Extraction UPDATE: Version 24597 - September 27th 2013


(Hundopercent) #161

I would prefer less stuff popping up in the face. How about a damage counter on the right side?

Edit: Also, dynamic crosshair colors depending on if target is within fall off range.

Ex. If max damage xhair is green, if medium range, yellow, if max fall off range red. Each range color can be customized by the player.


(Ashog) #162

It should definitely also become pink when teabbagin’.


(Jonny_Hex) #163

[QUOTE=strychzilla;474392]I would prefer less stuff popping up in the face. How about a damage counter on the right side?

Edit: Also, dynamic crosshair colors depending on if target is within fall off range.

Ex. If max damage xhair is green, if medium range, yellow, if max fall off range red. Each range color can be customized by the player.[/QUOTE]

To be honest, I was joking about the numbers. Most of this can (and should) be solved with audio and vfx feedback. Earlier ideas about modifying pitch and attenuation based on damage, for example. Modifying blood particle scale and density in relation to damage. As a last resort, we should look at HUD solutions, IMO.


(DarkangelUK) #164

I like Q3/QL’s audio solution, different pain sounds depending on health level. It’s very easy to tell when someone is full, medium or weak simply by the grunts they make when hit.


(FireWater) #165

because they lie and at certain distances I’m not sure what damage I am doing based of damage fall off.


(spookify) #166

Fall off Damage was a none issue in ET prob because the guns were so much more accurate and crouch HS would still down someone with 5 or 6 HS… Now 5 hs is the kill LAWL!


(Hundopercent) #167

Rgr that. How about the xhair colors?


(Mustang) #168

Haptic feedback. :tongue:


(Nail) #169

Samsung Galaxy S III has it for frontline commando


(Protekt1) #170

I was hoping you were joking about the numbers. This sounds like a good idea but it could be helpful to also provide a damage report after you die. It could show how much damage in how many hits you did to every target (or the last 5-10) for your last life.

And like strych said, using xhair colors could help. So you have 1 color for effective range and 1 color while aiming outside the effective range.


(Violator) #171

[QUOTE=Protekt1;474463]I was hoping you were joking about the numbers. This sounds like a good idea but it could be helpful to also provide a damage report after you die. It could show how much damage in how many hits you did to every target (or the last 5-10) for your last life.
[/QUOTE]

This, as a ‘stat’ option like ‘stat fps’.


(spookify) #172

Does anyone play anymore? I was on last night and no one was on… The most people I have seen in a server in the last 2 months has been 5!


(Kl3ppy) #173

We had a full server for about 2h yesterday evening.


(spookify) #174

I was on at 9 to 9:30 CST


(Kl3ppy) #175

We played from 7 till 9 pm CEST, so it looks like the usual NA guys problem.


(potty200) #176

So after some time playing this latest patch I feel I have to vent my frustrations. I use the word frustrations because it feels like you are moving away from teh potential I saw in this game months ago with each patch that gets released :frowning:

First off, I like the fact headshots are more useful but lowering the body shots has slowed the time to kill right now. Infact, today, I was speccing inferno vs Dirtybomber in a 1 vs 1 battle medium distance as heavy weapons. I had to get up use the loo and watch a TV program before I sat back down. The gun fight was still ongoing. Think the map ended just before one of them died. Anyway, with guns that have the spread they have it seems like there is a lack of skill required to actually kill people. I haven’t made a kill with the medic weapon if the enemy is over 3 meters away because the fall off damage and the spread is ridiculus. I am very suprised that there are people who like this change, for me, its just as bad as having “every class can do the objective”

Secondly, with each patch the performance is getting so much worse. If I wanted to watch a powerpoint presentation I would! I want to play an FPS with at least 60fps PLEASE! (Note: My computer isn’t bad and some people seem suprised I get such bad fps.)

The three class thing. What if, as a competitive player, we play best of 3 maps. At the end of every map I have to swap out of the server to swap my classes and come back in again? Why not have 5 as the limit so you can have one of each class type? Just something that confuses me.

Whitechapel… Where do I start? If you was going to remove any stage how about the EV or the aful elevator stage?

Don’t get me wrong. The game looks great and some changes have settled in well. But the fire fights are as boring as they get right now. Maps are OK at best and the performance is heading down the pan every time a patch gets released. I love the fact that spam play is being promoted more now but gun fights feel so random now, almost feels as if you want a cross between Counter strike, Call of duty and awfulness.


(spookify) #177

[QUOTE=potty200;474659]So after some time playing this latest patch I feel I have to vent my frustrations. I use the word frustrations because it feels like you are moving away from teh potential I saw in this game months ago with each patch that gets released :frowning:

First off, I like the fact headshots are more useful but lowering the body shots has slowed the time to kill right now. Infact, today, I was speccing inferno vs Dirtybomber in a 1 vs 1 battle medium distance as heavy weapons. I had to get up use the loo and watch a TV program before I sat back down. The gun fight was still ongoing. Think the map ended just before one of them died. Anyway, with guns that have the spread they have it seems like there is a lack of skill required to actually kill people. I haven’t made a kill with the medic weapon if the enemy is over 3 meters away because the fall off damage and the spread is ridiculus. I am very suprised that there are people who like this change, for me, its just as bad as having “every class can do the objective”

Secondly, with each patch the performance is getting so much worse. If I wanted to watch a powerpoint presentation I would! I want to play an FPS with at least 60fps PLEASE! (Note: My computer isn’t bad and some people seem suprised I get such bad fps.)

The three class thing. What if, as a competitive player, we play best of 3 maps. At the end of every map I have to swap out of the server to swap my classes and come back in again? Why not have 5 as the limit so you can have one of each class type? Just something that confuses me.

Whitechapel… Where do I start? If you was going to remove any stage how about the EV or the aful elevator stage?

Don’t get me wrong. The game looks great and some changes have settled in well. But the fire fights are as boring as they get right now. Maps are OK at best and the performance is heading down the pan every time a patch gets released. I love the fact that spam play is being promoted more now but gun fights feel so random now, almost feels as if you want a cross between Counter strike, Call of duty and awfulness.[/QUOTE]

Nothing worse then aiming and your bullets dont follow! Spread is sooo Dumb but OK at a very small increment. SD said they are looking at movement and with this high spread it will turn into spray and pray again. I really want to test this as a medic! I think that the main reason why all my friends left. Whats the point in aiming if your bullets dont go there… Does anyone remember how ET worked? It felt like the first how many ever bullets were spot on and then half to 75% of the way through the clip it went a little crazy… The ROF is so fast with the Medic gun even shooting at the wall in one spot was hard!


(Volcano) #178

for the love of god give t-rat his old smg back the soldiers smg is just terrible its on the level of medic


(spookify) #179

I finally got a chance to play against 3 or 4 people last night and I got to say the shooting is a little better. I was insta killing people and actually making them /quit which was fun. The movement and running through people is still a huge problem… Also the medic gun was sooo bad and frustrating in mid fire fights… I had to get right up on people to make sure my headshots would land… The revive feel is also a little off that might be in the animation or distance. I think the headshot sound should be more crisp like ET. I just wanted the ET videos on another thread and it just reminds everyone of how awesome that game was. Your bullets go where they are shot! Crazy Idea… Low ROF or do something and make a cool shooter. Right now its in no mans land.

Spawn Killing
Panzers
Gibbing
Insta Gib Kills
NADES??!??!?!?
Skill Shots
Trick Shots
Skilled Movements (Prone, Jump Prone, Jump Crouch, Jump Shoot, Something!)
How about Lean? (Right now we just run in and fire away)
Better Directional Foot Steps
More Accurate Guns
A reason to use team work
Did I say Nades?
Better more reliable pistols like ET.
Blocking or Pushing

Help us out here. If you want a comp shooter then it has to have comp stuff with multiple skill shots and movements. Spread and Movement are your worst enemy’s right now.

How have the charts changed in this last patch? I bet headshots are way up! I actually found the TTK to be OK but like I said mid range as a medic was pretty useless.


(Kl3ppy) #180

I had to laugh really hard when spookify said that prone is advanced movement :smiley: