Well, tribes ascend is in a certain sense a p2w because you needed to put some money in it to obtain all time xp bonuses which make the grinding decent for a regular player. Besides, everything is obtainable through grinding and no items are real-money only.
From my point of view, as long as there are not any pay-only items (imagine some kind dlc available which would cut n% of the experience for free players), we can’t really call a game pay2win. As long as free players are theoretically on par with paying players, I don’t really mind. The rest is just strategy on how you’re going to retain free players and give them the desire to put some money in your game. This totally failed in tribes ascend because free grind with no bonus at all was just terrible.
In dirty bomb here, I still don’t understand how people can think it is pay 2 win. Compared to league of legends, which can be described as the most the successful f2p game and probably economical model, look at what is necessary to have a merc/hero at its full potential :
- in db : most mercs are at 50k which represents 4/5 days playing 2/3 hours per day. Having the two most efficient loadouts for this merc through bronze buying will cost you 35k, so more or less 3 days at the same rate. So that’s less than 25 hours. And I’m not considering you may gamble in trade-ups in between, and this may significantly reduce the final cost of this.
- in league of legends, if you consider the average price of heroes at 3150 credits, this will require you at least 5 days playing 2/3 hours a day. Creating a full top level rune page from scratch is above 10k. That’s 2 weeks of playing at the very least. Ok, rune will be used for other heroes, but past some point you’ll need other rune pages and those are expensive as well…
That’s just example with another game which has never been criticized for its grinding model. And ALL the current cosmetics (except obsidian and founder cards, but please…) are available through free grinding and gambling. In my opinion, DB is very fair to the free player customer/grinder (he’s a customer no matter what).
Honestly, I’ve yet to see another game where the model is this fair with people who grind enough. Legend of Legends is probably the most explicit example and also the one I’d think of as a pretty fair model for free players. And don’t give me valve as another example. TF2 was a good and profitable fps game they turned into a profitable f2p carnival simulator. Dota 2 is free to play for the only reason of competing with LoL. And I’m still thinking CS:GO never went F2P certainly because Dota 2 model was not sustainable for them in the long run.
Rumors and conspiracies…
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