@Major_Slapnuts said:
@Mc1412013 said:
@Kirays said:
Rewarding players for being bad at the game shouldn’t be a thing.
Its the way the world is going now. Teach the kids we all win and that there are no no loosers. Then the little snow flake runs to mommy and momy sues the company for hiring some one else and not hiring him or sues a bunch of kids becuase he lost a game of tag.
I remeber my geting a phone call from my kids school because they repremanded him for playing tag becuase it basicaly teases the kids and may upset the person who was it and because they cant all be winers yada yada yada. It took every ounce to not call the primcipal a complete tool and to go @$!# himself. But i just dissagreed with him and pretended to semi agree to get him to shut up and hang up. When he got home i told him about the call told him he did NOTHING wrong that the school is scared of lawsuits and snowflake(didnt use that word to him) parents. I played kill the carrier which is reverse tag i front of the teaches as a kid and we all survived. I told hime he could play tag after school when i picked him up so i could be there in person to tell the other parent to @$!# off and grow a pair.
It makes sense for a business. I don’t play any of the old battlefield games because ill go 3 and 20 every game. It makes sense to let bad players hit easier every now and again to keep them interested.
It keeps bad players coming back.
It is a solid business decision.
and from what I see it is happening.
How is it a solid business decision? Bad players are less likely to stay, because they will eventually face a stronger enemy.
They should invest in people that are willing to put 400+ hours in the game. The veteran players is where they earn most of their income since those players already invested time into the game so they have are more likely to also spend money. New players see the game as F2P and don’t feel the urge to spend any money in it.
The main balance issue is that newer and even veteran players play 1 merc the whole round. There’s a reason we get to pick 3 mercs, so you can swap on the spot to counter the enemy advantage or help team if you in a disadvantage. But I rarely see people do that, how often you see players with 1 medic, 1 assault, 1 engineer to counter all 3 situations? Almost never, only “competitive” players do it since it make sense.