[quote=“bumbertyr;57510”][quote=“avidCow;57508”][quote=“triteTongs;57503”]It’s exactly what I figured.
Melee turn limit needed to be removed for low damage weapons, and tweaked for high damage weapons. They did that and now the melee feels a lot better.
Now they just have to adjust the cloak cool down by 2 seconds. His cloak is not very special since you can still see him. Reducing it will make it more combat effective (in all his play styles).
He’s still pretty easy to take out when you see him running at you, so it’s not like the cool down will break him. It’ll just let him score more instead of hiding in a corner waiting for his cloak to recharge. [/quote]
I’d prefer they just go back to how it was and make him harder to see. He is supposed to be stealthy recon guy after all. The damage gate is gone and he has fewer health points. Give him a break, SD.[/quote]
the problem is they decided to nerf the hell out of him before red eye was released.[/quote]
Without going too far off topic, I would say that this trend of balancing while the game is technically incomplete is problematic for every character.