ETGold 2.71


(daz2007) #21

[QUOTE=$mart;298888]OK thx ! But client-side, players need ET.exe or ETGold.exe ?

And … I also use a Pentium!!! to host home server loooool (but 100% dedicated - probably the same CPU power as a virtual server on a QuadCore running 20 servers on the same O/S and on the same LAN …)

V55[/QUOTE]

makes no difference what et version they use, ET Gold has mainly Client Side Features, but i will plan to add Server Side Enhancements in later release


(daz2007) #22

::::: Update :::::::
\\\\\\ET Gold 2.72////////////

Unlocked BSP Versioning, Quake 3 Maps will work with ET

Fixed “Power of 2 Scaled” Bug, Images no longer need to be power of 2

Cap the maximum snaps a client can request at the server framerate

If Server is “sv_fps 20” then clients can only send “20” snaps at the time.(ioquake3)
compensated sv_fps for timescale value.

Fix flashing connect screen

Fix Remotely exploitable Infostring Crash (Luigi Auriemma)

Fix hanging client when map_restart executed on the server while client is still loading the map (ioquake)

Fix commands sent to client when disconnected (ioquake)

Fix a bug with command/cvar autocompletion

Download here >> http://www.2shared.com/file/VzUuNnIz/ETGold272.html


(Infinitypl123) #23

Great! Do you have more ideas? :smiley:


(daz2007) #24

no, im not that creative :frowning:


(pred4to5) #25

The Urban Terror maps are working also :smiley:


(daz2007) #26

not surprised, ET Win32 Source Code is about 90% Identical to Quake 3


(system) #27

This seems be based on the gpl release but where is the source???


(daz2007) #28

I have the Source for ET2.60 and ETGold, i am looking for Coders to Help Optimise the Renderer and Implant XAudio/XInput and thus bring it up to scratch with today’s standards


(system) #29

Again, where is the source in your releases if its based on gpl?
Your cool Quake stuff is just uncommenting a few lines, yay :smiley:


(Scennative) #30

when you change the source code of the engine, you must release it!


(system) #31

Even the German guy knows this :slight_smile:
Scennative for President! :wink:


(daz2007) #32

I have the Source, but i would like to use something like a subversion Web.


(system) #33

i really hope you don’t breath.
PUT SOURCE TO YOUR RELEASES. READ GPL.


(daz2007) #34

Here is the ET272Gold Source


(daz2007) #35

I have Fixed the exploiting of the wwwdl command that causes all clients on the server to be dropped with “illegible server command”

as here
http://www.crossfire.nu/?x=forum&mode=item&id=33891
http://www.splashdamage.com/forums/showthread.php?p=234128#post234128


(daz2007) #36

Here is a bugged up 3DET WIP


(daz2007) #37

ETGold 2.73 Out

Improvements to the Console
Code Alignments
Fix to an obo bug in the console history recall code
Fix to (static!) buffer overflow in renderer (from Thilo Schulz)
Fix the Mouse Getting Stuck in ET when Minimizing or using the Task Manager
Fix The engine does not truncate oversize servercommands. trap_SendServerCommand() to a client of over 1022 bytes will crash the client.
Fix typo in the engine RTCW and W:ET engine source at \win32\qgl.c
Fix wwwdl overflow exploit
Fix confusion of cgame and renderer entity array bounds (Tr3B)
Optimise VectorNormalize functions

http://www.2shared.com/file/zUoPCq3g/ETGold273.html


(Infinitypl123) #38

Link doesn’t work :).


(shagileo) #39

Mirror from TB


(daz2007) #40

oops, Here is ETGold 2.73 Link >>http://www.2shared.com/file/zUoPCq3g/ETGold273.html