Fanboy gone hate-boy gone fanboy again


(.FROST.) #1

You’ll probably think; oh no not again, do we really need this thread?

Answer: probably not, but I just want to make my new arisen love for the big “B” public.
Plus I’ll explain how I got to this point.

The greatest problem with Brink were the extremly high expectations. I had them too. But now, after 170hrs of playtime I became to know what Brink actually is and forgot more and more what I initially expected. And now, I’m glad again that I haven’t picked up some random MW fps.

Its like with a movie, a song or any kind of art in general. There is stuff out there wich you initially
like. A classical hit. But especially this stuff gets boring quite fast. And then there is stuff out there wich takes some time to appeal. But this stuff has staying power once you “get” it.

I think Brink has this potential.


(BioSnark) #2

Quake Wars has staying power once you get it. Brink may or may not. Call back in a couple of years to discuss.


(TONSCHUH) #3

[QUOTE=.FROST.;358885]You’ll probably think; oh no not again, do we really need this thread?

Answer: probably not, but I just want to make my new arisen love for the big “B” public.
Plus I’ll explain how I get to this point.

The greatest problem with Brink were the extremly high expectations. I had them too. But now, after 170hrs of playtime I became to know what Brink actually is and forgot more and more what I initially expected. And now, I’m glad again that I haven’t picked up some random MW fps.

Its like with a movie, a song or any kind of art in general. There is stuff out there wich you initially
like. A classical hit. But especially this stuff gets boring quite fast. And then their is stuff out there wich takes some time to appeal. But this stuff has staying power once you “get” it.

I think Brink has this potential.[/QUOTE]

… I agree … but unfortunately, some people never try new food either … in my opinion, everyday steak only, that’s boring … to try from time to time something different keeps the life exciting … :slight_smile:


(kilL_888) #4

i think the current generation of gamers is not patient enough to get deep into something, especially when its not so popular.

they get a glimpse about games but move on very fast to experience something new, more popular. many are obviously market and advertisment driven. they pre order games they never even played. few years ago this was unthinkable. now its usual.

maybe everything is goind downhill? maybe people nowadays have really low standards or set wrong priorities what a good game defines? maybe they stick to what others claim to be good for them?

i dont know. i think for myself. i pick what i think is good for me. i dont buy blind just because the next generation game has a fancy name or follows a popular brand.


(Terminator514) #5

[QUOTE=.FROST.;358885]You’ll probably think; oh no not again, do we really need this thread?

Answer: probably not, but I just want to make my new arisen love for the big “B” public.
Plus I’ll explain how I get to this point.

The greatest problem with Brink were the extremly high expectations. I had them too. But now, after 170hrs of playtime I became to know what Brink actually is and forgot more and more what I initially expected. And now, I’m glad again that I haven’t picked up some random MW fps.

Its like with a movie, a song or any kind of art in general. There is stuff out there wich you initially
like. A classical hit. But especially this stuff gets boring quite fast. And then their is stuff out there wich takes some time to appeal. But this stuff has staying power once you “get” it.

I think Brink has this potential.[/QUOTE]

Very true; you have to spend some quality time with Brink if you wish to truly appreciate it’s unique and fun qualities.

Good post, LONG LIVE BRINK!


(dazman76) #6

Good points well made .FROST., and you’re to be commended for moving camps in the positive direction - this often doesn’t happen when it comes to games :slight_smile:

I too think Brink has huge potential, and this is evident with the number of console players who’ve stuck with the game and are still actively enjoying it. However - and I don’t want to rain on the parade at all with this - Brink does have issues that kill my enjoyment of the game, and that I can’t really brush aside.

suzukimethod made a very good point in a PM which I’d also formulated myself - that is, that console players have lowered expectations due to being stuck with things like Halo and the console versions of CoD and family. Brink is very deep compared to these shooters - and while you could say “horses for courses”, I do genuinely think Brink is far better than these generic same-****-different-clothes FPS big-hitters in many ways. As suzuki put it - a “breath of fresh air” compared to Halo and co.

Still, at least for PC players - while still having plenty of potential and promise, some of the decisions made with Brink caused it to land considerably below the expectations of much of the community. This is largely because we’ve been spoiled with better titles - thinking mostly of previous titles from SD themselves :slight_smile: So it’s fair to say we came in here with pretty damn high expectations because of W:ET and ET:QW, and that did put Brink at a disadvantage I’ll admit.

Unfortunately again from a PC point of view (the only one I can give personally), it’s a little late for the game to have potential. I do still believe that if SD can (and do) address the issues that hit the PC players the hardest, that some of the community will return and will probably buy future DLC packs too. Sadly, because the modern gamer is pretty fickle and impatient, it may be a case of too little too late. That’s a real shame, because despite all the complaining I do around here, I have a respect for SD that I don’t have for most other developers - especially following their posting over the past few days. I have history because they introduced me to a game type they seem to love so much, and a game style they are absolutely capable of executing with their eyes closed. I’m afraid this need to produce a cross-platform version and appeal to a wider audience - which is absolutely justified and which I understand fully - has caused the PC version to be much less than it could have been.

It makes me a sad panda. I don’t hate Brink, I don’t hate SD, and I don’t hate console gamers - I own a 360 myself, after all. It’s just that, after waiting so long for Brink and also hoping that in some way it was ET:QW 2, the disappointment is pretty large. SD’s flavour of objective play IS unique - other games simply don’t offer the depth available with this recipe, probably because the developers don’t have the balls to try it or the means to make it work. There hasn’t really been a game like Brink since ET:QW, and we can be pretty sure there won’t be another for some time. That’s the part that really hurts the most, and I’ll admit that it’s that though that probably drives most of my complaints and criticisms :slight_smile:

TL;DR - I dearly hope SD address our main issues with the PC version, and re-ignite the desire to play Brink. Here’s one of the best forum smilies evar :oppressor:


(Humate) #7

Cant speak for all, but my expectation of the game was a game that warranted serious playing time.
You know, something thats actually enjoyable to play. So yes in that respect my expectations were too high.

As for what Brink really is - its barbie and ken with plastic guns. Theres nothing to “get” here.


(.FROST.) #8

Barbie still missing. Want Barbie now :wink:


(tokamak) #9

Oh so expecting a developer to at least equal their last game is an extremely high expectation these days?


(Azev2000) #10

[QUOTE=kilL_888;358928]i think the current generation of gamers is not patient enough to get deep into something, especially when its not so popular.

they get a glimpse about games but move on very fast to experience something new, more popular. many are obviously market and advertisment driven. they pre order games they never even played. few years ago this was unthinkable. now its usual.

maybe everything is goind downhill? maybe people nowadays have really low standards or set wrong priorities what a good game defines? maybe they stick to what others claim to be good for them?

i dont know. i think for myself. i pick what i think is good for me. i dont buy blind just because the next generation game has a fancy name or follows a popular brand.[/QUOTE]

Just some quick stats for you.

4 out of the top 10 xbox live game are 3-4 years old.

The top 3 games played on STEAM are from 2007,2004,2000.

People still stick with the games they enjoy. Sure they might leave for a brief time, but they come back after a week. What they don’t come back to are games they hated. Games that make you spend more time being frustrated than having fun. That’s why no one plays BRINK.


(zenstar) #11

Nope, but you can expect passive aggression on the forums (and passive aggressive replies).
:smiley:


(V1cK_dB) #12

[QUOTE=dazman76;358946]Good points well made .FROST., and you’re to be commended for moving camps in the positive direction - this often doesn’t happen when it comes to games :slight_smile:

I too think Brink has huge potential, and this is evident with the number of console players who’ve stuck with the game and are still actively enjoying it. However - and I don’t want to rain on the parade at all with this - Brink does have issues that kill my enjoyment of the game, and that I can’t really brush aside.

suzukimethod made a very good point in a PM which I’d also formulated myself - that is, that console players have lowered expectations due to being stuck with things like Halo and the console versions of CoD and family. Brink is very deep compared to these shooters - and while you could say “horses for courses”, I do genuinely think Brink is far better than these generic same-****-different-clothes FPS big-hitters in many ways. As suzuki put it - a “breath of fresh air” compared to Halo and co.

Still, at least for PC players - while still having plenty of potential and promise, some of the decisions made with Brink caused it to land considerably below the expectations of much of the community. This is largely because we’ve been spoiled with better titles - thinking mostly of previous titles from SD themselves :slight_smile: So it’s fair to say we came in here with pretty damn high expectations because of W:ET and ET:QW, and that did put Brink at a disadvantage I’ll admit.

Unfortunately again from a PC point of view (the only one I can give personally), it’s a little late for the game to have potential. I do still believe that if SD can (and do) address the issues that hit the PC players the hardest, that some of the community will return and will probably buy future DLC packs too. Sadly, because the modern gamer is pretty fickle and impatient, it may be a case of too little too late. That’s a real shame, because despite all the complaining I do around here, I have a respect for SD that I don’t have for most other developers - especially following their posting over the past few days. I have history because they introduced me to a game type they seem to love so much, and a game style they are absolutely capable of executing with their eyes closed. I’m afraid this need to produce a cross-platform version and appeal to a wider audience - which is absolutely justified and which I understand fully - has caused the PC version to be much less than it could have been.

It makes me a sad panda. I don’t hate Brink, I don’t hate SD, and I don’t hate console gamers - I own a 360 myself, after all. It’s just that, after waiting so long for Brink and also hoping that in some way it was ET:QW 2, the disappointment is pretty large. SD’s flavour of objective play IS unique - other games simply don’t offer the depth available with this recipe, probably because the developers don’t have the balls to try it or the means to make it work. There hasn’t really been a game like Brink since ET:QW, and we can be pretty sure there won’t be another for some time. That’s the part that really hurts the most, and I’ll admit that it’s that though that probably drives most of my complaints and criticisms :slight_smile:

TL;DR - I dearly hope SD address our main issues with the PC version, and re-ignite the desire to play Brink. Here’s one of the best forum smilies evar :oppressor:[/QUOTE]

I like the game. I’m good at it. I like SD games but I’m curious…WTH are you talking about when you say that there are a “high number of console players who stuck with the game”? There are like 20 console players from this site who get together every so often to play matches and I can rarely find full games in standard (full games means no bots) and forget about finding a competition match. So what standard are you using? 0-100 players playing Brink daily? 100-200? Either way…sad.

I challenge your statement about a high number of console players. 20 active posters on this forum that have to get together to get a full game going isn’t necessarily a huge community of active players lmao. Not even close. I challenge this notion that console players are somehow happy with this game. I think like PC players console players would like a more skillful game. A game that had tighter spread, faster movement…you know…the things that SD is known for. That’s what we all thought we were getting hence the 1 million sold on console mark. Then when most console players found out that wasn’t the case and Brink doesn’t do anything particularly well…they stopped playing. Well…except you’re “high number of console players” (20 from this forum and about 80 randoms at any given time LMAO).

When I say Brink doesn’t do anything particularly well I mean that using ADS Brink is not as effective as other games (which I don’t mind btw…I know what to expect in an SD game). The problem is that it doesn’t stand out as a hipfire/fast movement game because they nerfed how effective that could be with the horrific random spread of the guns and the slowed down movement in the game. So Brink doesn’t do either well enough to stand out and therefore people consider the game generic/boring. If SD would have stayed true to their roots and not nerfed the hipfire/movement and made spreads more accurate this game would have stood out as the only skill based shooter on the market and would have a following today as I type this.

Too bad…they were so close. My only other hope was RAGE. Have you seen the awesome movement and the way the guns feel in that game? The gibbing? Exploding bodies (W:ET!!)? If you watch the vids the characters move as fast ast W:ET. Too bad id lost their minds and are making the MP a racing game…AAARRRGGHHHH!!! THERE IS NO HOPE!


(zenstar) #13

[QUOTE=Azev2000;358972]Just some quick stats for you.

4 out of the top 10 xbox live game are 3-4 years old.

The top 3 games played on STEAM are from 2007,2004,2000.

People still stick with the games they enjoy. Sure they might leave for a brief time, but they come back after a week. What they don’t come back to are games they hated. Games that make you spend more time being frustrated than having fun. That’s why no one plays BRINK.[/QUOTE]

People stick to the games their friends play. There have been some good games that died simply because the community was small. The games weren’t bad but when it comes to playing X with a bunch of strangers or playing 3 year old Y with a bunch of friends who all have the game by now even if they picked it up last month for 0.30 monies in the bargain bin, you know where most people end up.
You may try out and enjoy something fresh and exciting but if you can’t convince your friends to play you’re less likely to play it.

I’m not saying Brink is good or bad (you can decide that for yourdelf. I know what I think of it) but the massive amount of negativity and crying does not help attract new gamers. It has done middling to good in the reviews, depending on platform and reviewer, excluding public reviews (because the public are morons and review something as either 1 or 10 based on which 1 of their 2 braincells engaged first).


(kilL_888) #14

yea. thats exactly what i tried to say. they leave the games they actually love. but why? currently a lot of mediocre bull**** is produced.

take a look at call of juarez-the cartell. this is just one example of what gaming has become these days. i remember this game beeing a western game. what is it now? does it look familar? yes, it does! its just one other of these realistic themed shooters. look at homefront. i dont know the terms, but i guess there are marketing terms for products like this. they are heavily marketed, thrown at the costumer and have a very short lifespan.

and this is what goes wrong. and as long as the costumer lets **** himself in the ass, the industry will continue doing it. and i dont blame the industry. i blame the costumers. the sheep of mediocrity.


(tokamak) #15

[QUOTE=zenstar;358976]Nope, but you can expect passive aggression on the forums (and passive aggressive replies).
:D[/QUOTE]

I’m openly discontent. But yeah, people telling you why you shouldn’t be tends to be aggravating.

After release I thought a horrible mistake was made, so I stayed, maybe I could help out with feedback, then later one you discover that most of it was actually intentional, then the most you can do is to say precisely why and how they squandered your good will before the entire deal doesn’t isn’t worth caring about any more.


(thesuzukimethod) #16

[QUOTE=dazman76;358946]Good points well made .FROST., and you’re to be commended for moving camps in the positive direction - this often doesn’t happen when it comes to games :slight_smile:

TL;DR - I dearly hope SD address our main issues with the PC version, and re-ignite the desire to play Brink. Here’s one of the best forum smilies evar :oppressor:[/QUOTE]

thanks for bringing in my comments Daz. I think if we can all recognize(se)* that consolers are (in general) happy with what Brink does compared to the typical console FPS, while at the same time understanding that many of the long-timers here (PC folks who played W:ET, ETQW, etc) are disappointed (in general) based on what they had hoped for based on what they saw as the potential for Brink, we can have a productive dialogue. Or, we can recognize(se)* when the topic isnt particularly relevant to our own perspective.

  • :slight_smile:

(Azev2000) #17

[QUOTE=V1cK_dB;358979]
Too bad…they were so close. My only other hope was RAGE. Have you seen the awesome movement and the way the guns feel in that game? The gibbing? Exploding bodies (W:ET!!)? If you watch the vids the characters move as fast ast W:ET. Too bad id lost their minds and are making the MP a racing game…AAARRRGGHHHH!!! THERE IS NO HOPE![/QUOTE]

YEah I was so pumped to play through the single player and then dive into the multiplayer for a few months, but then I was slapped in the face with the news that we are basically getting rally racing which I thought was a huge joke. This is the doing of there new owner I am sure since the game has been in production for so long. Do we honestly think that if Zenimax hadn’t purchased ID that they would be releasing a game without a proper multiplayer mode?

We will have to wait till the next Doom, but knowing ID it will probably take 5 years.


(dazman76) #18
  1. I didn’t once use the word “high” - check your quote
  2. You can’t get a solid feel of the number of active console players based on these forums - 20 players on 360 is absolute tosh, and you know it
  3. The “statement” doesn’t even form part of the main point in my post, and can therefore be ignored without invalidating any other part of the post whatsoever
  4. Your slightly accusatory and mocking tone indicate you’ve labelled me as a fanboy - you couldn’t be further from the truth
  5. This disagreement has nothing to do with the OP
  6. I LIEK CHEEZS

(Azev2000) #19

[QUOTE=kilL_888;358982]yea. thats exactly what i tried to say. they leave the games they actually love. but why? currently a lot of mediocre bull**** is produced.

take a look at call of juarez-the cartell. this is just one example of what gaming has become these days. i remember this game beeing a western game. what is it now? does it look familar? yes, it does! its just one other of these realistic themed shooters. look at homefront. i dont know the terms, but i guess there are marketing terms for products like this. they are heavily marketed, thrown at the costumer and have a very short lifespan.

and this is what goes wrong. and as long as the costumer lets **** himself in the ass, the industry will continue doing it. and i dont blame the industry. i blame the costumers. the sheep of mediocrity.[/QUOTE]

I hope you agree with me that BRINK is one of those games that is the problem. It had massive preorders from all the promos and then completely tanked in a couple of weeks. We were fooled into thinking this was going to be a game with depth and re playability. What we got was an unfinished mess of a game. It has ruined the reputation of a developer who up until now was praised for there quality and dedication.

There are very few companies that I trust enough to buy on day 1 or preorder. SD used to be one of them.


(.FROST.) #20

Haha :-)) Thats probably what everybody thinks. But! you have to admit that it fits perfectly to the SP-campaign. It makes sense and it doesn’t appear to be forced, in a time where everyone adds an MP to their SP games only because everyone is doing it. Not because it was their initial intention.

And since they(Rage/id) have a strong SP with a truck load full of quests the MP is meant more like nice little additional Candy I suppose.

Nothing can stop me from picking up Rage.