[quote=“Zenity;11809”][quote=“Paladin;11800”][quote=“fubar;11797”]I don’t even get the dilemma people seem to have over the no merc limit. A team of 5 fraggers isn’t going to get anything done, neither are 5 skyhammers, or anything else. While I agree fragger should be limited to 1, the other mercs are perfectly fine. Skyhammer has a freaking 1 minute cooldown on the airstrike, it’s not like it’d be a gamebreaking mechanic. We have Airstrikes and Artillery with 30 seconds cooldowns in ET, in RtCW even less, not to mention the full charge you get by killing out.
Class limitations, as of right now, is the least of our worries in terms of competitive viability. Augments and loadouts are. Spawntimes are. Map designs are. No friendly fire is. The fact that I can see your merc loadout and what classes you are by a simple press upon TAB is. The revive-/spawn shields need a major rework. There are so many things, way, way more important and in dire need of redesign as opposed to a silly merc rule for this game to be truly competitively viable.
Also I wonder, is that date a coincidence, potty? :P[/quote]
the argument here isnt if the game is competitively viable, its that there is now a tournament being run with no limitations on loadout/mercs, meaning a team could pull off really cheap strats like 4 aura’s and 1 proxy on defense in underground, or 2 skyhammers/artys with 3 aura’s on def on chapel… it would make the game less fun to play imo, and people may as well just join a 5v5 pub to get the same experience.[/quote]
Then try it. This is exactly what we need to get some clear answers as to the state of the game’s balance. If we see a tactic like that dominating the tournament, this will be extremely useful information. If it’s less fun, then so be it. There will be many more tournaments to come.
Right now the game is not designed with a class limit. If it turns out to be necessary in the end, then the game should have first class support for it implemented (which is tricky since you can switch between three mercs). But first I assume that efforts will be made to achieve the sort of balance that requires a healthy mix of mercs to succeed.[/quote]
how can balance be achieved when everyone flocks to a small set of mercs, giving no value or testing to the underused mercs?
you are putting to little regard into first impressions, and if this tournament flops you will turn away a chunk of the competitive player base.
not to mention the in game chat will be akin to a one sided pub match (rage)
while i do see the dilemma in that the game has no option to force limitations, that doesn’t mean it isn’t possible.
I think you making a huge mistake.
I’ve voiced my opinion, and based on this thread my opinion is shared and valid, so don’t be like a bad set of admins and tell us to like it or lump it.
I leave the ball in your court.
That one takes the cake really.
[/quote]

