FATE - a user-friendly alternative to EasyGen


(Shaderman) #121

CooOool!


(DerSaidin) #122

Zomg WOWOWWOWOW


(pakalatak) #123

looking familiar?

Goldrush ? :smiley: great idea ! I have used Fate to work on the moutain of my first map (beer dump) : you’re a leet : the program is very user friendly !

The main problem I got was sealing the terrain from the light probably because I stupidly asked for “not enough thickness” that leads me to a lot of work.
I got into trouble also when I tried to add some brush to the func_group (incompetent user I guess).

Thanks for your work, I can’t wait for your next release :beer:


(Codename Ty) #124

When do you foresee Version 1.4 being released? This will most certainly help a ton, at least on one of the projects I’m working on. :wink: Looking forward to it and thanks for the great tool.


(psyco_mario) #125

O wow! thats amazing

I bow to you! :notworthy: :notworthy: :notworthy: :notworthy: :notworthy:


(Popcorn) #126

Yep, great work. I never even see this program before. There are some features I would likse to see be included for the next release to make it easier to use.

Better Camera Movement - At the moment the camera movement is not very usefull and is hard to navigate around the terrain.

Thats the only suggestion I have for now. You’ve done a good job to reduce me to one suggestion. There was a bug in the version I downloaded by the way. When you press and hold the “Ctrl” key and try and move the terrain up or the down the program crashes. Or maybe it was shift, either way it crashed.

Hope to see more progress soon mate.


(kamikazee) #127

There is a GTKRadiant-like camera mode, found it allready?


(Popcorn) #128

Now I’m reduced to nothing.

Cheers though :wink:

[Edit] : For anyone who wants to know how to get to the camera view you want. You can right click in the viewport and then move around in first person view.


(carnage) #129

this is a truly rocking program

I might throw in the capability of creating high-res / orthographic command maps

would be nice but i think there are other features that are more important for the terrain creation process that you could implemnt first

any news if you have flatten and lock terrain tools yet?

the only thing i could want more then this now is an actuly plugin for radient that does the same thing


(CooperHawkes) #130

ATM I am working on the simplification stuff… which is pretty boring TBH… and that’s why I recently play more often than I code :wink: However, I try to finish this task during the next week. I have an idea for the flatten tool… a lock tool is straightforward and should be quite easy to implement… I hope, I can include these tools in 0.14… I am a little busy at work at the moment (I have to code a lot at my job… therefore I do not want to spend each minute of my spare time with coding, too). That’s why I cannot give you an exact release date, sorry folks. Please, bear with me… you will get 0.14 “when it’s done” :slight_smile:


(carnage) #131

great to hear the project is still on the way after a long time with no word was begining to fear the worst. gl and hope u get some free time soon


(psyco_mario) #132

lol! just give up the super uber buggy version! i need it asap for my map! xD


(thefatladysings) #133

glad to hear you’re still working on this project :smiley:
will there be some texturing tools in the next release?

anyway, keep up the good work :slight_smile:


(=PoW= Kernel 2.6.5) #134

I’ve tried this tool on Windows and Linux.
All I can say is WOW !!

Nice work.


(Aborted) #135

Mate brilliant work, that looks fantastic how you can import .map onto your terrain.

Keep up the great work. :smiley:


(psyco_mario) #136

Cant wait till this ver comes out!!! :smiley: :smiley: :smiley:

btw, what did you make it in anyway?


(CooperHawkes) #137

@thefatladysings: sorry, no texturing support in 0.14 (just the standard dot product 2 like texture as in 0.13)… texturing tools are planned for 0.15 though…

Please rephrase… I didn’t understand… I am not a native speaker :frowning:


(deej) #138

I think he means in what programming language?


(CooperHawkes) #139

Programming language: C++
GUI: GTKmm / Glademm


(Loffy) #140

I am awaiting the new version.
Please hurry !

:slight_smile:

//Loffy