FATE - a user-friendly alternative to EasyGen


(nightchaser) #141

So you use FATE to import terrain to GTK or EasyGen?


(carnage) #142

:lol: :rofl:

radient. please try out fate or at least visit the website


(psyco_mario) #143

Ah C++, k thanks :slight_smile: , was just wondering :stuck_out_tongue:

soooooooooooo, any idea when next version comes out? or even a Beta/alpha or next ver comes out? :stuck_out_tongue:


(carnage) #144

“when it’s done”

soon hopeful cos i love this tool there are just a few things that make it a bit inpratical to use at the moment


(Lanz) #145

Same here carnage, it’s the first terrain tool for q3 engine based games where I actually felt comfortable using the tools in it to create the terrain, instead of just using a hightmap to generate the terrain.

In (not so)easygen I usually created a hightmap and generated the terrain from that, imported to Radiant and tweaked it there. With this tool you can really do it all in the tool with ease.

So hats of to you CooperHawkes and keep up the good work.


(CooperHawkes) #146

Thanks for the compliments, guys :notworthy: :slight_smile:
… it’s like steroids for faster coding :wink:


(psyco_mario) #147

This is exactly the tool we nearly ALL need!

Keep it up! :slight_smile: cant wait for it to come out :smiley:


(Snake.) #148

You really need to finish your terrain editor. The final version will rock


(psyco_mario) #149

Cooper, if you need a tester for it, i would happily test it for you! :smiley:


(=SC=Beef) #150

A problem with fate i cannot solve…

and no they are not clauk 0.o


(CooperHawkes) #151

ATM there is a nasty bug in the simplification code which I am unable to track down :frowning: I will let you know, if there is something to test.

@=SC=Beef: it seems you retextured also the alpha volume brushes (the small little dots in the second picture, left hole) which control the blending of two texture sets. Or you didn’t compile with the latest q3map2 (2.5.16 IIRC).
If you want to apply your own shader, please have a look at FAQ #2:
http://www.vis.uni-stuttgart.de/~rose/stuff/fate/faq.html#faq2
(section: " In case you want to get rid of the double layered terrain surfaces…")
If the problem still exists please send me your .ftm file. You can find my e-mail address in the about box or here:
http://www.vis.uni-stuttgart.de/~rose/stuff/fate/contact.html


(=SC=Beef) #152

ooooooooh i wondered what those squares were :open_mouth:

any quick way to texture it besides doing one brush at a time?


(CooperHawkes) #153

use the replace function in the texture menu :slight_smile:


(=SC=Beef) #154

i thought to myself eh, im not too botherd about blending yet i want to get the basics done. so i thought lets just remove the alpha blocks and it wont try to load up a shader, but it doesnt work…and now i dont have a backup (soooo stooopid of me) and seeing a FATE cannot reopen the terrain in a .map file im pretty screwed…

So do you have to use shaders fate gives you (i know you can change them) but i mean do you have to use them ?

also can you ungroup brushes in func_group ?


(=SC=Beef) #155

Wow, totally forget what i posted, i found out what it was.

Brushes were overlapping causing the transparency, and when i say overlapping, i mean 2 identical in the same place.

Solution: highlight a small area, you will see red and dark red. dark red are the duplicate brushes, unhightlight, select the ones what were dark red and then delete them. save, compile, done :smiley:


(psyco_mario) #156

Hey, when will the version with .map opening come out?

My work on my new map atm is halted because i need this for it, please release asap :slight_smile:

  • Im on my weeks holiday, so im on mapping steriods, so please release soon! :smiley:

(Popcorn) #157

Why does Fate keep adding in stupid textures and shaders I don’t want? I just want pure terrain and nothing else :frowning:

Any help?


(kamikazee) #158

Because these special shaders allow more when you know how to use it.

I agree that it’s quite too much for a beginner. CooperHawkes posted on his website how you can remove all those extra brushes.


(Popcorn) #159

I’m learning how to terrain blend at the current moment and with all these in place it’s confusing me. It would help if I could start blank and figure how to do it by myself :wink:


(carnage) #160

a feature idea

could it be posible to adjust the size of the alpha brushes that are exported. they are very nice visualy when they are small but if down the line a very small amount of editing was needed to be done in radient due to map changes etc it would be pretty frustrating to have to work with all thoes tiny brushes