@watsyurdeal said:
It’s amazing how angry people seem to get whenever we get a new merc, it’s either “omg this merc is useless, what is wrong with you SD?”, or “omg this merc is so op, what is wrong with you SD?”
Now you understand the snark in my new merc master threads
It looks like the rocket does max 190 damage, same as a Fragger nade (direct hits on a Rhino don’t kill him but leave him with a tiny bit of HP). Gibbing only happens if you’re overkilled by some amount of HP. That’s just how it’s coded. In order to make “less” gibbing you have to lower the damage of the rocket altogether.
She’s supposed to be a buster to break clumps and take out high HP mercs like Thunder and Fragger. If the damage is lowered at all, you can’t lower it below Thunder HP, and at that point all the other mercs are still getting gibbed at full damage from full HP. You can increase the damage falloff in the blast radius but leave the damage the same, but the blast radius is already really small and AoE damage from explosives is super inconsistent already.
I dunno what y’all are doing but whenever I rocket a merc closer than like 5m I get an instant suicide. Rockets feel fine as they are. It’d be a better solution to make explosive damage augments more effective against rockets than it would to actually nerf rockets in some direct way.