matches. Right now the system goes off of what it believes you are capable of as opposed to something generic like a level that doesn’t factor in any kind of skill. So long time players will start getting penalized because they are a long time player and proceed to get stomped over and over because that type of system completely ignores any type of skill rating.
The current system is not perfect but it’s a lot better than trying to balance by level only that doesn’t even care about actual skill estimate. This is yet another reason why levels need to be hidden, or at least have the option of being hidden, from public view. If you lose or even if you win by a lot people look at the scoreboard and immediately try to assign blame to the levels of the players rather than look at the scores or how they played their mercs.[/quote]
In that case, what about balancing by maybe a stat like accuracy or something like that ? Something that proves skill[/quote]
That is already done. There is a hidden pub rating that everyone gets which is based on your personal performance in the last 10 games. The problem is that the rating is hidden as opposed to being shown (at least to the player) so everyone just assumes incorrectly that pubs are balanced (or not balanced) based on level. If pubs weren’t based on performance and instead on level you’d also see smurfs horribly unbalancing things too.[/quote]
Are you saying that a match might seem unbalanced or balanced, but it isnt what it seems ?[/quote]
You can only balance a pub so well. For example, there might be 11 people on the server that are about even skilled. But then you get that one guy who is an accomplished competitive veteran, regardless of their level, that will make a match instantly unbalanced. Or you get a guy who is trying to play with a 360 controller. Also, the skill average system can’t take into account how many engineers will play on your team or how many medics. So you might have a team that has a hell of a lot more synergy that will beat down another team despite them having roughly equivalent skill ratings during sorting.
And this doesn’t even factor in that people leave/join mid-match that can unbalance things. In one of the recent patches I believe the skill system applies to the joiner and they no longer only join the attacking team if the attacking team has the same amount of players but instead has them join the weaker skill rated team. But then the next person to join with only one slot left might be absolutely amazing or absolutely terrible which throws off balance. So there is only so much you can do.