Evie-The Heavy. (armour based merc, name is subject to change)


(fluorescentUrchin) #1

Evie, the heavy

Profile

Name: Evelynn “Evie” Chambers
DOB: 07/05/1985
Role: assault, spearhead
Motto: " You’re gonna need more magazines mate!"
Evie is an assault merc with two abilities. She is well rounded and would be best suited for close to medium range combat.
A former royal engineer for the British army, Evie developed a lightwieght armour suit which could be worn on top of regular clothing to allow a soldier to absorb more ballistic punishment and to act as an alternative to the bulkier bomb disposal suits utilised by personnel when disarming IEDs. Though her breakthrough came too late, as when she finally perfected the armour to a point when it was ready for field testing the British army was pulling out of Afghanistan. However, when the dirty bomb hit London, she saw it as the perfect opportunity to use her only prototype suit to earn a significantly higher amount of cash than what she was earning slogging it out in the royal engineers.

Abilities

  1. The BaE (I am so sorry) suit: an acronym for Ballistics and Explosives. The BaE gives significant protection from both.
    When active:
    Reduces all incoming bullet and melee damage by 20% (not sure if 25% would be too much); Sparks’ revive gun is not affected by this, nor are defibs
    Reduces all incoming explosive damage by 30% (not sure if 35% was too much); stoker’s Molotov is not affected by this, nor is Kira’s orbital laser.
    when activated the ability lasts for 30 seconds before the suit folds up again and has a cool down of 1 minute and 30 seconds which begins from when the ability is first activated.
    Enemies are given a visual cue for when the ability is active as her player model shows significantly more armour and her visor flips down.

  2. Ammo pack ( the same as sky hammer’s and Arty’s, this is copied from the wiki) These can be dropped on the floor or thrown directly at team-mates. Picking up an ammo pack instantly refills your reserve ammo to full.

Stats

Health: 120
Movement speed: 410

Weapons

Primary:
M4-A1
Timik-47
either one of the burst-fire rifles or a new weapon that would look like the British army SA-80. I won’t post that here as I don’t know what it’s stats would be, but don’t you think that a game based in London should feature the British Army’s own rifle? (plus they look really sick)

Secondary:
M9
DE-50
Caulden

Melee:
Cricket bat
Beckhill combat knife
kukri

Aesthetic Ideas

Evie would wear jacket, trousers and similar to that worm by British personnel in green, multi cam as default. The sleeves of the jacket would be rolled up. Her build would be similar to that of Nader. She would wear a substantial, metal ballistic/breastplate vest over this which is connected to a similar plate on her back by multicam straps. On her arms and legs would be curved lines of metal jutting out. These slide down to cover her thighs, shins and shoulder to elbow area with almost samurai style plate. All of the pieces of armour are connected to a small battery backpack with large hazard striped wires. Her belt has STANAG magazines all the way round until the stomach where she has a large pouch with bullets held on the front and a grenade held on her left hand side. Finally, she wears a Russian-style heavy helmet with the visor flipped up until the BaE armour is activated (the animation has her flipping it down). I am not sure what her features would be like, though I think it would be cool if she had a nasty scar on her jaw and had red (or ginger) hair. Her accent would be UK northern. Her boots would be covered also by the metal plates on the toe and ankle
Tell me if you think anything would be unbalanced or if I have missed something


(DexterGrif) #2

Wow.
This is great!


(fluorescentUrchin) #3

Thank you! I was wondering, do nexon and splash damage actually look at this or is it just used for fan stuff as either one is cool


(Pinchiiy48) #4

its a bit late but they dont really look at this stuff. but i like ur idea


(Naonna) #5

The idea of an armor merc is nice, but didn’t phantom already do that? the only difference is that he doesn’t keep his armor after attacking.

People hated the armor portion for quite a while before they just gave up trying to argue against it. - Being able to shoot while gaining a temporary over heal between firefights could be seen as very frustrating: even if the armor doesn’t restore base health.


(fluorescentUrchin) #6

[quote=“Naonna;175410”]The idea of an armor merc is nice, but didn’t phantom already do that? the only difference is that he doesn’t keep his armor after attacking.

People hated the armor portion for quite a while before they just gave up trying to argue against it. - Being able to shoot while gaining a temporary over heal between firefights could be seen as very frustrating: even if the armor doesn’t restore base health.[/quote]

@Naonna I see where you are coming form. You could say that while her armour is up she cannot receive any healing from packs or passive regen. and that she only gains 25% of the regen already given by aura’s healing station, as that would fit in with the explanation of how her station works. feel free to tell me how you think it could be balanced.
Furthermore it doesn’t straight up stop incoming damage like Phantom, it just reduces damage.


(TheGreatHoundini) #7

So… I figured she’d be wearing something that looked a bit like a DARPA project… :slight_smile:


(Naonna) #8

is 30 percent of x amount of HP more or less than the total damage phantom’s armor blocks when combined with his health? (before any offensive action is taken) - I’m too tired to balance numbers at 12:30 in the morning.


(Cuck) #9

[quote=“TheGreatHoundini;176244”]So… I figured she’d be wearing something that looked a bit like a DARPA project… :slight_smile:

less mech look
more ww1 bulletproof suit please

(that armor look sikk af tho)

i dont want flashbang, i dont want frag grenade
i want a cow that can take bullets and give bullets
fug rhino and his bb gun this is the future

a tuff women wearing badass futuristic armor
goddamn they should make this merc.

i think she would be suited to wear machinegun rather than assault rifle since the suit has exoskeleton


(Naonna) #10

I’m too drained to explain everything I see wrong with this. I’m tagging out to someone else. @TheRyderShotgun ?


(TheGreatHoundini) #11

@buffMonorail: Actually, I started by looking at Space Marine Armor from the likes of Warhammer 40k and Starcraft. But the problem was that in the OP, Evie is supposed to have a build similar to Nader. Of course that could refer to the body (and would only really be a factor visually if the armor was open), but definitely if the armor was so thick and massive, Evie would look much larger than Nader whether the armor was open or closed (which kind of defeats the purpose of making her “built like Nader”.

The other problem is that if the armor was thick, with the Armor Open config, Evie would look a lot like a walking Armored Clover, or she’d have a “turtle shell” that would be larger than Thunder’s own backpack - which again would not serve.

The design language I settled into is closer to Edge of Tomorrow, and the real life DARPA Power Armor projects, and with just a small hint of sci-fi/anime armor in there somewhere although I tried to look at the EV itself for design cues.

Since the armor’s main point is “20% damage Reduction” I figured it visually had to look a bit sparse… and not, in fact, like thick Space Marine armor.

That said… it’s open to interpretation. The main reason I did this was the challenge of the “Nader Profile” and the idea it could still look somewhat protective (but not Thunder-like) when closed.


(TheGreatHoundini) #12

The other thing to consider btw is all the infantry gear described by the OP but which I just didn’t sketch in… like the STANAG magazines, although I did draw the sidearm with a holster cord - so Evie can’t drop the sidearm… which can be a problem to pick-up if you’re wearing this DARPA thingee.

To allow her to carry a lot of gear and effectively allow her to take stuff on and off with armor open or closed… I felt all those gaps were necessary.


(HunterAssassin5) #13

@Naonna why me?

okayyy…what do we have here…

i dont want flashbang, i dont want frag grenade

does this mean “frags and flashes do not affect this guy” or “this guy doesnt have flashes and/or frags”? because either one is pretty stupid

i want a cow that can take bullets and give bullets

…cow? and by “give bullets” do you mean as a fire support, which would be bad, or an assault, which is basically rhino?
also we already have a tank in the form of rhino(and maybe a second in the form of phantie), i really dont think its a good idea to make more tankers.

fug rhino and his bb gun this is the future

that sounds like youre trying to make a merc that effectively replaces rhino, and thus will be completely ignored. balance is taken pretty seriously and no merc is a direct upgrade from another merc stat-wise.

a tuff women wearing badass futuristic armor
goddamn they should make this merc.

why should they? because its a woman wearing an exo-suit? if that’s the only reason then, no, they should not make that merc.

i think she would be suited to wear machinegun rather than assault rifle since the suit has exoskeleton

now you’re not even thinking about things like balance, youre just going all “yeah, that would be soooo cool”, which is a big red flag of a bad idea.


(TheGreatHoundini) #14

@TheRyderShotgun: The guy you are responding to did not design the suggested Merc…


(HunterAssassin5) #15

im rather aware of that, i can scroll and read, you understand. i have mastered the art of doing so.


(TheGreatHoundini) #16

Woof! Woof!


(Naonna) #17

After a certain point, it’s more kind to just put down a family pet.


(fluorescentUrchin) #18

And I just came back, this thread blew up XD
@TheGreatHoundini first ty for the art, second I love 40k too
@Naonna

Not sure what you are trying to say here, could you be a little clearer please


(fluorescentUrchin) #19

@TheRyderShotgun
in response to your post

[quote=“TheRyderShotgun;177088”]@Naonna why me?

okayyy…what do we have here…

i dont want flashbang, i dont want frag grenade

does this mean “frags and flashes do not affect this guy” or “this guy doesnt have flashes and/or frags”? because either one is pretty stupid

i want a cow that can take bullets and give bullets

…cow? and by “give bullets” do you mean as a fire support, which would be bad, or an assault, which is basically rhino?
also we already have a tank in the form of rhino(and maybe a second in the form of phantie), i really dont think its a good idea to make more tankers.

fug rhino and his bb gun this is the future

that sounds like youre trying to make a merc that effectively replaces rhino, and thus will be completely ignored. balance is taken pretty seriously and no merc is a direct upgrade from another merc stat-wise.

a tuff women wearing badass futuristic armor
goddamn they should make this merc.

why should they? because its a woman wearing an exo-suit? if that’s the only reason then, no, they should not make that merc.

i think she would be suited to wear machinegun rather than assault rifle since the suit has exoskeleton

now you’re not even thinking about things like balance, youre just going all “yeah, that would be soooo cool”, which is a big red flag of a bad idea.[/quote]

1.Flash bangs and frags do affect her as do many other things, just explosives do less damage when her armour is in effect (if you read the original it explains it) if they didn’t have any effect that would be unbalanced, power fantasy and silly
Her armour only last for a certain amount of time while active ( as I mentioned) however, I am not sure what the correct duration and cool down would be quite yet.

  1. I see what you mean by “no more tanks” I just thought a slightly more durable fire support with a more passive, defence ability would be nice. It is’nt health based and has a duration etc so when her armour isn’t active she would be as squishy as a skyhammer

  2. I do not seek to replace rhino, he fills his own niche. This was literally me mind vomiting and taking an honest attempt to balance it (suggestions greatly appreciated)

  3. It is not an exo suit, think of the BaE as an enhanced bomb disposal or ballistic vest. In fact while it is active it could cause a movement speed penalty and prevent wall running to reflect is unwieldy and un-perfected nature. no increased strength or agility, just enough to reduce the weight of the armour plates slightly.

5.I agree completely, she is an infantry woman that can take a few hits, the machine gun would replace Rhino and not fill the role I want her too (short to mid range engagements like most fire supports)
The suit isn’t like the silly ones from CoD or a Terminator suit from 40k, it doesn’t have recoil dampeners or jump jets or anything that OP. I just envisioned an advanced bomb disposal suit, not inspector gadget.

Thanks for the response, I would love to hear more input. As nice as it is to recieve praise, the suggestions the guy you were quoting gave would probably break the game. Thank you for responding honestly.


(fluorescentUrchin) #20

@TheGreatHoundini prehaps more like a Karskin?
http://vignette4.wikia.nocookie.net/warhammer40k/images/e/ed/Cadian_NCO.jpg/revision/latest?cb=20110804081732