Execution Game Mode available for testing


(Kl3ppy) #81

I’m like Vio, if you want C4, play CS :wink:

I think, that healthpacks and revives should be ingame because that does actually make the difference between Extraction and CS.
What would be really nice, if we can see how killed how many in the round. Last time I played it, it was the first question after the round: How many people did you kill? I killed 3 :smiley:


(DarkangelUK) #82

I don’t want C4 for the C4, the damage model and pace is completely different so I think you’d end up with a brand new experience… so no, I wont go play CS, I’ll play extraction with C4!


(Anti) #83

Why does he think it’s staying with no objectives though? We’ve not said that as far as I am aware, his statement makes no sense.


(tokamak) #84

I want the (invincible) downed players to be the objectives. It’s impossible to have a stale low-populated end-game that way.


(Kl3ppy) #85

What kind of objectives? tbh, I dont see there much improvement if we have to plant/disarm C4. I like it how it is now, it’s better than TDM as least for me.

Maybe I’m biased because the last couple of rounds of Execution I played where after the draft games. All who played were on TS in the same chan and it was fun. At TDM you dont get this exitement when you’re the last man standing and you are facing more players and all your teammates are specing you.


(tokamak) #86

The only reason CSGO has objectives is to stop games from running dry. Matches where there’s one or two players on each side unable to find each other. Usually it never comes to that, it’s always won based on elimination.

That’s why I think it doesn’t really matter what you put into the game as long as there’s a second way to win that players need to fight over. The beauty of XT is that it already has a function like that nestled in the core gameplay. It’s the revivable player that will ensure that matches won’t ever run dry. The only premise is that the downed players are indestructible and preferably that all players can revive.


(DarkangelUK) #87

What’s lost if you add optional C4 plants?


(stealth6) #88

[QUOTE=tokamak;472854]The only reason CSGO has objectives is to stop games from running dry. Matches where there’s one or two players on each side unable to find each other. Usually it never comes to that, it’s always won based on elimination.

That’s why I think it doesn’t really matter what you put into the game as long as there’s a second way to win that players need to fight over. The beauty of XT is that it already has a function like that nestled in the core gameplay. It’s the revivable player that will ensure that matches won’t ever run dry. The only premise is that the downed players are indestructible and preferably that all players can revive.[/QUOTE]

But if the attackers don’t plant the bomb it counts as a loss - incentive. There is no incentive to revive the teammate if you know they are camping that spot. I know this could be fixed by adding a rule that the team with the most living players at the end of the round wins, but I’m just trying to say that it’s not the same and could still run dry if those were the only changes.


(Anti) #89

[QUOTE=Shifty.;472853]What kind of objectives? tbh, I dont see there much improvement if we have to plant/disarm C4. I like it how it is now, it’s better than TDM as least for me.

Maybe I’m biased because the last couple of rounds of Execution I played where after the draft games. All who played were on TS in the same chan and it was fun. At TDM you dont get this exitement when you’re the last man standing and you are facing more players and all your teammates are specing you.[/QUOTE]

The reason would be to prevent teams camping it out and neither side pushing. You only have to watch the mode used for comp World of Tanks to see what happens when there aren’t these driving factors, or when they exist for both teams and draws are possible.

I’m not actually saying we will or will not add objectives to it yet, we’ve decided nothing, I just wondered why people were posting that weren’t doing objectives.


(Kl3ppy) #90

Nothing, I just dont see what C4 can give extra. Maybe I cant imagine it, but it could be that it actually does add something. Only way to find out is playtest it.


(Kl3ppy) #91

[QUOTE=Anti;472861]The reason would be to prevent teams camping it out and neither side pushing. You only have to watch the mode used for comp World of Tanks to see what happens when there aren’t these driving factors, or when they exist for both teams and draws are possible.
[/QUOTE]

I didnt play WoT, neither I’m a fan of camping, but I get your point. But let’s say both teams camp the **** out of a map, wont be everymacth a draw because nobody killed someone?


(RasteRayzeR) #92

Frankly as an objective player I’d like to say that I really enjoy execution because i can simply shoot anything at first sight and it’s pretty much a relief. Don’t over complicate this mode because right now for me it’s working nicely. If you want to put an objective in it just maybe take a look at this other game mode : http://forums.warchest.com/showthread.php/37827-Game-mode-SkyFragger

No matter what you will do, you have to consider what the player wants and not what some other games are doing, but that’s just my opinion.

EDIT : I’d love to see an infinite runner game mode in DB, would be sick to combine that with an FPS


(Anti) #93

Welcome to pro World of Tanks :smiley:


(BomBaKlaK) #94

You ask why people say it’s a bit like a TDM I try to answer. that’s all


(INF3RN0) #95

If I can’t look at it and press F then it must be TDM!


(Kendle) #96

Have I mentioned Urban Terror? Yes, oh well I’ll mention it again. TS (execution) is the pretty much the main comp game mode in UrT now. The next season is about to start and TS has twice as many sign-ups as CTF or Bomb, and the only active ladder left on Clanbase is TS.

You don’t need to add objectives, either via C4 or invincible revivable team-mates, the beauty of TS is precisely it’s simplicity, it’s pure team-work, pure fragging, nothing else getting in the way, can be played with any number of players per team and has that easy to understand yet hard to master aspect that is great for comp both from the players and spectators point of view.

The only real mechanic you need to add is to make draws impossible or hugely undesirable, such as declaring the winner the first to win “x” number of rounds, rather than play a fixed number and having most of them drawn because neither team dared risk making the first move.

The fact you have Medics, and can revive and self-revive, gives XT’s implementation of this simple game mode it’s unique flavour, and I can see this mode actually being quite popular.


(Kl3ppy) #97

When you say it’s TDM than you clearly didnt play a single round of Execution.


(DarkangelUK) #98

Just to clarify, adding C4 may or may not add anything to the gameplay, but that’s not the point of my request. The reason I’m asking for it is because I’m a selfish dick and I’d like to play it with C4 plants… pure and simple :slight_smile:


(Mustang) #99

^ This

I’d like to at least try it out.


(BomBaKlaK) #100

I did ! and I just give my feeling about