Exp


(MILFandCookies) #21

[QUOTE=Jamieson;204071]
The move to xp systems and levels etc is all about watering gaming down for casuals etc. all you have to do is play for a long time and you can get all the big weapons and act like a pro etc.

in my opinion the exp systems in ET and ETQW were fine. The ones in COD4 and Wolfenstein were not.

Since there is most likely going to be an xp system in Brink then i will settle for a compromise. Have a system that offers incentives to play like extra outfits and different weapons. just don’t make the new weapons more powerful just different and more diverse etc.[/QUOTE]

I agree with you, from a competitive standpoint.

From a pub perspective though - It wouldnt bother me in the slightest if the guy I’m shooting at has a gun that does more damage than mine or has some really cool ability that I dont have access to.

:slight_smile:


(darthmob) #22

[QUOTE=MILFandCookies;204113]From a pub perspective though - It wouldnt bother me in the slightest if the guy I’m shooting at has a gun that does more damage than mine or has some really cool ability that I dont have access to.[/QUOTE]Did you play World at War? The one russian gun (whatever it is called) is ridiculously powerful. Next to zero recoil, a large magazine and a pretty high firerate combined make it the number one worst enemy weapon for me. Everytime someone uses it I’m like “oh noes that russian mg again!”. I like an honest challenge so I won’t download a savegame to get it from the start but that doesn’t mean I enjoy being in a serious disadvantage.

Some of you seem to see XP as some sort of currency to buy stuff. I always thought it wouldn’t work like that in Brink. What I expect is that you simply unlock stuff the more XP you get. Eg. every time you advance in your level you get additional clothes and abilities to select from. Maybe you can only choose one ability per levelup and those stay permamently (or can be changed with a fee, that’s the only thing were XP as a currency makes sense in my opinion).

Would be great to hear an official statement on that, though.


(zXSwordXz) #23

Have to agree that XP shouldn’t be used to make your guns more powerful. If they allow XP increase they power of your weapon, then the game give incentive to players that spend more time playing. And will make the game unbalance to new players, and there is always a problem with team stacking. I really hope SD don’t do it that way. I’d really like to hear SD statement on this matter.


(tokamak) #24

But in W:ET and ETQW xp IS used to make guns more powerful (faster reload, lower spread etc), I never hear people complain about that.

Team stacking is going to be impossible because you decide the side of your character even before you create one.


(darthmob) #25

[QUOTE=tokamak;204121]Team stacking is going to be impossible because you decide the side of your character even before you create one.[/QUOTE]That’s not true. You have got two outfits for each character. One for Resistance and one for Security.


(Shiv) #26

[QUOTE=tokamak;204121]But in W:ET and ETQW xp IS used to make guns more powerful (faster reload, lower spread etc), I never hear people complain about that.
[/QUOTE]

but thats temp… and you dont start the round with it !


(Jamieson) #27

but thats temp… and you dont start the round with it !

Agree,

Exactly the point I was making before.


(darthmob) #28

[QUOTE=Shiv;204126]but thats temp… and you dont start the round with it ![/QUOTE]I think it was Rahdo who said that there will be some kind of balancing.
Eg. you will only play against people who have a similar level of unlocks. Maybe if you play on a lower level you will only be able to select lower abilities / loadouts as well.


(MILFandCookies) #29

I was under the impression Brink will have dedicated servers. How would that type of balancing work there?


(tokamak) #30

Yeah so bloody what? It usually lasts three maps, longer in W:ET and nobody ever whined about unfair shoot outs.


(Rahdo) #31

The main thing I’d say is that Paul’s “use XP to buy blah and blah and blah” quote is a really just a simplification which he uses to very quickly and easily explain that there’s several different types of character advancement in the game.

Basically, XP = leveling up, and leveling up = more new abilities. Leveling up also = going up in rank, which is used to matchmake and keep like minded players together. Unlocking weapons and clothes and all the rest of it is done via other stuff, though it hasn’t been talked about publically yet (in the new year, probably)


(Jamieson) #32

Basically, XP = leveling up, and leveling up = more new abilities. Leveling up also = going up in rank, which is used to matchmake and keep like minded players together. Unlocking weapons and clothes and all the rest of it is done via other stuff, though it hasn’t been talked about publically yet (in the new year, probably)

I don’t want to jump to conclusions but it it sounds like leverling up will be heavily linked to ranking up and you will therefore become more powerful over time etc. This seems like a daft move if it is true. If people can only play with people of the same level then what you have effectively done is divide the playerbase.

It doesn’t matter what level people are because they will only play against people of the same level so their xp advances/rewards are canceled out, obviously skill is a factor as well but they are effectively limited to the amount of people who they can play with vs who is actually playing. I really hope this isn’t the case.

I don’t know what your ambitions for Brink are but if you want a match making system similar to Quak Live then you also need the numbers that QL has or you will find that as people advance they will increasingly have less people to play against.


(DarkangelUK) #33

[QUOTE=Jamieson;204166]Does leveling up through xp give us persistant rewards like COD4 or are they temporary like ET and ETQW etc?

Also, How will the rank structure work? Will it be like Quake live where you can’t play against people lower than yourself or will it be the case that you can but with certain penalties etc.

I don’t want to jump to conclusions but it it sounds like leverling up will be heavily linked to ranking up and you will therefore become more powerful over time etc. This seems like a daft move if it is true. If people can only play with people of the same level then what you have effectively done is divide the playerbase.

It doesn’t matter what level people are because they will only play against people of the same level so their advances are canceled out yet they are limited to the amount of people who they can play with vs who is actually playing. I really hope this isn’t the case.[/QUOTE]

lol you just quoted the part where he says he can’t talk about it till after the new year probably :tongue::smiley:


(ThunderWank) #34

Persistant rewards are much better in my opinion. Without them you won’t get a real sense of progression. If it isn’t implemented I can garuntee there will be a demand for it, as there was with Far Cry 2 public matches.


(tokamak) #35

This is not entirely true as ‘ranking up’ will likely go in several routes, sure there could be some bread and butter progress but players are likely to specialise and there for diverge from each other. This means that low ranked matches will have lots of similar players while higher ranked matched will get more specialists in certain ways.

I like both. Getting 3 maps to progress over is fun in it’s own right, but having a character to take care off and really go in depth with it’s progress and play the route you take it in sounds like allot of fun.

I’m not really too worried about higher level players running around, the character customisation means a team can identify them more easily and make them a priority target. It’s only making the battlefield even more complex (and therefore rewarding to play in).


(Jamieson) #36

The main point still remains if you have a match making system regardless of whether it filters players by xp, level or the route they choose you still divide the playerbase.


(H0RSE) #37

It doesn’t really divide it though, not permanently anyway, since everyone can lvl up. Eventually, a majority of the community will all be at the same point.


(stealth6) #38

lol you just actually pointed out a really interesting point. Due to the character customization you can really hunt a certain person down.

Like now sometimes on W:ET I pay attention to what my classmates (from school) are playing and then I just try and kill as many of that class as I can :infiltrator:
with this super customization i won’t have to do so much effort anymore, just keep killing the single person lol.


(H0RSE) #39

I hate those people that stalk you the entire match :frowning:


(Rahdo) #40

Default match making keeps players of similar rank together, but you’re not limited to that. Lower level players can jump into higher ranked matches if they like and not be at a significant disadvantage (because skill is more important than abilities at the end of the day, the way we’re balancing things). :slight_smile: