FATE - a user-friendly alternative to EasyGen


(Yojo) #101

i can try to make a .tgz of it hehe (slackware/vector) would be the first time i do that, but we have a manual somewhere, can’t be to hard. (is it just ./configure, make) ?


(CooperHawkes) #102

it is a .tar.bz2 already (actually, two .tar.bz2)… just wrapped in a shell script.

… or maybe i just didn’t get the point of creating a .tgz with worse compression than .bz2…


(Lanz) #103

Hows it going with the editor CooperHawkes? I hope you’re continuing development of it since it’s a damn good one.

I do have a sugestion though that would make it great for me at least. The way the triangles are created when you export the terrain can be a royal pain in the arse tbh. It creates multiple triangles at the same location for the requested thicken value plus the way the bottom of the triangles follow the contour of the the top face. I do understand why you’ve done it this way, at least the last part to be able to move the verticies on the x&y. Though these things make it a “complicated” to actually fine tune/adjust the terrain in Radiant later. I would like to see two things: Do not create multiple brushes to make up the thicken value and make it so you can choose if you would like to lock the x&y axis to create a more manageable terrain that ends up more like easygens in the end. Though I’ve noticed that you really do not need to adjust and tweak the terrain as much as in easygen since it’s so easy to manipulate it in FATE which I love.

I’ve read your todo list and the thing I look forward to most is the smothen function, since that’s where I spend most of the time in the editor. Making a smoth terrain is what takes the most time as it is now.

Anyway, great work CooperHawkes, I really do love this tool and it’s just so much better than Easygen. :slight_smile:


(CooperHawkes) #104

Unfortunately, I did not have much time during the last few weeks :frowning: I had to finish a quite important exam first…
But now as that is over, I can go back to code the next version of Fate. The tetrahedron madness you mention is something that bugged me too… the driving force for the current solution has been the intention to make it possible to use both sides of the terrain (top and bottom side). However, on the second thought texturing both sides of a terrain might be a rather special application… therefore I will change that and provide a less messy solution… and your opinion supports my decision :slight_smile:


(Lanz) #105

That’s really great news CooperHawkes! I’ll wait with anticipation for the next version. :slight_smile:


(CooperHawkes) #106

[x] implemented less messy terrain brushes (.map file contains now only around 1/3 brushes compared to the old method)

[x] implemented mesh smoothing

and now… it is time to get some sleep :wink:

In other news: Shaun Murphy lost the Welsh Open Snooker finals… sniff


(Lanz) #107

Wow, great!

You work fast. :slight_smile:


(Roeltje) #108

dude, Fate just pwnz easygen so hard :stuck_out_tongue: the only reason i dont really use it is becuz of the large file size :slight_smile:
if u fix that, ur editor totally pwnz tha easygen! :stuck_out_tongue:


(CooperHawkes) #109

@Lanz: it wasn’t that much work… :wink:

@Roeltje: I am delighted that Fate r0x0rZ yoUr b0x0rz :wink:
What do you mean by “file size”? The size of the generated .map files? These will be much smaller in the next version (the factor is the same as the one mentioned above: map size will shrink to about 1/3rd)
If you don’t like the file size of Fate itself… well… compare it to other executables… IMHO it is not such a heavy weight download. Unfortunately the Gtk libraries aren’t the smallest DLLs in the world :frowning:

BTW: In case some of you are wondering why the Fate site cannot be reached: our Raid system crashed… yes, I know… it’s not the idea of a Raid system to make your data go b000m… well… never buy an EasyRaid :wink:


(Roeltje) #110

nono i meant the .map sizes :slight_smile:
i just hate it if i have to wait long for a map to load… :slight_smile:
did u already made the thick mesh in new version cuz if i have that, then i will throw easygen in friggin thrashcan :stuck_out_tongue: it drives me nuts all the time :wink:


(carnage) #111

nono i meant the .map sizes
i just hate it if i have to wait long for a map to load…
did u already made the thick mesh in new version cuz if i have that, then i will throw easygen in friggin thrashcan it drives me nuts all the time

i dont even use easygen for terrian i can get much better results from manipulating vertices. having played with easygen this tools seems to be what could change all that

any idea when the next reasease we can get our hands on is?


(Lanz) #112

For me it’s not end result in Easygen that is the problem, in theory you can do a lot of stuff and make it look great. It’s just that the user interface is so extremly non user friendly. The only thing I’ve ever used Easygen for is to import a hightmap and then export a terrain, doing the rest of the clean up and/or changes in radiant.


(=PoW= Kernel 2.6.5) #113

I second that emotion.

I have to give FATE a try.
How’s the Linux version going now?


(CooperHawkes) #114

@Roeltje: Thick mesh isn’t implemented yet… I will see what I can do for the next release…

@carnage: Since I failed in meeting my last release dates I go with 3D realms and I’ll promise the next release for the following date: when-it’s-done :wink:

@Lanz: You might try the heightmap importer of Fate… in case you didn’t already do so…

@=PoW= Kernel 2.6.5: Fate is available for Linux, too (starting with version 0.13 - which came out last December)… From now on the upcoming releases will be available for both platforms - Win32 and Linux x86. I will provide the Linux versions as some kind of update patches, too, due to the huge file size of the dynamic link libraries.


(=PoW= Kernel 2.6.5) #115

Dude. YOU ROCK !!!


(EterneX) #116

sorry if you have already answered this but i cant seem to get textures to work with fate, could someone please direct me to a tutorial or explain it, help will be greatly appreciated.

Eternex


(CooperHawkes) #117

http://www.vis.uni-stuttgart.de/~rose/stuff/fate/faq.html#faq2


(EterneX) #118

thanks, ill have a look at right now

Eternex


(CooperHawkes) #119

Yay, I am still alive… I found some time this week to continue work on this project…
just to keep you up-to-date, here is a screen shot of the upcoming version 0.14:

looking familiar? :slight_smile:

Now, that FATE is able to read map files I might throw in the capability of creating high-res / orthographic command maps… we will see… so many ideas, so little time :frowning:


(EterneX) #120

nice man i like it, that will definantly help me out and probably many more mappers…

Eternex