ETQW-Cardgame (unfinished)


(Mani) #1

Hi,

some time ago I had the idea to build a ETQW-based cardgame, which should follow the principles of “Top Trumps” (explanation). Here is how it could look (just a quick protoype, please forgive my poor graphic skills):

But sadly I didn’t have enough time to bring the project to completion. So i decided to upload the stuff i already did here, if you like the idea feel free to use (and maybe complete) it. :slight_smile:

A summary of what has been done already:

  • Most of the attributes for Infantry, Vehicles and Deployables have been extracted from the SDK.
  • Above prototype has been build, based on graphics from the fansite-kit.

What still has to be done:

  • Find the missing values.
  • Maybe build a better design for the cards.
  • Take screenshots of the vehicles etc…
  • And put it all together.

If you have problems with the files, please contact me.

Greetings
Mani


(light_sh4v0r) #2

Nice idea, didn’t the collectors edition come with some cards already? You could have a look at the design they used there.


(ED209) #3

Yeah they came with a couple of cards. I still have mine somewhere.


(XVI the Great) #4

TCGmaker.com :: GOGO!


(WhiteAden) #5

good to use as inspiration, but not near perfect =P

a boardgame version could be cool… lol :slight_smile:

combination of risk & the ETQW maps…? :slight_smile: give the MCP route blocks, give the Strogg deployspots, make models of all units, give the houses a “defense rating” give the soldier figures classes (e.g. Rocketlauncher as a class, good vs vehicles, bad vs people)

could be done O_o would take a lot of work, if only I had no school & unlimited money h4x… =P

:rolleyes:


(XVI the Great) #6

[QUOTE=WhiteAden;208635]good to use as inspiration, but not near perfect =P

a boardgame version could be cool… lol :slight_smile:

combination of risk & the ETQW maps…? :slight_smile: give the MCP route blocks, give the Strogg deployspots, make models of all units, give the houses a “defense rating” give the soldier figures classes (e.g. Rocketlauncher as a class, good vs vehicles, bad vs people)

could be done O_o would take a lot of work, if only I had no school & unlimited money h4x… =P

:rolleyes:[/QUOTE]

I would be totally up for help, but I have college/work. My schedule is pretty occupied, but a ETQW board game sounds awesome, if not complex. We would have so much to manage, considering vehicles and infantry moving independently, such as Armadillo would move 4 squares per turn, i dunno. :stuck_out_tongue:


(Mani) #7

That sound like a good idea, too. Of course it would be much more complex than what I had in mind, I think you could call it an complete “Offline-Mod”. :wink:


(Apples) #8

Make some real figurines and play etqw as you would play warhammer, that would be ace :smiley: but I havent any sculpting skills :smiley:


(Zaku212) #9

if only… :frowning: