Etqw forums may be salvageable


(XVI the Great) #1

Try THIS:

I googled words from the epic Basiley quote about Russian women, and I was able to pull up a cached version of what the page was from google.

SEE?

http://74.125.47.132/search?q=cache:-XN6IxuvBvIJ:community.enemyterritory.com/forums/showthread.php%3Fp%3D485782+basiley+even+in+russia,+where+woman+are+bear-alike&cd=1&hl=en&ct=clnk&gl=us

Can you guys remember phrases and stuff and just pull up cached versions of the site?

PS I put in Basiley, even though it wouldn’t be in the phrase, so it would probably lead to the etqw site. I hope I saved all your modding material! I’ll just delete tis topic if it doesn’t work o.o

EDIT: Be sure to hit the “CACHED” button near the bottom right of the link.


(light_sh4v0r) #2

This we figured out already, but it doesn’t really search very well, so it’s hard to find the stuff you need.


(Scrupus) #3

It’s ok for finding a single page (if you hit it exactly), but try to hit on the next link or other links in the thread - and you’re out of the cache again :frowning:

Could maybe be fixed with some browser javascript magic, but a real archive or a full mirror would be so much better…


(Cankor) #4

look for XP awards demystified, 4 posts I’d like to copy into 4newbies. All I get is the link to activision.


(XVI the Great) #5

I’m starting this thread in an attempt to demystify how XP is awarded for various actions. For the most part I’m going to ignore XP awards for damage inflicted in favor of concentrating on tasks and objectives.

For simplicity I will be using GDF class names interchangeably with Strogg class names (i.e. Covert Ops = Infiltrator).

So here goes, to start this off I’m looking at XP awards for objectives.

These are the XP amounts for Primary Objectives:

Destroy Objectives are all worth 20 XP. These are the simplest in terms of XP awards to the player, whoever blows it up gets all of the XP. Where there are multiple destroy objectives on a map (i.e. North and South sewer grates on Sewer, North and South Filter on Refinery, and the two different destroy objectives on Ark, Salvage and Area 22, each is worth 20 XP, so soldiers have opportunities for up to 40 XP from primary objectives alone on many maps. Destroy XP goes to your Soldier Proficiency category.

Edit: Engineer gets 2.5 XP for disarming a charge on a Primary Objective… unsure how many '“ticks” (see below) this is and how that XP is shared.

The Flyer Drone Attack objective on Volcano is similar to a Destroy Objective except it is divided into 5 parts, each part worth 2 XP, so the total is only 10 XP not 20. This XP goes to your Covert Ops Proficiency category.

Transmit Objectives are pretty straight forward, delivering the Data Brain on Outskirts, the Data Disc on island, or any of the energy cells on quarry each gives you 10 XP. This XP goes towards your Battlesense proficiency category.

MCP Escort/Deploy objectives are each worth 20 XP. This XP goes to your Vehicle Proficiency Category. So far as I can tell, all of the XP goes to the guy who deploys the MCP, regardless of how far he drove it, if you drive it the last 10 feet and deploy it, you get all of it. Engineers can get 6-7XP for repairing a damaged MCP up to 100% health (from 25-30% damage, which is usually about where it cuts off), although this is really class based XP it’s different than repairing a turret for instance.

Construct Objectives are a little more complicated: They are all worth 40 XP, but XP is awarded to any player that works on them as follows: Bridges are divided into two sections, each section consists of 100 “ticks” (my verbiage, I don’t know what these are officially called). Each tick is worth .2 XP, so 2 sections x 100 ticks each x .2 XP/tick = 40 XP total. The EMP Generator on sewer is composed of 150 ticks, each tick is worth approx .267 XP /Tick, 150 ticks x .267 = 40 XP. The Generator on Island and all of the Mining Lasers each have 100 ticks at .4 XP/tick, again totallying 40 XP. Construct XP goes to your Engineer Proficiency category.

Hack objectives work the same way, and they too total to 40 XP each. The Sewer Controls and Slipgate hacks are each composed of 180 ticks at .22 XP/tick. The Security Controls on Volcano is composed of 150 ticks at .267 XP/tick. All of the EMP generators (Valley, Outskirts, Refinery) are composed of 100 ticks at .4 XP/tick. Hack XP goes to your Covert Ops Proficiency category.

Now, as you would expect, Engineers get XP as they build and Covert Ops as they hack, based on how many ticks they construct or hack. If you have Engineer/Covert Ops upgrade level 3 you can build/hack faster, so you’ll get more ticks built or hacked per second. So if two guys are working on an objective for the same amount of time, but one has level 3 upgrade, he’ll complete a bigger percentage and get more XP.

edit: You can complete a 100 tick objective in 80 ticks with level 3 upgrade.

Here’s an interesting thing about Construct and Hack XP, you get it as you construct or hack, and you keep it whether or not the progress re-sets. So when working on these types of objectives it’s possible to get more than the 40 XP available for each objective.

Now, I have to confirm this in multiplayer, but when you build the mining lasers, you are pretty much assured of getting an additional 40 XP of soldier XP. Why? Because when the laser destroys the target, it gives you 40 XP (actually counts as two destroy objectives) onto your Soldier XP. I’m not sure why this happens with the mining laser, but doesn’t happen with the MPC deploy missions (when, after the Shield generator is hacked, the SSM missile launches and creates a new “front door”). I believe this is a bug. edit: this bug reported fixed in ver. 1.5

Secondary Objectives work in a similar manner to primary objectives. Here’s some values:

Secondary Destroy Objectives including Wall breaches (Volcano, Salvage), grates (Valley), hatches (Sewer), gates (Sewer, Slipgate), etc. are all worth 5 XP.

edit: Engineers get 1.25 XP for disarming a charge on a secondary objective.

Secondary Construct Objectives: Guard Towers are composed of 40 ticks at .125 XP/tick; MG nests are composed of 24 ticks at .208 XP/tick; both totaling 5 XP.

Spawn Capture Objectives: 150 ticks at .0334 XP/tick = 5 XP. Goes to battlesense proficiency.
Spawn Liberate Objectives: 300 ticks at .0167 XP/tick = 5 XP Goes to battlesense proficiency.

All of these ignore additional XP you can get from the mission system, that’s a separate topic (and one which is pretty confusing).

Note: Most of my testing has been done on the single player game (it’s too hard for me to concentrate on what is happening with XP amounts when playing multiplayer). I’m aware that the ranking system is completely different when playing single player, but I believe the XP award amounts are the same (you would hope that is the case anyway, as the single player is sort of a training ground and things should be consistent to avoid confusion). If anyone spots any inconsistencies between what they see happening in multiplayer and what I’ve noted here, let me know and I’ll edit this info.

Part 2: Class Based XP
Part 3: XP from Damage
Part 4: Missions

ALL ABOVE CREDIT GOES TO CANKOR! You’re welcome buddy.

Edit: Following posts will be material posted by Cankor, sorry for the spam…


(XVI the Great) #6

More posts from Cankor on that page:…

No, you get the XP for building the laser as you build it, just like any other build objective. Then, after it is built, and it destroys the entry, you get another 40 XP towards your Soldier class, regardless of what class you are (this is like using a mounted MG, the XP for damage in that case always goes to Soldier Class no matter what class you are playng at the time).
Again, I need to confirm this happens in multiplayer, it definitely happens on single player.

One thing: could it be that a lot of those rewards are the sum of the XP you get for completing said objective plus completing the accompanying “Mission”? I thought I had noticed once that the MCP deploy reward is 10 xp fixed + 10 xp mission bonus but I might be completely wrong.

I tried to make sure they didn’t, for instance, when destroying secondary objectives (5 XP) you can get 2 extra XP for being on the mission, so you can get 7 XP for these if your charge destroys it, and 2 if someone elses charge does it but you are on the mission. I’m not sure if they changed the mission system in 1.4 or this was a quirk of single player, but those Missions only show up if you are a Soldier.

I intend to look at the Mission XP in more detail later.

Quote:
Originally Posted by Seanza
However, your spawn capturing & liberating both seem to be of the same amount of “ticks” although since 1.4, liberating a spawn is a bit longer than capturing. So my guess is they can’t be the same amount of ticks…

hmmm, I better go back and double check.

Edit: You are correct, Spawn liberate is 300 ticks at .0167 XP/ tick = 5 XP, I will correct my original post.

Quote:
Originally Posted by Rapier
Its odd you get 80 xp for constructing the laser.

I think it’s bugged, I’m going to report it as such, the second 40 XP log as two primary objectives destroyed (that’s why it’s an extra 40 XP, 20 for each one).

Quote:
Originally Posted by lecter
Well actually the person who completes the hack-objective gets the destruction objective as well. First it will say “PlayerX hacked the shieldgenerator” then the ssm launches, after it hits, the message “PlayerX destoryed the doors” (or something like that) comes up. PlayerX will then get an extra “Objectives distroyed” in the soldier stats.

Yes, you know I thought that as well (I was thinking the guy that deployed the MCP got it though), and that this was the same thing. At least as of 1.4 (and again, on single player) you don’t get any extra XP and there’s no destroy objective logged when you hack the shield generator (tested on Valley) and the SSM destroys the building. So, if it acted this way before, so far as I can tell it doesn’t anymore.



Last edited by Cankor : 02-06-2008 at 05:12 AM. Reason: Confirmed spawn liberate ticks

Originally Posted by GorkerMorker
I do know you get 5xp battlesense for returning delivery objectives.

Don’t see this happening in single player, I am seeing 1 for the docs on island, less than one for the energy cells (1/3?). Didn’t test the databrain. Interesting you get some for the energy cells, even a little. I can’t tell where it’s going, but I’m assuming it’s battlesense.

You sure you saw it give you 5? Someone please confirm and I’ll add it.



(XVI the Great) #7

PART 2

See XP Awards demystified: Part 1 Objectives for some background, here’s part 2, XP amounts for various actions by class.

For medic and field ops the amounts are from 1.4 (these are up considerably since 1.2). For the other amounts I haven’t bothered to see if they are still consistent, but change log indicates they should be.

XP goes towards the appropriate class proficiency.

For XP for damage from class specific weapons see part 3.

Medic:
Deploy a supply crate: 1 XP
Heal: .5 XP for each stroyant cell or med pack (assuming all enemy damage).
Supply crate use (by others): .5 XP for each use (every time someone takes a pack from the crate)
(both of these are way up from previous, a good thing in my book)
Revive: 1.8 XP
Full revive (level 4 upgrade) counts as a Revive (1.8 XP) plus 1 Heal (.5 XP) for total of 2.3
Spawnhost use: 1.8 XP
Destroy spawnhost .125 XP (this sucks!)

Field Ops:
Deploy Field Gun: 1 XP
Ammo pack use: .5 XP
Looks like you get nada for shields. (see post listed below under hacking for an idea)

Covert Ops:
Deploy Radar: 1 XP
Disguised Backstab: 1 XP (this is in addition to the XP for the damage, so while you don’t get XP for taking a disguise, you have the opportunity to earn additional XP while disguised)
Radar Spotting .1XP each ( I’m not sure if this is based on each unique person spotted per spawn, so you can spot the same guy multiple times, or if it’s just a timing thing). However it works, it appears unchanged from previous. If so this one needs to be bumped in my opinion. See class based XP awards: for some ideas on how radar spotting XP might be improved.
EMP Vehicle: .25 XP
EMP Deployable: .3125 XP (edit) + .25 XP for something called ‘damage half’, I guess this is putting it into a mode where if you hack an emp’d deployable you damage it to 1/2 health, but why this XP doesn’t get recorded when you do the hack instead of the EMPing seems a little weird to me
EMP mine: .1 XP each (how do you like that? )
Hack Big (?) deployable: 2 XP

Engineer:
Deploy a turret: 1 XP
Repair: edit: .00125/pt repaired. or 1 XP/800 damage repaired.
edit: 9/12 Ecxept for MCP which is more like an objective, when damaged to around 75% the thing has around 80-90 points and you get .075XP/point, meaning you will get 6-7XP for repairing it back to 100%
Shoot down hammer/DMK round with anti-missle: 3 XP
Shoot down rail howitzer or artillery: .3 XP each
Shoot down plasma mortars or rockets: .5 XP each
Note: because there are 10 artillery rounds and 6 rockets in a barrage, these all add up to the same amount: 3 XP if you intercept the entire barrage.
Disarm a mine: .125 XP (Disarm 8 mines and you got yourself a whole point )

Soldiers
Aside from heavy weapons damage (part 3): you gotta blow stuff up (see part 1 objectives and part 4 missions).

Miscellaneous replies:

Originally Posted by porktoss
Edit: A suggestion: You might want to add a little more “how to” for Soldiers and Field Ops. Damage caused is how you get the XP and players don’t have nearly as much health as vehicles and deployables, of course =)

I’m going to do part 3 on XP from damage and repairing. Might or might not include damage from deployables in this, but I’ll probably include damage to deployables.

Note: I updated a couple of things in the post, deploying a supply crate gets you 1 XP, and a full revive counts as a combined revive plus a heal.

__

I regularly gain Oppressor ranks the very instant I put down a shield. Not saying it couldn’t be coincidence (Mortar deployed at the same time or something) but it’s happened well over 10 times in ~10-20hrs of playing Oppressor.

Quote:
Originally Posted by MrBrett
I thought that too for a while but that would be horribly abusable. If it is the case then maybe the number of absorbed projectiles rather than the damage. More likely is a combination of both. The assumption of the OP that you don’t earn XP at all with shields is highly unlikely.

Agreed that it should give you something, this doesn’t mean that it does. You should also get XP for delivering an energy cell. Again, so far as I can tell you don’t get anything, including for damage dealt to it. Just reporting what I’m seeing.

edit: I meant to say the Oppressor doesn’t get anything for damage dealt to it. As far as that goes, it seems to be treated like a deployable or vehicle for damage to it (see part 3). In other words, you get XP for shooting a shield, but none for deploying it (unless I’m missing something, which of course is possible).

Quote:
Originally Posted by [TFA]Violator
I’m not convinced about the supply crate thing as I’ve only got 2xp from 288 uses? (A good deal of these since 1.4)

Consider this, on the official site it shows you have 206 OF 2,000 XP EARNED WITH GDF SUPPLY DROPS under achievements (which is actually more than your med pack uses), this leads me to believe the amount shown under classes is bugged. Certainly there’s something wrong somewhere, you get 1 XP just for dropping the thing onto the ground.

Quote:
Originally Posted by b0rsuk
What about flyer drone/3rd eye camera xp ? Does the camera give xp for detecting players, in a way similar to radar ? What’s the damage/xp ratio for 3rd eye camera ? How much damage does it deal ?

How much xp does field op get for dealing damage with fire support ? I know it can be a lot if you hit two or three deployables. If you’re lucky, you can get your first reward after first airstrike (should be easier with Hammer)

I also suspect that silenced weapons (pistols) give covert xp - they’re needed for an award, after all.

Interesting question on the camera, yes looks like you get spotting XP for it, and damage from it goes to Covert Ops XP. Looks to me like silenced pistol XP goes to light weapons.

As far as damage, I don’t trust testing this on the single player game, I get some weird results, but yeah I’ll try and figure all of this out. I need to try and set up my own LAN server or something and test it on a multi-player game. I don’t trust the damage amounts to bots either, seems like maybe they could be different based on skill level. Anyway, still playing with this part.

edit: damage is now detailed in part 3. Repair XP added to class XP in original post.


Originally Posted by Sniper47
Another situation,if I drive Husky and get of from the vehicle at full speed–if the Husky runs someone,how is this counted?

My last Q.:Same situation,but I drive an Armadillo,and I have a passanger,but driver(me) gets off and it kills enemy.

man, the questions!

OK, jump off a vehicle, then the vehicle runs down a guy, you don’t get any XP for the kill.

Not sure what happens when their’s a passenger in it and no driver, in fact, not sure how XP is shared on vehicle kills between the driver and the gunner. If you look on the stats site, you will see a value for weapons_xp and weapons_kills under Husky even though a Husky has no weapons, yet values get recorded here which must be the roadkills. So how these are sorted between driver and passenger I’m not sure (would be logical that the driver gets the roadkills under his vehicle:weapons_xp and the gunner the same for anyone he shots).

edit: OK, just saw Verticae’s reply on same question, sounds like it works the same in both cases.

__

Well, I read somewhere XP is deduced only upon teamkill which was complained. But I guess it was also Qw4newbies site. i’m not sure these things are actual there…

Tried it with bots and you don’t get any XP deducted for teamkills, but bots never complain


Thanks for your posts explaining how XP works.

I didn’t see anything on how “XP earned with EXPLOSIVE CHARGES” works.

I see that much XP is earned by blowing up a deployable at 1XP/533 damage. I presume this counts toward the award.

What about vehicles? Do you get the same whether or not the vehicle has been used (1XP/533 Damage)? Can you get extra XP by spotting it and selecting it as a mission?

Seems like a tedious award - you have to blow up 2000 deployables/vehicles. Is there a better way?

dG

Yeah, the explosive charges medal only counts for destroying things other than objectives. But it’s not 2,000 deployables, 2,000 XP would be 1,066,000 damage, that’s about 267 defensive turrets or 355 artillery pieces. If you are going for that award defensive turrets are the way to get their fastest.

You don’t get any XP for destroying a vehicle which has never been used (this is to keep you from XP farming by hanging out outside destroying vehicles as they respawn while all of your team mates are inside fighting the good fight).

I don’t think you get anything extra for destroying a vehicle which has been spotted but I’m not positive. Same thing for deployables, but if you do the amount should show up in the mission menu.


in this thread claims it doesn’t apply to people but a followup points out that this because you only get 1 XP per 1000 points of damage and a person is only worth ~100 or 1/10 of an XP. Is the 1XP per 1000 points of damage accurate? Hard to tell in the forums…

Quote:
Heavy Weapons: (Rocket Launcher; GPMG (including mounted versions); HE Charge) XP goes to Soldier Class
vs. Infantry: 1 XP/133.3 damage
vs. Vehicles & Deployables: 1 XP/533.3 damage

Granted, I didn’t test the HE vs infantry but in other respects it acts just like a heavy weapon so I would expect it too here as well. Note that you get 4x more XP per point of infantry damage than you do per point of vehicle/deployable damage, but since a (large) deployable has 40 times more damage points you’d have to kill 10 (full health 100 point) infantry (10 x 100 / 133 = 7.5 to equal one (full health large) deployable (1 x 4000 / 533 = 7.5.

And yeah, you get 7.5 XP for blowing up a large deployable (4,000 health) and 5.63 for blowing up a small one (3,000 health), at least you did when I ran the tests which I think was post 1.4 patch. And, of course, you get less XP if the deployable (or vehicle, or even infantry) is damaged since the XP is based on how much damage you do, just like you get less XP for killing a guy with only 5 health left.

As far as the XP going to badges, that was a lot harder to test and the whole thing is pretty buggy. Go through the XML data some time and you’ll see what I mean. I wrote an XSLT transformation which cleaned up the data and re-organized it, but there’s a bunch of stuff missing that you can’t do anything about. They have stats for combined weapons (like the SMG/Silenced SMG), near as i could figure out this is what is in each:

knife_combined = knife + spikes
pistol_combined = pistol + pistol_silenced + pistol_akimbo + pistol_akimbo_silenced + blaster
grenade_combined = grenade_frag + grenade_shrap + grenade_emp + grenade_scrambler + cannister kills? (math was off slightly on that one but I’m pretty sure this it was from cannisters)
machinepistol_combined = machinepistol + machinepistol silenced
assaultrifle_combined = assaultrifle + assaultrifle_scoped
lacerator_combined = lacerator + lacerator_scoped

You can see that these are being used in the badges since that’s pretty much the only reason they would add them up this way.


Again, all the above jibber-jabber goes to Cankor. and @ cankor, there was only 2 pages of the forum listed, i.e. no third page, no part 3/4.


(XVI the Great) #8

World anyone else like me to attempt to recover something (I hope this is the right stuff Cankor)


(ED209) #9

Ahh I remember that miining laser bug… you get the Aggressor XP instead on constuctor class while building


(XVI the Great) #10

I don’t believe it’s a bug. You did ->DESTROY<- something.


(Cankor) #11

I guess you really are Great, lol.

Thanks, very nice. There were four separate threads, you got 2/4, so that’s pretty cool! I had summarized all the follow up posts into the first thread so wherever I note I had something wrong it got fixed in the first post, so those are the only ones which I was looking for.

FYI, the mining laser bug was fixed (I think in 1.4). Back then who ever built it got the XP for building the thing, then as soon as the laser blew up the doors or whatever whoever built it got an additional 20soldier XP on top for blowing up the door.


(ED209) #12

I miss the shotgun one shot kill


(DrFunkenstein) #13

I tried to search for some things with Google and the waybackmachine (www.archive.org) but with limited success.

The last “archive” of the community forums is dated June 18th, 2008 so that’s pretty old, but the nice thing about it is that you can actually browse it. Google stored some pages in it’s cache but not all of them.

Ah well.

Dr. Funkenstein


(XVI the Great) #14

[QUOTE=DrFunkenstein;208566]I tried to search for some things with Google and the waybackmachine (www.archive.org) but with limited success.

The last “archive” of the community forums is dated June 18th, 2008 so that’s pretty old, but the nice thing about it is that you can actually browse it. Google stored some pages in it’s cache but not all of them.

Ah well.

Dr. Funkenstein[/QUOTE]

WHat are you trying to recover?


(DrFunkenstein) #15

Thanks for the offer, but I’m not really looking to retrieve something specific.

I did a search for a couple of things two weeks ago and this was how I managed to find what I was looking for. Just thought I’d mention both ways of finding things so others can benefit from it if they need to.

Dr. Funkenstein


(DarkangelUK) #16

You can get till about June 2008 from this link, but that’s about it.


(ED209) #17

OMS it brings a tear to my eyes to see the old girl again :frowning:


(dommafia) #18

My interview is gone forever… it was my gaming trophy :frowning: :frowning: :frowning: :frowning: :frowning: :frowning: sad strogg icon x 1000


(BandwidthBandit) #19

Yes go and read Ozymandias or listen to carved in sand by the Mission.

:tongue:

:hog:


(light_sh4v0r) #20

The link to the archive posted by Darkangel doesn’t even contain most of the threads, just the index. :frowning: