Okay this may be the dumbest question ever but I’m tired so I’ll throw it out there to the jackals.
Tok mentioned in another thread that F2P is not always a desirable model for a shooter. This got me thinking. Having played a little of World of Tanks I have to say the mindless grind and constant reminder that there are always bigger, badder and better tanks to reinforce it is a total pain in the arse.
So, what are the downsides of a F2P game just offering a paid version with everything unlocked (including future updates)?
Would F2P gamers abandon the game because it’s unfair that people buy in? I’m not totally sure. WoT allows people to buy up whatever they want and as I said people having better stuff than you works (I assume) to get people playing more.
With adequate matchmaking (such as proposed for Rad Soldiers) there need not be a distinct or wide advantage as you match like to like players or limit equipement/skills etc if you want to join a lesser level game.
My own opinion, if the game is good I’m happy to pay for it. What I don’t want is for a game to be held back in order to drive a revenue stream. That’s just a total turn off for me and a little insulting (read: I’ll drop the game like a hot poo).
So the point here is, would SD be happy if they had a F2P game with leveling to unlock stuff, the mechanism to buy credits to leapfrog and buy certain stuff and finally a lifetime unlock purchase to allow you to bypass the grind and just play the game? For the latter I’m talking say $30-50, not some cow poking subscription model.
Also Valve. Think long game, think quality, think open.