I love the higher headshot damage and bigger hitboxes, really love it. BUT, and this is a BIG if not HUGE BUT: You guys increase the hitboxes AND damage on headshots, but not increase the movement speed. This basically means that you’ll get shot faster cause you simply can’t run away from someone tracking you, since it’so easy to track someone with this slow movement speed.
I think this ruins the game pretty much. Especially for new players who will join very soon…
Extraction UPDATE: Version 24597 - September 27th 2013
Due to the overall damage reduction, the damage on headshots actually remains largely the same as pre-patch.
PS. We are still looking at movement speed internally.
We want MP_Highway! 
[QUOTE=attack;473679]well its still the best building on the map. 
you could also name it elevator or lift but white chapel sounds cooler for me.[/QUOTE]
Best suggestion for WC, change the name 
EDIT: inb4 speed decrease
Yeah, it’s great right now and with appropriate faster movement it can only be better !
[QUOTE=Smooth;474218]Due to the overall damage reduction, the damage on headshots actually remains largely the same as pre-patch.
PS. We are still looking at movement speed internally.[/QUOTE]
Maybe statistically/theoretically it is, but the way it feels in game not. (imo)
I think faster movement will possibly get rid of that feeling.
I think the damage for the headshot being 2.5 is great! But I wish you would have left the body shot damage alone, I still feel like I have rubber bullets sometimes
Beep beep beep beep Beep beep beep beep Beep beep beep beep Beep beep beep beep Beep beep beep beep Beep beep beep beep. Probably because the fall off damage for some guns is so short you’re doing a fraction of the damage you think you are doing.
Cant wait to test it I was gone all weekend!!
I hear Medic’s still suck because it’s still 5 hs?
If this is still true, then I am fine with it as long as 2-3 changes are made. I know SD has said that the medic is support and are kind of getting away from Rambo Medics. 2 or 3 changes should follow if it does indeed take twice the amount of HS to kill then other classes… Medics should have insta heal like ET to stay alive better and have a better rev shield. The most important the gun should be crazy accurate! Medics should have less ammo but be able to down someone fast at mid to close range either before and after a revive.
SIDE NOTE: This is Comp Balance that I think this game needs. A monster simi accurate gun that deals more damage and is easy to use and a nice way to get frags if used correctly. Then on the other hand you have an Ultra Accurate Gun that takes twice the head-shots but you can also heal… (Medic Gun Must Be Accurate (Hip Fire) especially while moving)
From what I hear people like the Damage and TTK now and its what we have been asking for. I cant wait to test! Its nice to see SD take and implement what we say!
Plus this was a quick update from the previous.
With SD and our feedback I feel that classes will eventually be balanced in their own way. Damage/Accuracy/Clip Size/ROF/Movement Speed and Abilities.
I like the emphasis on headshots now for the regular weapons, but for the sniper weapons it’s a little silly now. With the head hitbox being bigger it’s BOOMHEADSHOT all day from anyone picking up the sniper rifle. I’ve seen half my team wiped out in a few seconds over and over. Maybe make the ROF slower for the sniper rifle? I would also like to see the movement speed a little bit higher as well.
Then I wish they would put a damage counter up to tell me how much damage I am actually doing so that I don’t keep wasting time on engagements that I think I can win and just fold the hand. The damage would only draw if a hit is registered.
I already suggested that ingame just the other day; a T-Shirt with the picture of a tombstone, that has “Fooled by Hit-Beeps” written on it 
I await your orders:wink:
I’d blame it on the fall-off. SMGs are already less accurate than most weapons and deal less damage. The only time I feel like I’m shooting rubber is at mid range. Rifles only feel good because they don’t have the penalty.
Sorry to say but this is the worst patch yet, and I can’t see me playing this unless we have some drastic changes. LB - fullhold on first obj, other maps steamroll for attack. Performance losing 50-70fps to the previous patch so all the crappy tracking lag is back, all shots and kills feel random. Not even sniping feels good as there is now a delay between firing and the shot registering it seems. T-Rat - pump 20 shots into someone (according to the hit beeps anyway, have turned them off because it was too depressing lol) and die in 3-4 non-head shots from an AR, or 1 from a SG leaving enemy with 50% health. Sluggish strafing, impossible to dodge out of the way in time. Will wait for the next pub-friendly patch (seem to alternate between comp and pub patches and this is definately a comp-one with the instaheadshot / no damage body shots we have now.
The only usable weapons seem to be shOPguns, soldier MGs (at a push), sniper rifles & Fldops ARs.
[QUOTE=Smooth;474218]
PS. We are still looking at movement speed internally.[/QUOTE]
This is giving me hope
Movement is literally the most important thing to make an FPS enjoyable and currently I feel too restricted by this game.
I mean not necessarily how fast you can run forward only.
[QUOTE=Ragoo;474381]This is giving me hope
Movement is literally the most important thing to make an FPS enjoyable and currently I feel too restricted by this game.
I mean not necessarily how fast you can run forward only.[/QUOTE]
I agree. We need more freedom of movement in general.