Everybody read this.


(avidCow) #61

Release Xin Zhao was the most OP thing to ever exist in that game.

There’s no problem with big changes happening in a beta. That’s not what the post was about. The post was about letting the wrong people make those decisions.[/quote]

Splash Damage are making the decisions. What did you think was going on other than SD considering feedback?


(Ghosthree3) #62

Of course SD is making the final decisions, but they’re allowing their decisions to be influenced by the wrong people. Is what the post is trying to say.


(Haplo) #63

And I’m saying you don’t get to decide who the “right people” are. But I suspect they are also listening to competitive players. There will be another patch… and another patch… and another patch, you sending the trend? Keep calm. Dry your tears. The sky is not falling.


(Ghosthree3) #64

I’m not getting to decide who the right people are, if I was I’d tell the devs to only listen to the top 3 teams in the scene. So your point is sort of invalid.


(watsyurdeal) #65

Christ folks

All they’re trying to say is that Splash Damage should listen to feedback from people who are educated about the game. Whether it’s the people who’ve been around since the first beta or alpha, the folks playing comp, or the folks who play on pubs and are constantly looking for people at their level to give them a good challenge, or tryhards as we’re called.

I mean, do you really think someone with 50 hours or less, or someone who literally plays only Sniper or one merc all the time, and doesn’t branch out from their comfort zone at all is going to have a valid opinion on the game and where it should go?

People who really dedicate their time to playing, discussing, and promoting the game, really do have a better understanding than what most others will here. Sorry to say it but if you don’t have the time to really play the game and get better at it, or time to write real constructive discussions or guides about it. Then why should Splash listen to you? You clearly don’t care enough…so why should they?

Phantom is just the perfect example, who should Splash Damage listen to?

  1. People who are only killed by Phantom and never play him
  2. People who play nothing but Phantom and never deal with him
  3. People who’ve fought against Phantom with other Mercs, and have used Phantom to get a feel of what he’s like

You better believe 3 is the best option, because it’s not one sided or biased, it’s a balanced view of the merc.


(Amerika) #66

This is an age old question. How do you balance your game? Do you cater to a bigger casual crowd or do you go after the more niche people who takes the game and it’s mechanics incredibly seriously? And, with that question, it’s way more black and white than even that as there are definitely factions and crossovers within both of those camps.

If you want a game that will appease everyone you’ll never have it. However, you can try. Sometimes this leads to great successes and sometimes it leads to less success. You guys really should keep this in mind when having this discussion.

You also need to keep in mind that there is a difference between “overpowered” and "cheap. Something can still be cheap without being overpowered in a game result sense. And something can be overpowered without it appearing cheap in a game result sense. Those situations are VERY difficult to attempt to balance as no matter what you do will touch a nerve with one faction of players or another.

The best thing you can do is attempt to make your voice heard by being intelligent and reasonable. You might feel like typing in all caps and insulting everyone who might disagree with you but that’s the fastest way to be ignored.


(Haplo) #67

@deal

And how exactly would you implement that on these forums? Half of the people on here have RNG names and there’s absolutely no indication of play time. Also, aside from obvious bugs many of the things being complained about are highly subjective.

They HAVE to cater to the community as a whole aka the majority . They made this game F2P but they need to make money. That way they can pay their programmers to fix every little gripe that comes up.

Without the ability to run a dedicated server with a mod (i.e. OSP, Shrub, EtPro, etc.)you’re just not going to make all of the people happy all of the time. While it sucks, from a financial perspective, you can’t please the few and spite the many. All that having been said, it’s way too early to cry out after every patch that “they’re killing the game!!1!!1!1”. It’s reached a level where it’s basically just noise.

I don’t like a lot of the changes in this last patch. Global Melee nerf, smg nerf etc. but you know what? It hasn’t really changed my game much and they did fix a lot of good stuff, Sparx et al.

Another patch will come. It’ll make some stuff better and break some other shit. C’est la vie. Is this the first multiplayer FPS you’ve played?


(RuleofBooKz) #68

the thing is the argument should not be framed as “pro’s want this VS noobs want that” as if both “camps” just somehow speak with one unified voice

its not like all the noobs formed a union and so the pro’s formed a different union and now they are lobbing to get their individual agenda passed into law

many pro players love the changes and we asking for them. Many noobs dont like the changes.


(watsyurdeal) #69

I can tell someone really knows their shit with how they post.

Amerika is one example, when I read his stuff I can tell he puts real thought rather than pure emotion into his posts. He speaks for himself well and he gets his points across easily.

That said, something being cheap is purely based on player perspective. Like I could feel Snipers are cheap because they are hitting me from spot I can’t get to, and it takes one hit to kill me as opposed to 4 headshots to kill them from that range.

Counter play is what solves that problem, which is why aimpunch exists in the first place, as well as flanking routes, nades, and of course, Phantom.

Something can still be cheap but have a way to deal with whether it’s circumstantial or rock paper scissors.

But nevermind that rant, the point is people with a good opinion on things tend to express it better. I think Splash should really read those posts, because they tend to have the best information.


(Fap Fap Master) #70

That’s what I’m kinda saying, you gotta listen to the right people, doesn’t necessarily mean me (Considering my rep I’m out of the question). I can’t help but feel as if the recent nerfs were centred around people we shouldn’t have centred it around.


(Haplo) #71

Ugh.


(watsyurdeal) #72

[quote=“Haplo;53195”]@deal

And how exactly would you implement that on these forums? Half of the people on here have RNG names and there’s absolutely no indication of play time. Also, aside from obvious bugs many of the things being complained about are highly subjective.

They HAVE to cater to the community as a whole aka the majority . They made this game F2P but they need to make money. That way they can pay their programmers to fix every little gripe that comes up.

Without the ability to run a dedicated server with a mod (i.e. OSP, Shrub, EtPro, etc.)you’re just not going to make all of the people happy all of the time. While it sucks, from a financial perspective, you can’t please the few and spite the many. All that having been said, it’s way too early to cry out after every patch that “they’re killing the game!!1!!1!1”. It’s reached a level where it’s basically just noise.

I don’t like a lot of the changes in this last patch. Global Melee nerf, smg nerf etc. but you know what? It hasn’t really changed my game much and they did fix a lot of good stuff, Sparx et al.

Another patch will come. It’ll make some stuff better and break some other shit. C’est la vie. Is this the first multiplayer FPS you’ve played?[/quote]

Alright, let’s look at the Phantom changes and non Phantom specific then

Now, which ones were generally asked for, and were not.

I’ll give you a hint

This is a good example, nobody worth their salt asked for these sorts of things, but they felt the need to add it somehow. Probably because the backlash was so strong they felt they had to add everything possible to get people to calm down, but if you actually read good posts, people explained a few things.

  1. He was too tanky
  2. He didn’t have any other purpose other than killing people, which was frustrating to the victims
  3. His Katana had a large window of time to deal damage, taking less skill to use.

These things could have been solved without all the changes in bold, they excessively nerfed him.

That is what people are getting at, excessive nerfs and buffs rather than subtle tweaks. It could have been any merc, but this is most recent one and therefore the best proof of argument.

Splash should really take their time with certain things, give people time to adapt and come up with solutions rather than solve the problems by nerfing something.

And no, this is not my first shooter


(Anaconda) #73

If anything, they should go ahead and nerf all “one hit kill” weapons, like the Shotgun. Whats the difference between being stabbed in the face with a Katana or shot with a shotgun? Why is Shotgun “okay to kill in one hit” but a Katana is not?


(watsyurdeal) #74

Inconsistency, that’s why

People weren’t killed as often by the shotgun for some time during the Phantom patch, but now Phantom is changed and…low and behold.


(Amerika) #75

That’s exactly what the PTR is going to be used for. Let people try out changes. They don’t always know the exact reactions people will have from the various groups. So they are going to set it up where we can all play the game and give our feedback before a change is implemented.

So give it time. The game is still tagged as beta and despite what some claim that is very relevant here. They are still trying to figure out the best ways to implement features, get feedback and make changes.


(Anaconda) #76

[quote=“Amerika;53232”]That’s exactly what the PTR is going to be used for. Let people try out changes. They don’t always know the exact reactions people will have from the various groups. So they are going to set it up where we can all play the game and give our feedback before a change is implemented.

So give it time. The game is still tagged as beta and despite what some claim that is very relevant here. They are still trying to figure out the best ways to implement features, get feedback and make changes.[/quote]

Nonsense. They go by what the majority wants because it is there customers. The majority wants Phantom to be completely useless and want the melee to be totally nerfed. So that’s how its gonna stay.


(Haplo) #77

He was already pretty useless for anything but pubstomping.


(Dirmagnos) #78

Pff, another one, where all wannabepro lamers are expressing their “expert” opinion about how game should be developed(without any actual knowledge of how things work).
This game is made for players, for ALL of them. Not for some small group of losers with overgrown self-esteem, who suffer from illusions of grandeour and think that they know best.


(watsyurdeal) #79

[quote=“Dirmagnos;53253”]Pff, another one, where all wannabepro lamers are expressing their “expert” opinion about how game should be developed(without any actual knowledge of how things work).
This game is made for players, for ALL of them. Not for some small group of losers with overgrown self-esteem, who suffer from illusions of grandeour and think that they know best.[/quote]

Yea those level 20 something players have no experience with the game, those level 7 folks are more valid because they don’t come on the forums and talk about the game every day.


(DMaster2) #80

How is listening to “casuals” bad? If they leave because they are unsatisfied the dev miss a lot of potential cash. That doesn’t mean you have to blindly follow them, but if they mass revolt asking for Phantom nerf then you should strongly consider a phantom nerf. Beside Phantom had to be nerfed, there was no other solution. That dude seem to me a phantom noob slasher that got pissed he couldn’t do so anymore.