Thanks for the feedback on the mode so far- any more suggestions or thoughts on it before I relay it back to the devs?
[EVENT ENDED] Prototype Showcase: Execution Weekend #2
It is very hard to earn considerable exp towards missions in the mode because of the lack of re-spawns. It would be cool of there was some sort of modifier for that because with the low EXP it makes it hard to want to play over over modes if someone is trying to build up their bank. The map the mode is on has a lot of seemingly useless platforms on the attacker side, some buildings wont ever get used unless there is some incentive for the defense to push out (which is probably always a bad idea.) A class limit would also be cool, like in the dirty cups competitive circuit. Medics are VERY powerful in this mode especially Sparks. While I played ammo never seemed to be a problem, even without any ammo giving class and not knowing where the ammo boxes were. That being said, that was not an issue for me either way. I would love to see this mode be very competitive, coming from a CSGO player. I was sad that I could not find any 5v5 servers because of my background in CSGO. Some of my suggestions are based on that game, such as maybe color the players on the mini map so you can make call outs for people based on their color rather than trying to find their name or calling out their merc name. Also for call outs, it would be cool to have call out locations on the map. Like if I am in that area on the map it will give me a name for it.
The game mode is awesome, and I love the direction you are going with it! I think the announcer call outs you guys are using are amazing, they really make the experience more satisfying. Every merc has their place on the battle field even though they may not have been designed for this game mode.
In general I like the game mode. It is different from stopwacht and objective, so it gives a nice change.
Medics are too powerfull here though. Cap it, or reduce the amount of revives or something. And I should increaxse the time, and reduce bomb time (maybe also reduce time to plant and defuse).
That said, please keep this game mode in here. I like it.
[quote=“incredibleHoneydew;32107”]In general I like the game mode. It is different from stopwacht and objective, so it gives a nice change.
Medics are too powerfull here though. Cap it, or reduce the amount of revives or something. And I should increaxse the time, and reduce bomb time (maybe also reduce time to plant and defuse).
That said, please keep this game mode in here. I like it.[/quote]
Medics are supposed to be powerful here. Target prioritization is key in this game mode.
[quote=“Ardez;32108”][quote=“incredibleHoneydew;32107”]In general I like the game mode. It is different from stopwacht and objective, so it gives a nice change.
Medics are too powerfull here though. Cap it, or reduce the amount of revives or something. And I should increaxse the time, and reduce bomb time (maybe also reduce time to plant and defuse).
That said, please keep this game mode in here. I like it.[/quote]
Medics are supposed to be powerful here. Target prioritization is key in this game mode. [/quote]
It is very hard to prioritize Sparks, while her health packs are tiny, her revive game is strong. I can basically sit back and revive everyone before they get gibbed. If we have say a sawbones/aura + sparks we are pretty much unstoppable.
[quote=“sonicCushion;32148”][quote=“Ardez;32108”][quote=“incredibleHoneydew;32107”]In general I like the game mode. It is different from stopwacht and objective, so it gives a nice change.
Medics are too powerfull here though. Cap it, or reduce the amount of revives or something. And I should increaxse the time, and reduce bomb time (maybe also reduce time to plant and defuse).
That said, please keep this game mode in here. I like it.[/quote]
Medics are supposed to be powerful here. Target prioritization is key in this game mode. [/quote]
It is very hard to prioritize Sparks, while her health packs are tiny, her revive game is strong. I can basically sit back and revive everyone before they get gibbed. If we have say a sawbones/aura + sparks we are pretty much unstoppable. [/quote]
Well think about it like this. Every team has the potential to run the same loadout as another. The best part about Execution is you can try and outthink your opponents routes/merc choices. After the first round you should have a good idea of what your opponent may try next time. It introduces a lot of Play -> Counterplay -> Counterplay into the game.