ETQW doesn't run on 64bit Ubuntu?


(-RedFox-) #1

Hi folks,

Just got a new laptop and I’m working on a ETQW mod. The problem is that somehow I can’t get the game to run under 64bit Ubuntu (10.04.1). The game starts alright, but when I try to load a map it throws me this error:

ERROR: idMegaTextureLevel::EmptyLevelImage : generated image has an incorrect internal format (0x8050 expected 0x83f0)

It also throws a couple of warnings about the graphics system, the first ones are

WARNING: Couldn’t load image: guis/assets/mainmenu/scanlines
WARNING: Failed to load image program: ‘guis/assets/mainmenu/scanlines’
WARNING: idDeclLocal::ParseLocal Failed to Parse decl ‘splashscreen’ in file ‘materials/gfx.mtr’ line 0

and a load of Couldn’t load image: .[…] warnings.

At first I thought it might have to do with the Intel Graphics Media Accelerator 4500MHD graphics card that the laptop has, but under Windows 7 64bit the game seems to run fine.

Some added info:

detecting video ram (set sys_videoRam on command line to override) …
trying /proc/dri/0/umm
guess failed, return default low-end VRAM setting ( 128MB VRAM )
128 MB Video Memory

If there is anyone that can shed some light on this, it would be much appreciated!

/RedFox


(Seanza) #2

I’m sorry that I’m unable to suggest anything to help you, but I just wanted to say long time no see (if you’re the Formido RedFox!).


(murka) #3

Sounds like a gfx settings issue. At least i remember something similar, but can’t search the dead etqw forums.


(-RedFox-) #4

Indeed, waaaaay too long! What can I say, RL™ took over. Good to see that people are still around, how have you been?

:penguin:

On topic:
Maybe it’s my VRAM settings, and ETQW not detecting it under Ubuntu. I’m gonna look through the log under Windows 7 to see what it says there.


(scud24) #5

sounds more like a problem with the megatexture files in your game being edited not installing right. you might not have installed the game or a patch completely


(AnthonyDa) #6

Is that you ? http://www.pbbans.com/mbi-viewban-5bcba61e-vb45308.html
:smiley:


(Seanza) #7

[QUOTE=AnthonyDa;240715]Is that you ? http://www.pbbans.com/mbi-viewban-5bcba61e-vb45308.html
:D[/QUOTE]

Rofl.

If you’re not trolling, I doubt it’s him. He was one of the good guys of the ETQW community, along with all his Formido buddies!


(-RedFox-) #8

Checked all the md5 checksum of the megatextures as well as the pk4 files before, they were fine.

Can’t find any BIOS settings for the VRAM amount dedicated to the integrated GFX card. And in Win7 the game does something different to initialize the card.

You might say I just have to use Win7, but somehow it won’t connect to my modded server:

ERROR: idGameLocal::EnsureAlloced State Received For Entity With No Header

Strange things…not happy!

And thanks for the kind words Seanza, we had a good time. I still should have the recordings of the Formido’s Friday Nights Stopwatch Games somewhere on an old harddisk =]

And no that is not me, obviously.


(Nail) #9

that card has no dedicated RAM, it shares


(-RedFox-) #10

Yes, but I believe you need to tell it how much it should take from the normal memory, or does it adapt on the fly?


(Nail) #11

adapt on the fly according to Intel


(scud24) #12

if you just cant connect to your server it may just be a problem with it


(light_sh4v0r) #13

He’s trying to load his map on a localhost, has nothing to do with a server :wink:


(scud24) #14

ohh…
:icarus::icarus::icarus::icarus:


(-RedFox-) #15

Thanks for the help all, especially timestart on IRC. The solution for those that might have the same problem:

== Install driconf, a graphics configuration tool ==
sudo apt-get install driconf

== run it and set texture compression to yes ==
driconf
Image Quality Tab
Set “Enable S3TC texture compression even if software support is not available” to “Yes”

== set the game to not use compression ==
image_useCompression “0”

== restart the game if you did it from the console ==

And that made it work on my system.


(Seanza) #16

TimeStar is an absolute legend.