well that would prolly make the game huge in size i think. Maybe just adding some different spawpoints in the maps regarding gametype (8vs8 or 5vs5 or 6vs6) would be easier do implement and develop (8vs8 = default spawnpoints; 5vs5 advanced spawnpoints). oh and ofcourse objective maps would have to have less objectives in 5vs5 gametype (removing objective via map scripts like etpro does right now in ET for example). and maybe adding some clip entities so that in 5vs5 gametype players wouldn’t be able to reach certain areas only available on 8vs8.
dunno. SD must already have the game pretty well figured out so i guess this is just a bit of pointless talk. and it’s their first major release (doom was a co-op i think and ET is standalone free and so on) so they prolly have all thought-out, organized and planned since day 1.
I guess! as i said, Socks smell funny so you never know
J