your not reading what i posted. last seasons CAL / TWL playoffs were post-poned a full week because of yet another botched PB update. I would prefer the league that I play in decide what version of anti-cheat software is to be used.
Also, do you prefer for PB to handle the cheating war allowing the games developers to focus on their next big game, or would you rather that games companies stayed with one title for years, spending money they can’t afford to on fixing small cheat issues (seeing as most games companies do not make much money, this is not really an option).
I’d rather the companies figure out how to stop cheating themselves so the next big game they release implements all the lessons learned from the in-house work. But hey, its cheaper to outsource so I’m dreaming. We’re stuck with punkbuster.
PB does stop cheats - it stops common cheats.
No it doesn’t. Common cheats stopped with the “pure” server checks. People got around this by changing their client to trick a pure server check. All someone needs to do is modify their punkbuster client to send back the code that says “all is well, no wall hacks here!”. The SAME WAY CHEATS HAVE ALWAYS BEEN WRITTEN. Instead of modifying code written by iD, the cheat authors modifiy code written by evenbalance.
It’s impossible for ANY company to stop a cheat that is only available to a select few individuals unless they get a copy of it.
No it’s not impossible. You don’t have to see proof of concept to know that something in their net could be exploited. iD COULD be paying a larger team to proactively look for problems in their code which could eventually be exploited by cheaters. That’s how it used to work. NOW they sit back and wait for exploits to surface, to make their way onto google’s index, and then evenbalance swings into action.
some losers who have nothing better to do with their time than try and circumvent cheat protections and ruin the game for people.
yes, people who are smart enough to figure it out, people who pound away at code their whole lives are often called losers… they will never go away though, we have to share this world with them. the ONLY way to fight a wall hack is with map design. the only way to fight an aim bot is with gameplay. and whoppie, we have punkbuster to fight cvars and postpone the playoffs.
Please, I’m one of the guys who can write cheats. But instead of writing them and “ruining” the game for everyone. I’m trying to tell you that marketing guys are SCAMMING you. Punkbuster doesn’t stop cheats. Only the people who are making the game engines and the maps can fight it. And RTCW and most maps (except for beach imo) are great at rendering wall hacks and aimbots useless.
As for your sound crank comment - I’d love to see you use full volume sound to detect someone that is standing still waiting in ambush.
Well if your ambush involved priming a grenade, there is a sound for that. I always check around corners, people love to camp. Sometimes I even shoot my teammates cause I see “something” around the corner and I start shooting. A wall hack isn’t going to give anyone but the most complete beginner a leg up. If anything, me and the wallhack guy end up shooting at the same time from his ambush. Wallhacks also detract from being able to aim at the player imo. Actually having textures on things makes players stand out more, and easier to know when your trying to shoot someone through a solid object. (I know you could have outlines or vary the degree of transparency but it still makes the gameplay shitty for the gunfight that ensues 1 second after the big ambush). In the end, the guy without the cheat walks away a more skilled player too.