EZ fix for any part of Jav that is OP


(ThePigVomit) #1

Give her a 1.5x explosive suceptibility. She’s a walking ammo despenser, all that powder goes up quick if she takes explosive damage. No more close range rocket gibs, as if she’s in the radius, she gets gibbed as well.

Essentially the same thing as Nader’s marty…except she’s the only one that gets gibbed and it isn’t an intentional trap.


(ImSploosh) #2

Don’t like it. Adding flinch or what Arty/Kira have when they try to initiate their ability, someone shoots them, and the ability needs to charge up again. That would help greatly. Javelin would need an indicator though, the circle thing that Arty and Kira have. Someone else suggested this and it’s the best I’ve heard so far. It would solve the 1v1 issue that people have (I personally have no problem with Javelin and think she’s fine as is other than her OP ammo dispenser).


(Szakalot) #3

@ImSploosh this would make her garbage, sounds like a crappy indoor arty, and super unfun to play too.


(CodeAlpha) #4

@Szakalot said:
@ImSploosh this would make her garbage, sounds like a crappy indoor arty, and super unfun to play too.

getting gibbed at full health from a jav 5 metres away is super unfun to play against.


(Szakalot) #5

sure, and thats why she needs nerfs. but fire-interruption would be absolutely awful, this isnt huge-aoe slow setup artillery that can be dropped from the other side of the map.

plus, picking a designated area for rocket throws all guided skillshots out the window


(Artyrim) #6

I think is good time for quit from this game( at least for me,played for 70 lvls but the last week was just…) .
Just left a match vs 5 javelin+ 2 naders(is not so rare things like this). Random rocket-die-wait 20 sec,rondom rocket-die-wait 20 sec and repeat.All deaths from “boom spam”. Just seeing a javelin makes me run because i know i will get that fuckin rocket 100% even if is 1 vs 1…Once they have that fuckin rocket they always use it without think just to get a kill.
Sadly you can’t even call this a fps game is just random spam


(watsyurdeal) #7

It’s amazing how angry people seem to get whenever we get a new merc, it’s either “omg this merc is useless, what is wrong with you SD?”, or “omg this merc is so op, what is wrong with you SD?”


(ThePigVomit) #8

It’s not a nerf, I don’t have any problems with the designed use, just make the danger close slant untenable.


(BloodySin) #9

The “ez” in the title makes it obvious to me this is just trolling.
Either way, Javelin suffers from Fletcher’s Syndrome: she is made to fill a role, but has abilities that aren’t tuned to work in favor of making players stick to that role.

In general lines, all the fixing the rocket launcher needs it setting it more in tune with the other Supports:

  • a longer delay between initial activation of the ability and it taking effect;
  • a visible visual cue for where the rocket is aimed at;
  • Guardian Angel warnings when one is within the aimed area;
  • higher damage against the EV (going strictly numbers, half of what Skyhammer does for half the cooldown);
  • obliteration only in straight up direct hits;
  • some sort of flinch when hit (maybe instead of resetting, the delay is paused with each hit and remains paused for a fraction of a second before resuming, say 0.3-0.5s without getting hit);
  • reduced movement speed while aiming (to counterbalance the more lenient flinch mechanics).

That could be enough to set Javelin back in her position of strategic Support, instead of Frontline Rambo.


(bgyoshi) #10

@watsyurdeal said:
It’s amazing how angry people seem to get whenever we get a new merc, it’s either “omg this merc is useless, what is wrong with you SD?”, or “omg this merc is so op, what is wrong with you SD?”

Now you understand the snark in my new merc master threads

It looks like the rocket does max 190 damage, same as a Fragger nade (direct hits on a Rhino don’t kill him but leave him with a tiny bit of HP). Gibbing only happens if you’re overkilled by some amount of HP. That’s just how it’s coded. In order to make “less” gibbing you have to lower the damage of the rocket altogether.

She’s supposed to be a buster to break clumps and take out high HP mercs like Thunder and Fragger. If the damage is lowered at all, you can’t lower it below Thunder HP, and at that point all the other mercs are still getting gibbed at full damage from full HP. You can increase the damage falloff in the blast radius but leave the damage the same, but the blast radius is already really small and AoE damage from explosives is super inconsistent already.

I dunno what y’all are doing but whenever I rocket a merc closer than like 5m I get an instant suicide. Rockets feel fine as they are. It’d be a better solution to make explosive damage augments more effective against rockets than it would to actually nerf rockets in some direct way.


(Your worst knifemare.) #11

All i see issues with is her easy ammo and her insta gibs, heck remove instant gibs and ill take a faster rocket.


(bgyoshi) #12

@Lord_Coctus said:
All i see issues with is her easy ammo and her insta gibs, heck remove instant gibs and ill take a faster rocket.

Rockets arrrrreeeeeeennnnnnnn’ttttttttttt instagiiiiiiiiiiib goddamn


(ThePigVomit) #13

Y’all don’t get it, the point is not to reduce her strength, it’s to increase what should be an inherent weakness.


(watsyurdeal) #14

@bgyoshi said:

@watsyurdeal said:
It’s amazing how angry people seem to get whenever we get a new merc, it’s either “omg this merc is useless, what is wrong with you SD?”, or “omg this merc is so op, what is wrong with you SD?”

Now you understand the snark in my new merc master threads

It looks like the rocket does max 190 damage, same as a Fragger nade (direct hits on a Rhino don’t kill him but leave him with a tiny bit of HP). Gibbing only happens if you’re overkilled by some amount of HP. That’s just how it’s coded. In order to make “less” gibbing you have to lower the damage of the rocket altogether.

She’s supposed to be a buster to break clumps and take out high HP mercs like Thunder and Fragger. If the damage is lowered at all, you can’t lower it below Thunder HP, and at that point all the other mercs are still getting gibbed at full damage from full HP. You can increase the damage falloff in the blast radius but leave the damage the same, but the blast radius is already really small and AoE damage from explosives is super inconsistent already.

I dunno what y’all are doing but whenever I rocket a merc closer than like 5m I get an instant suicide. Rockets feel fine as they are. It’d be a better solution to make explosive damage augments more effective against rockets than it would to actually nerf rockets in some direct way.

I think the problem is she seems to be an Assault and a Support at the same time, even though personally I feel Assault as a category is dumb and needs to be broken up into different groups. But whatever, I just like the fact I have a new merc to learn. That and it actually feels like Enemy Territory again.


(ImSploosh) #15

@Szakalot said:
@ImSploosh this would make her garbage, sounds like a crappy indoor arty, and super unfun to play too.

Personally, I don’t want her to be nerfed at all other than removing the instagibs (unless the enemy is already injured). I think she’s fine as-is if we’re talking about her rocket. I rarely die from it, even when playing against 3-4 enemy Javelins. It just requires some awareness to counter. Now if someone can land a solid trickshot, more power to them!


(watsyurdeal) #16

@ImSploosh said:

@Szakalot said:
@ImSploosh this would make her garbage, sounds like a crappy indoor arty, and super unfun to play too.

Personally, I don’t want her to be nerfed at all other than removing the instagibs (unless the enemy is already injured). I think she’s fine as-is if we’re talking about her rocket. I rarely die from it, even when playing against 3-4 enemy Javelins. It just requires some awareness to counter. Now if someone can land a solid trickshot, more power to them!

No, there is no valid argument to do so.

This isn’t Vasilli we’re talking about here, this an ability that you only get about 30-40 seconds, and it has to a direct hit. So it’s not even remotely op.


(ImSploosh) #17

@watsyurdeal said:

@ImSploosh said:

@Szakalot said:
@ImSploosh this would make her garbage, sounds like a crappy indoor arty, and super unfun to play too.

Personally, I don’t want her to be nerfed at all other than removing the instagibs (unless the enemy is already injured). I think she’s fine as-is if we’re talking about her rocket. I rarely die from it, even when playing against 3-4 enemy Javelins. It just requires some awareness to counter. Now if someone can land a solid trickshot, more power to them!

No, there is no valid argument to do so.

This isn’t Vasilli we’re talking about here, this an ability that you only get about 30-40 seconds, and it has to a direct hit. So it’s not even remotely op.

I should have clarified that I’d like direct hits to stay as instagib of course. I actually thought she could instagib mercs on full health without a direct hit? I could be wrong, I really don’t know. Javelin’s fun to play and all, but I find other mercs to be much more powerful. Kira for instance can annihilate an enemy team if you’re skilled with the laser (which I happen to be :D). Her ability is only what, 40 seconds?

I think a lot of people might just not want “noob tubes” in the game though we’ve had nader for a long time lol


(bgyoshi) #18

mfw

@Gire said:
It shouldnt be used as a guaranteed insta kill/gib

@Pumpkiller said:

  • You can launch, in one second of charging and without any warning whatsoever, straight/laser guided instant gibbing

@ImSploosh said:
Personally, I don’t want her to be nerfed at all other than removing the instagibs

@Lord_Coctus said:
All i see issues with is her easy ammo and her insta gibs

@BloodySin said:

  • obliteration only in straight up direct hits;

@KayDubz said:
Decrease the area of effect and damage just a tad so its not an easy insta-gib like it is currently…Because all the other air support mercs cannot use their ability to instantly gib someone in a ground battle in one second…They give her a straight shot that insta-gibs 1 or more people every 30 seconds.

@-BigRed said:
I think the instagib is fine if you have to wait 30 seconds to use it.

@neverplayseriou said:
-Rpg should not have the ability to instagib people (the idiot that thought that was a good idea must’ve never played against people that know what a spawn timer and spawn nading is…).

@STARRYSOCK said:
Those people are right, it is a free kill (or more) every thirty seconds. And not only that, but it’s an instagib too.

@ImSploosh said:
I actually thought she could instagib mercs on full health without a direct hit?

For the millionth time, it’s overkill damage based, not instant or guaranteed.

Explosives USED to instantly gib. That was removed over a year ago.
Sniper rifle headshots would also instantly gib. Or rather, the body could not be revived even though it remained in one piece. That too was removed with the same update, and switched to overkill damage reliant.


(CodeAlpha) #19

@Szakalot said:
sure, and thats why she needs nerfs. but fire-interruption would be absolutely awful, this isnt huge-aoe slow setup artillery that can be dropped from the other side of the map.

plus, picking a designated area for rocket throws all guided skillshots out the window

no one said anything about giving her one a designated area. just a flinch mech


(neverplayseriou) #20

@bgyoshi overkill damage on a 140 hp fragger… that’s an insta gib…