There is always going to be a cheap way to cheat the system.
This spectator thing shouldn’t for players spectating while dead except in perhaps objective mode or pubs in general. The reason being cheaters will be present more in pubs and in competitive matches you’ll probably have spectators to check for cheating.
I don’t think it will work out like that. Three reasons:
-You can define ‘pace’ as the succession of rounds or the amount of action per time in a round. No gib+ everyone can res will give a lot more action. When I die in Raven Shield or Counterstrike I’m out and I can get a cup of coffee or take a piss.
However, in this mode, players will never feel irrelevant because there’s always a chance that they can be brought back. In other words, a match can turn on a dime. Victory can be snatched from the jaws of defeat whenever a smart player figures out a way to bring back his entire team.
I’m not sure if the average map will last longer. I do know that the standard deviation of the map length will be much bigger because of how players can keep coming back. Hell if that becomes a problem you can even turn on sudden death by making corpses gibbable anyway. You could even push the sudden death further after a few minutes and make players insta-gibbed on death.
This mode takes out the biggest flaw of team survival. The point where both teams are reduced to one or two players and they end up endlessly scouring the map for the other. This is boring and stale. In this mode however, this won’t happen because the first thing a remaining player will do is try to get his team-mates back again. This will make the game more about critical masses than about two remaining individuals duking it out.
What will happen a lot more is that you’ll see one team of players wiping out the other team of players in one place because they kept their numbers up better. In that regard I think this mode will see more lightning-fast rounds than ordinary team-survival.
All these reasons are then also beside the added benefit of leveling class balance and making all classes more relevant in this mode. For now I can really see combinations of assault and (mostly) medics become very prevalent due to the enormous weight revive has in this mode. If anyone can (less effectively) revive then the medic stops being the ultimate class of this mode.
Goes without saying. I won’t be touching this game for a while either because the moments I do get the my hands on the right pc I’ll be using it for After Effects renders.
Still,I’m aware what TS is. Tons of games have it and I’ve played it for over a decade. It’s fun but it’s flawed and what I propose (okay its actually DAUK’s idea but I don’t think he should’ve dropped it) is better.
[QUOTE=tokamak;470390]Goes without saying. I won’t be touching this game for a while either because the moments I do get the my hands on the right pc I’ll be using it for After Effects renders.
Still,I’m aware what TS is. Tons of games have it and I’ve played it for over a decade. It’s fun but it’s flawed and what I propose (okay its actually DAUK’s idea but I don’t think he should’ve dropped it) is better.[/QUOTE]
Each round is 15 minutes long, and there’s 10 rounds per map right now. Can you imagine if every round had people being revived to the point where each round went the full length of time. That’s 2 and a half hours for one map!
Alright a few less rounds and a proper sudden death system (already gave ideas for that) should solve that.
[QUOTE=SockDog;470633]Couldn’t you do something similar to ETQW and “revive” an enemy player in order to open a slot on your team for your team mate to spawn?
Also don’t think SD should be too worried about removing certain abilities, perks or classes if the game mode plays better for it.[/QUOTE]
Definitely agree with the latter. That’s why I think its important everyone should be able to (slowly) revive. That mitigates the huge difference a medic would make.
As for the former. I think that making revived players spawn somewhere else would lower the relevance of the location where he died. It would make the fight more diffuse.
[QUOTE=iwound;472822]Well it seems this is staying TDM which is a shame.
I mean tdm is really popular. so lets have another version.[/QUOTE]
tdm with wait time wtf.
The difference to TDM is that there is an automatic spawn wave because of no respawn, so team play is more important and the game play feels more tense imho. I like it.
Had a quick game of this last night and was pretty good fun for a quick fix. CS:S-like but without the instant death factor, so not as tense which IMHO is what made CS so good, but there is still a bit more tension than regular respawn play ofc.
We could have a mode without healthpacks / revives etc. but then why not go and play CS:S?
I would like to see something on the lines of ChaosDM
I enjoy it a lot too. I still wonder how it would play if there were a couple of C4 plants to defend the same as CS as well… would be interesting to try.