Every time that a map in promod finishes my game crashes. The end of the log (with the error) is as follows:
FATAL ERROR: Failed read in sdDemo::Stop ( end recording )
…unloading XInput DLL
…unloading Input Method Editor DLL
mouse: Failed to remove raw input device
…unloading Raw Input DLL
------- Input Initialization -------
Initializing DirectInput8…
…calling LoadLibrary( ‘user32.dll’ ): succeeded
…initializing Raw Input
mouse: Raw Input initialized.
…calling LoadLibrary( ‘imm32.dll’ ): succeeded
…initializing Input Method Editor
…calling LoadLibrary( ‘xinput1_3.dll’ ): succeeded
…initializing XInput
…XInput controller 0 given hash = 232429
…XInput controller 1 given hash = 232566
…XInput controller 2 given hash = 232703
…XInput controller 3 given hash = 232840
…found 4 controller ports
controllers: XInput initialized.
…initializing DirectInput
…found 0 controllers
controllers: DirectInput initialized.------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
r_jitterRadial cannot be changed in multiplayer.
r_jitterRadius cannot be changed in multiplayer.
r_jitter cannot be changed in multiplayer.
WARNING: script/weapons/base.script(274): Thread ‘’: Event call on a NULL object
WARNING: script/weapons/base.script(274): Thread ‘’: Event call on a NULL objectShutdown event system
--------------- BSE Shutdown ----------------
Shutting down sound hardware
Shutting down OpenGL subsystem
…releasing DC
…destroying window
…shutting down QGL
…unloading OpenGL DLL
…unloading Windows Terminal Server API DLL
idRenderSystem::Shutdown()
Shutting down performance queries
Failed read in sdDemo::Stop ( end recording )
Any help would be useful. Thx.