[QUOTE=dazman76;358946]Good points well made .FROST., and you’re to be commended for moving camps in the positive direction - this often doesn’t happen when it comes to games 
I too think Brink has huge potential, and this is evident with the number of console players who’ve stuck with the game and are still actively enjoying it. However - and I don’t want to rain on the parade at all with this - Brink does have issues that kill my enjoyment of the game, and that I can’t really brush aside.
suzukimethod made a very good point in a PM which I’d also formulated myself - that is, that console players have lowered expectations due to being stuck with things like Halo and the console versions of CoD and family. Brink is very deep compared to these shooters - and while you could say “horses for courses”, I do genuinely think Brink is far better than these generic same-****-different-clothes FPS big-hitters in many ways. As suzuki put it - a “breath of fresh air” compared to Halo and co.
Still, at least for PC players - while still having plenty of potential and promise, some of the decisions made with Brink caused it to land considerably below the expectations of much of the community. This is largely because we’ve been spoiled with better titles - thinking mostly of previous titles from SD themselves
So it’s fair to say we came in here with pretty damn high expectations because of W:ET and ET:QW, and that did put Brink at a disadvantage I’ll admit.
Unfortunately again from a PC point of view (the only one I can give personally), it’s a little late for the game to have potential. I do still believe that if SD can (and do) address the issues that hit the PC players the hardest, that some of the community will return and will probably buy future DLC packs too. Sadly, because the modern gamer is pretty fickle and impatient, it may be a case of too little too late. That’s a real shame, because despite all the complaining I do around here, I have a respect for SD that I don’t have for most other developers - especially following their posting over the past few days. I have history because they introduced me to a game type they seem to love so much, and a game style they are absolutely capable of executing with their eyes closed. I’m afraid this need to produce a cross-platform version and appeal to a wider audience - which is absolutely justified and which I understand fully - has caused the PC version to be much less than it could have been.
It makes me a sad panda. I don’t hate Brink, I don’t hate SD, and I don’t hate console gamers - I own a 360 myself, after all. It’s just that, after waiting so long for Brink and also hoping that in some way it was ET:QW 2, the disappointment is pretty large. SD’s flavour of objective play IS unique - other games simply don’t offer the depth available with this recipe, probably because the developers don’t have the balls to try it or the means to make it work. There hasn’t really been a game like Brink since ET:QW, and we can be pretty sure there won’t be another for some time. That’s the part that really hurts the most, and I’ll admit that it’s that though that probably drives most of my complaints and criticisms 
TL;DR - I dearly hope SD address our main issues with the PC version, and re-ignite the desire to play Brink. Here’s one of the best forum smilies evar :oppressor:[/QUOTE]
I like the game. I’m good at it. I like SD games but I’m curious…WTH are you talking about when you say that there are a “high number of console players who stuck with the game”? There are like 20 console players from this site who get together every so often to play matches and I can rarely find full games in standard (full games means no bots) and forget about finding a competition match. So what standard are you using? 0-100 players playing Brink daily? 100-200? Either way…sad.
I challenge your statement about a high number of console players. 20 active posters on this forum that have to get together to get a full game going isn’t necessarily a huge community of active players lmao. Not even close. I challenge this notion that console players are somehow happy with this game. I think like PC players console players would like a more skillful game. A game that had tighter spread, faster movement…you know…the things that SD is known for. That’s what we all thought we were getting hence the 1 million sold on console mark. Then when most console players found out that wasn’t the case and Brink doesn’t do anything particularly well…they stopped playing. Well…except you’re “high number of console players” (20 from this forum and about 80 randoms at any given time LMAO).
When I say Brink doesn’t do anything particularly well I mean that using ADS Brink is not as effective as other games (which I don’t mind btw…I know what to expect in an SD game). The problem is that it doesn’t stand out as a hipfire/fast movement game because they nerfed how effective that could be with the horrific random spread of the guns and the slowed down movement in the game. So Brink doesn’t do either well enough to stand out and therefore people consider the game generic/boring. If SD would have stayed true to their roots and not nerfed the hipfire/movement and made spreads more accurate this game would have stood out as the only skill based shooter on the market and would have a following today as I type this.
Too bad…they were so close. My only other hope was RAGE. Have you seen the awesome movement and the way the guns feel in that game? The gibbing? Exploding bodies (W:ET!!)? If you watch the vids the characters move as fast ast W:ET. Too bad id lost their minds and are making the MP a racing game…AAARRRGGHHHH!!! THERE IS NO HOPE!