Execution Game Mode available for testing


(DarkangelUK) #41

[QUOTE=ailmanki;470015]Thought a little, and I think this is a bad introductin to this game.
A simple KOTH map would be better. Some very simple and obvious objective. Make it basically a LMS with area control at least.[/QUOTE]

I didn’t really see any mention of it being an intro to the game, I thought it was just another mode for folks to play. In this state or with bomb plant stations CS/S&D style, I could see this being popular with some small comp ladders.


(INF3RN0) #42

Offer some variety and let the best mode win!


(S0und_) #43

[QUOTE=iwound;469980]it needs a specifically designed map to maximise its potential.
will sketch out some ideas with some interesting choke points.
im feeling a churchy kind of stoney, grassy type of map.[/QUOTE]

Personaly i played a lot Q3, and one of the most popular CA map was DM6. DM6, which was also one of the best 1v1, 3v3, 4v4 map. What i’m saying is, if you have a good map layout, the game mode “doesn’t matter”.


(Kendle) #44

Me too.

Again I’ll mention Urban Terror (UrT), in which its equivalent of Execution is called Team Survivor (TS) and is now arguably its main comp mode. There are a number of reasons for this :-

  1. It can be played with any team size. Obj / SW are generally going to require 5 players. Execution can be played just as easily 4-v-4, 3-v-3, 2-v-2 etc. without any adjustments needed.

  2. It doesn’t require specific tactics as such. Whereas with Obj / SW a team would generally spend some time on a private server working out the best class mix, defensive positions etc., i.e. come up with “a plan”, in Execution it’s all about team-work, as in how you move through the map as a cohesive whole, how you support each other, cover each others backs etc. That’s stuff you learn by doing it, rather than thinking about it.

When I played TS in UrT we played several scrims a night, regardless of how many we had on, and we just played and played, no tactics, no talking about who plays what class or who goes where, just learn through doing, the purest form of team-work IMO.

Having said that, no UrT player is going to be interested in XT to begin with, way, way, way too slow. :smiley:


(S0und_) #45

Imo one game mode would work well with Xt, and that’s Headquarters / King of the hill The only thing i actually love about COD, too bad it’s not that popular.


(stealth6) #46

I don’t really like it, it’s just TDM with 1 life. If I want to play TDM I’ll go to a TDM server. If I want to play with 1 life I’ll go play CS :tongue:
(Obviously this is just my opinion and is thus meaningless, feel free to ignore it)

I look forward to more gamemodes in the future.


(tokamak) #47

‘TDM with one life’ , or Team Survival is an entirely different game than TDM.


(attack) #48

[QUOTE=Kendle;470030]Me too.

Again I’ll mention Urban Terror (UrT), in which its equivalent of Execution is called Team Survivor (TS) and is now arguably its main comp mode. There are a number of reasons for this :-

  1. It can be played with any team size. Obj / SW are generally going to require 5 players. Execution can be played just as easily 4-v-4, 3-v-3, 2-v-2 etc. without any adjustments needed.

  2. It doesn’t require specific tactics as such. Whereas with Obj / SW a team would generally spend some time on a private server working out the best class mix, defensive positions etc., i.e. come up with “a plan”, in Execution it’s all about team-work, as in how you move through the map as a cohesive whole, how you support each other, cover each others backs etc. That’s stuff you learn by doing it, rather than thinking about it.

When I played TS in UrT we played several scrims a night, regardless of how many we had on, and we just played and played, no tactics, no talking about who plays what class or who goes where, just learn through doing, the purest form of team-work IMO.

Having said that, no UrT player is going to be interested in XT to begin with, way, way, way too slow. :D[/QUOTE]

sounds like puplic.
to play a scrim without tactics is pointless.


(Kendle) #49

[QUOTE=attack;470070]sounds like puplic.
to play a scrim without tactics is pointless.[/QUOTE]

Which is why 2 UrT gaming sites (one of then Clanbase) run 4 seasons of TS every year and 100’s of teams sign up for them. :slight_smile:

(I should just mention, you do need a play-caller, someone to decide where to go and when, it’s not as free-for-all as it sounds)


(tokamak) #50

What I would immediately change to this game mode is to make gibbing impossible and give all classes a revive ability (but not instant like the medic, more like a slow technician revive).

What this does is that it turns downed players into mini-objective points on the map. A place where a lot of players are down becomes a hotly contested area to fight over

Teamwork becomes more important and players will fight harder in order to preserve their entire team.

It will make execution much more tactical in nature than a simple team survival.


(RasteRayzeR) #51

downloading update, coming as soon as it’s done


(DarkangelUK) #52

[QUOTE=tokamak;470081]What I would immediately change to this game mode is to make gibbing impossible and give all classes a revive ability (but not instant like the medic, more like a slow technician revive).

What this does is that it turns downed players into mini-objective points on the map. A place where a lot of players are down becomes a hotly contested area to fight over

Teamwork becomes more important and players will fight harder in order to preserve their entire team.

It will make execution much more tactical in nature than a simple team survival.[/QUOTE]

I prefer the faster pace of the rounds with the gib function in place, I can see rounds being drawn out and becoming tedious without gibbing. It’s the quick succession that’s drawn me towards this mode, which is a stark contrast to the long drawn objective mode.


(Seanza) #53

Love this mode when playing with mates. It’s just total jokes and not to be taken seriously at all.

Annoyances:
Being able to be revived
Self-reviving medics reviving themselves
Turrets being allowed
Health/Ammo stations being allowed
Heartbeat sensors being allowed
Being able to see where the opponents are when you’re dead (wallhack :D)
Whitechaple attackers have an amazing advantage.
Same spawn locations, rotate the spawns each round.


(Seanza) #54

[QUOTE=tokamak;470081]Teamwork becomes more important and players will fight harder in order to preserve their entire team.

It will make execution much more tactical in nature than a simple team survival.[/QUOTE]

I view Execution very much as a self-survival game mode, not a team game.


(ailmanki) #55

[QUOTE=tokamak;470081]What I would immediately change to this game mode is to make gibbing impossible and give all classes a revive ability (but not instant like the medic, more like a slow technician revive).

What this does is that it turns downed players into mini-objective points on the map. A place where a lot of players are down becomes a hotly contested area to fight over

Teamwork becomes more important and players will fight harder in order to preserve their entire team.

It will make execution much more tactical in nature than a simple team survival.[/QUOTE]

Freezetag?


(iwound) #56

i whipped this up for this mode. needs a bit of flesh on the bones.
its a churchy, catherdrally, monastary kinda of building with gardens unto the rear.
couple of bomb sites.



(chrawr) #57

Just leave it to k1ruaa to TK the whole attacking team and you’re fine!


(k1ruaa) #58

Haha always here to help!


(Protekt1) #59

[QUOTE=Seanza;470085]Love this mode when playing with mates. It’s just total jokes and not to be taken seriously at all.

Annoyances:
Being able to be revived
Self-reviving medics reviving themselves
Turrets being allowed
Health/Ammo stations being allowed
Heartbeat sensors being allowed
Being able to see where the opponents are when you’re dead (wallhack :D)
Whitechaple attackers have an amazing advantage.
Same spawn locations, rotate the spawns each round.[/QUOTE]

I don’t see a problem with being able to revive. Was a staple in RTCW’s version of this mode.

Self revive medics are pretty gimped having 2 secondaries instead of a primary and secondary.

Well I never liked turrets in fps so I won’t argue much against that, except I don’t see a problem with allowing them in this mode if it is allowed in any mode.

I don’t see the problem with health and ammo stations, they are limited in use compared to throwing the packs.

HBS could be tweaked I think. Probably should be tweaked over all.

The spectator wallhack is a good thing imo but dead people shouldn’t be able to talk to alive people. The spectator thing helps spot people cheating.

I definitely agree with spawn rotation every round.


(attack) #60

[QUOTE=Protekt1;470141]

The spectator wallhack is a good thing imo but dead people shouldn’t be able to talk to alive people. [/QUOTE]
TS ,Skybe?