[quote=“Anaconda;53240”][quote=“Amerika;53232”]That’s exactly what the PTR is going to be used for. Let people try out changes. They don’t always know the exact reactions people will have from the various groups. So they are going to set it up where we can all play the game and give our feedback before a change is implemented.
So give it time. The game is still tagged as beta and despite what some claim that is very relevant here. They are still trying to figure out the best ways to implement features, get feedback and make changes.[/quote]
Nonsense. They go by what the majority wants because it is there customers. The majority wants Phantom to be completely useless and want the melee to be totally nerfed. So that’s how its gonna stay.
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Developers do react when there is a very visible outcry from the player base. Or many do (and some famously do not). But their job is to actually identify the issue and fix it in regards to the way THEY want their game to play. Which might not actually match up with how you want the game to play. They do not have a poll going on each and every change and balance it based on the popular results and then make changes based on that poll. You might think that based on your perspective in regards to certain topics but that’s purely coincidental.
Sometimes changes are made and they aren’t apparent until a lot of people have tried it out. I don’t personally see the melee swing change to be more than a minor nuisance. This mostly has to do with me rarely ever using the secondary melee button (which is what the Quick Melee bind uses) and the fact that I already have pretty low sensitivity. I am bothered by it incredibly less than somebody else using the Quick Melee bind constantly and higher sensitivity. My point is that changes might not be apparent to a small group of people, like the dev team at SD, where it’s more apparent after a lot of other people try out the change. That’s why we are getting a PTR.
Also, there is a difference between making a merc “completely useless” and making a certain play style much less viable than it previously was while retaining other play styles.