Fanboy gone hate-boy gone fanboy again


(gooey79) #21

Brink is a good 75+% what I expected on PS3, so I play there fairly often. Not without it’s issues but works fairly well for the best part.

On PC though, it’s more like 30-40% of what I expected/wanted and thus; I’ve barely broken the 20 hour mark. That was around a month ago, probably more. Haven’t been back since.

I have no issues with it being a console game. On console. When I play on PC, I want a game that’s built with the PC in mind.


(kilL_888) #22

no, i dont agree. actually i also blame the costumer.

this may sound rude, but its the truth. if you, as a costumer, are so stupid and buy a game that you never tested or even watched before, then its you to blame, not the developer.

sure there was marketing and stuff. but all the hopes everyone had, were just hopes. should you blame the developer for not delivering the hopes you had? i think not. the costumer just expected something different. now the costumer is dissapointed and blames the developer.

the developer can be blamed, but not for stealing your money for buying the game. he can be blamed for a partly bugged game.

everything else was no secret. i watched a 8 hour livestream the day brink was released and i liked what i saw, so i bought it. so, i disagree with people blaming splash damage. i blame them for not getting enough information before they spent their money. its their own fault.


(Stormchild) #23

[QUOTE=Humate;358949]Cant speak for all, but my expectation of the game was a game that warranted serious playing time.
You know, something thats actually enjoyable to play. So yes in that respect my expectations were too high.

As for what Brink really is - its barbie and ken with plastic guns. Theres nothing to “get” here.[/QUOTE]

Plastic guns ? I thought that line was already overused on ETQW’s GDF rifles (I personally call them playmobil rifles). I think they improved on that sense (not talking about aiming mechanics, only look’n’ feel).


(Thundermuffin) #24

The guns look better (I preferred the GDF sounds, but that’s just me, lol), but they still feel like you’re shooting a toygun. They don’t pack a punch because of how inaccurate they are. If that was fixed, maybe they would feel like they’re this deadly weapon.


(Humate) #25

Its a play on the barbie and ken analogy.
Not the aesthetic sense, but rather the mechanics of them.


(Azev2000) #26

[QUOTE=kilL_888;359026]no, i dont agree. actually i also blame the costumer.

this may sound rude, but its the truth. if you, as a costumer, are so stupid and buy a game that you never tested or even watched before, then its you to blame, not the developer.

sure there was marketing and stuff. but all the hopes everyone had, were just hopes. should you blame the developer for not delivering the hopes you had? i think not. the costumer just expected something different. now the costumer is dissapointed and blames the developer.

the developer can be blamed, but not for stealing your money for buying the game. he can be blamed for a partly bugged game.

everything else was no secret. i watched a 8 hour livestream the day brink was released and i liked what i saw, so i bought it. so, i disagree with people blaming splash damage. i blame them for not getting enough information before they spent their money. its their own fault.[/QUOTE]

I saw gameplay video before it was released and trusted SD when they spoke about the pc version. The fact is it was absolute crap on the PC and 90% of the people who purchased it for PC obviously agree. They failed to release a demo so no one could test it before they released it.

None of this matters though because you will just continue to blame the consumer. Maybe you think its ok to deceive customers, but I do not. Let’s see how many are fooled for the next SD game. I can assure you the number won’t be nearly as high.


(peteXnasty) #27

The only potential brink has is if they invest more money into it than it is worth to correct major faults with the game so it can stand on its own in a saturated and dominated fps market, and if that brink back ebough of a playerbase to make a cosistent 8v8 match with no prior planning possible at peak hours

They cant put that much work into the game

Regardless if I found it boring or not (i do), I wpuldnt play if there wasnt a steady stream of competition…wgich there iant. I would rather play populated games.


(kilL_888) #28

how exactly did splash damage fool the costumers then? speaking only about the pc costumers here…

they never released gameplay footage for pc officially. they never showed pc footage on any of the conventions. everybody knew this. this was no secret. so i dont see how splash damage fooled the costumers. i would be interested in your opinion how exactly splash damage fooled its costumers.

i can only speak for myself and i can say, i havnt been fooled. i know what i was going to get. i saw several hours of livestreamed pc footage and based on this i bought the game.


(Zanchile) #29

bumping to get spammers thread off front page


(V1cK_dB) #30

[QUOTE=dazman76;358996]1) I didn’t once use the word “high” - check your quote
2) You can’t get a solid feel of the number of active console players based on these forums - 20 players on 360 is absolute tosh, and you know it
3) The “statement” doesn’t even form part of the main point in my post, and can therefore be ignored without invalidating any other part of the post whatsoever
4) Your slightly accusatory and mocking tone indicate you’ve labelled me as a fanboy - you couldn’t be further from the truth
5) This disagreement has nothing to do with the OP
6) I LIEK CHEEZS[/QUOTE]

“I too think Brink has huge potential, and this is evident with the number of console players who’ve stuck with the game and are still actively enjoying it.”

So you didn’t use the actual word “high”. So freaking what?! How else are we supposed to read your statement? Do you mean that there are a small amount of players on console sticking it out? C’mon dude. If you are going to argue don’t argue like that. Terrible.

Also…sure 20 players on 360 might be “tosh” as you put it but it might as well be. I should livestream myself trying to find a full match in this terribly developed game for online matchmaking. Then you can see me join room after room with 1 or 2 humans and the rest bots. Sounds fun doesn’t it? So there are 100 players on 360. 200. 300. So freaking what?! That is NOT enough players.

My point was that your statement that somehow us noob console players are happy with Brink is incredibly wrong. Most console players don’t like the game for the same reason that PC players don’t like the game which is why the game is DEAD on console as it is on PC. That’s it.

Before anyone else tries to tell me some garbage like there are plenty of console players playing this garbage right now I will demand video of you finding matches using matchmaking or no proof because every freaking time I try to play I can’t find a full match without bots. Not one match. Even when I hit the lowest point in my gaming life and I joined a party that had wolfnemesis and about 7 other people from this forum…I spent the first two matches playing against mostly bots. The hilarious part? The people on my team were trying to play hard L M A O. WE HAD A PARTY OF 7 PLAYING BRINK AND WE STILL COULDN’T FILL THE ROOM!!! TERRIBLE!!!


(V1cK_dB) #31

[QUOTE=thesuzukimethod;358988]thanks for bringing in my comments Daz. I think if we can all recognize(se)* that consolers are (in general) happy with what Brink does compared to the typical console FPS, while at the same time understanding that many of the long-timers here (PC folks who played W:ET, ETQW, etc) are disappointed (in general) based on what they had hoped for based on what they saw as the potential for Brink, we can have a productive dialogue. Or, we can recognize(se)* when the topic isnt particularly relevant to our own perspective.

  • :)[/QUOTE]

Where is this garbage coming from that generally console gamers are happy with Brink? Sales? Maybe that’s where you get it from. It sure as hell isn’t players that actively play the game online that’s for sure. So about 1 million people bought the game on PS3 and 360 combined. That makes this game popular? Of those 1 million less that 5% play this game on a daily basis. How do I know this? I can only come to this conclusion when I can’t find a full room of human players no matter what time of day it is and no matter how many times I try.

BTW…I also play PC and played W:ET for many years. I know what I’m talking about. Everyone on my friends list on 360 that bought Brink bought it expecting fast moving skill based shooting. What did they get? You know the answer. None of them play it anymore.

There are many players on console that are good players. I love how some PC players think they are good just because they play on PC. I play on PC often and I laugh when I see the same amount of people in any given room doing things as badly as a console player would. These same people probably think that they are better than a good console player JUST because they play on PC. It takes more than just playing on the PC to make you good son. Much more.


(its al bout security) #32

two different games, please dont brink it up, different game, different devs different everything (basically wuake wars=mod brink=game.)


(gooey79) #33

Upon your return from your ban, please do explain why Enemy Territory: QUAKE Wars is a mod.


(dazman76) #34

For Darwin’s sake, wind your neck in Vick :slight_smile: I already said that comment was completely irrelevant to the rest of my post, and could be removed without affecting the point I was making. You’ve taken one small part of a whole and tried to kick it into pieces, when it had no relation or bearing on my actual point. If you’re going to rant, please pick another more meaningful part of the post and start again :slight_smile: It’s several paragraphs long, I’m sure you find something more interesting.

Also, what’s with calling people “son” on the internets? Been listening to too much Jay-Z have we? :slight_smile: I’m 35 (since you seem to be inferring immaturity or simply young age by this comment), and I’m thankfully not your son. Your comments regarding “what PC players think” are completely misguided when aimed in my direction, too. I make no reference to “skills” and talk only of game and controller differences between platforms - and for the 58th time I also own a 360, which I use to gather dust under my TV. Quit flogging a dead horse in a thread that, refreshingly, isn’t about that particular dead horse.

A mod made by “different developers”, no less.


(thesuzukimethod) #35

[QUOTE=V1cK_dB;359337]Where is this garbage coming from that generally console gamers are happy with Brink? Sales? Maybe that’s where you get it from. It sure as hell isn’t players that actively play the game online that’s for sure. So about 1 million people bought the game on PS3 and 360 combined. That makes this game popular? Of those 1 million less that 5% play this game on a daily basis. How do I know this? I can only come to this conclusion when I can’t find a full room of human players no matter what time of day it is and no matter how many times I try.
[/QUOTE]

please consider my entire comment, and take it in context of the whole conversation. i was (demonstrably) referring to console gamers being happy in reference to other FPS titles, and to clarify something that is clearly implied by the conversation/context but not spelled out explicitly, i am referring to console gamers around here (i.e. the SD Forums). the context was in reference to a conversation that Daz and I (and others) have been having where consolers recognize that PC folks have legit complaints and issues, especially considering their experience with prior SD related efforts (and in particular ETQW), while PC folks recognize that consolers have legit reasons for enthusiasm given what has been available to us in terms of objective/teamplay oriented FPS. that is all.


(H0RSE) #36

Umm, Quake Wars and Brink are both developed by Splash Damage - unless you are talking about the console version of Quake Wars, which was developed by Nerve but still uses the work SD did to make it.

Different Everything? Really? The classes are near the same, the objectives and the way the classes complete them are near the same. There are 4 glaring differences between the 2 games (and a lot of of smaller ones)

1 - Quake Wars has vehicles, Brink doesn’t.
2 - Quake Wars has asymmetrical teams, Brink doesn’t.
3 - The weapon handling/class interactions between players is handled different.
4 - Quake Wars supports more players.

If anything, Brink is a stripped down, total conversion of past ET games. Not saying that is a bad thing, seeing as how I still enjoy the game.


(V1cK_dB) #37

Then say that. Say that console gamers on these forums appear complacent. Don’t say most console gamers. That implies exactly what it looks like.

Also…it’s not only PC folks who have similar complaints. There were 600,000 console players who had the privelage of playing fast paced/low spread magic in RTCW for XBOX 1. So there are quite a few console players who were also disappointed by Brink and how badly it compares to a 10 year old game in terms of skill in shooting and movement.

Also…while ETQW was…ok. The real game this game was being compared to was W:ET. That’s the game that SD kept on mentioning in their hype leading up to release. Smaller maps, no vehicles, etc so I completely disagree that ETQW was the game that PC gamers were hoping this game would be like. IMO we were hoping for W:ET style gameplay.


(V1cK_dB) #38

[QUOTE=dazman76;359380]For Darwin’s sake, wind your neck in Vick :slight_smile: I already said that comment was completely irrelevant to the rest of my post, and could be removed without affecting the point I was making. You’ve taken one small part of a whole and tried to kick it into pieces, when it had no relation or bearing on my actual point. If you’re going to rant, please pick another more meaningful part of the post and start again :slight_smile: It’s several paragraphs long, I’m sure you find something more interesting.

Also, what’s with calling people “son” on the internets? Been listening to too much Jay-Z have we? :slight_smile: I’m 35 (since you seem to be inferring immaturity or simply young age by this comment), and I’m thankfully not your son. Your comments regarding “what PC players think” are completely misguided when aimed in my direction, too. I make no reference to “skills” and talk only of game and controller differences between platforms - and for the 58th time I also own a 360, which I use to gather dust under my TV. Quit flogging a dead horse in a thread that, refreshingly, isn’t about that particular dead horse.

A mod made by “different developers”, no less.[/QUOTE]

"I too think Brink has huge potential, and this is evident with the number of console players who’ve stuck with the game and are still actively enjoying it. However - and I don’t want to rain on the parade at all with this - Brink does have issues that kill my enjoyment of the game, and that I can’t really brush aside.

suzukimethod made a very good point in a PM which I’d also formulated myself - that is, that console players have lowered expectations due to being stuck with things like Halo and the console versions of CoD and family. Brink is very deep compared to these shooters - and while you could say “horses for courses”, I do genuinely think Brink is far better than these generic same-****-different-clothes FPS big-hitters in many ways. As suzuki put it - a “breath of fresh air” compared to Halo and co."

Then you go on to say that you hate console gamers. I’m here to tell you that even though there is truth to what you are saying not all console gamers want more COD/Halo. There are many who were looking for what you were looking for. A W:ET type experience with fast skill based movement and shooting. Why do you think the game sold 1 million copies across 2 consoles and less than 1000 people play it today? Console gamers are not happy with Brink. I’m addressing about 25% of your post. 10 % of your post is giving props to other people and then you speak about what PC gamers want, etc. I agree with that stuff but not with this console bashing you are doing.

Like I said…there is some truth to many console players that prefer COD, etc…but there are many more who don’t and wanted a RTCW experience. My theory is that those gamers on console who play COD, etc right now only do so because they are new to the genre. It’s their first experience. We all started somewhere right? I’m already starting to hear more and more gamers start expecting more from their shooters. People complain about dying to quickly and in more ways that don’t involve a gun. As they get better their expectations will increase. Then hopefully a dev releases a game to the masses that is skill based and millions of those gamers will move on to a more challenging experience. That will be tough to do however if devs like SD who had a chance to do that totally screw it up. All SD had to do was stick to their roots…the problem is that I don’t think SD even knows what their roots are.

BTW…I disagree that Brink is a breath of fresh air. It could have been. The difference could have been skill based shooting with lower spreads and faster movement instead they nerfed those things and now the game is just a B level shooter. A game that doesn’t do anything particularly well. Not a breath of fresh air. Just disappointment.


(dazman76) #39

I absolutely said no such thing - where are you getting this from? The post is right there on page 1 and has not been edited - I’d like to see a quote where I say I hate console gamers. I really hope you didn’t misread this:

You seem to be either making things up as you go along, or skimming large posts and completely missing important words like “don’t”. Whichever it is, you’re using it to form an argument that doesn’t even exist. Which is a shame, because you actually make a few decent points :slight_smile: There is no “console bashing” in my post, that’s for sure.


(thesuzukimethod) #40

[QUOTE=V1cK_dB;359523]Then say that. Say that console gamers on these forums appear complacent. Don’t say most console gamers. That implies exactly what it looks like.

Also…it’s not only PC folks who have similar complaints. There were 600,000 console players who had the privelage of playing fast paced/low spread magic in RTCW for XBOX 1. So there are quite a few console players who were also disappointed by Brink and how badly it compares to a 10 year old game in terms of skill in shooting and movement.

Also…while ETQW was…ok. The real game this game was being compared to was W:ET. That’s the game that SD kept on mentioning in their hype leading up to release. Smaller maps, no vehicles, etc so I completely disagree that ETQW was the game that PC gamers were hoping this game would be like. IMO we were hoping for W:ET style gameplay.[/QUOTE]

I stand by what I said, and think that it takes a larger leap to make your interpretation than it does to make mine. My point was and is that given the options for teambased/objective-oriented FPS on console, Brink was/is an excellent option. My sub-point was that I haven’t played ETQW or W:ET and if i had, maybe the expectations/potential of a subsequent iteration of the features that made those games so brilliant would make it all but impossible for me to interpret brink w/o the lens of those games affecting my experience. Mainly to bridge some common ground between the friction of generally positive (console) and generally frustrated (pc) experience.