Just to post. I will never hide that 99 percent of changelog in what am doing is based on changes from ioQuake and XreaL. And I will never try to denied that or that I used code from other IDTech3 based projects …
Personally I added changes that for me was missing in original Wolfenstein Enemy Territory and ET:XreaL. That’s why I created fork of ET:XreaL and merged/added stuff there.
Maybe and for sure there are some problems with stuff that is released with GPL2 and GPL3 code. It’s valid concern and am not lawyer so I don’t understand problem with that.
I agree that merging isn’t coding, but you cannot reinvent the wheel again and at least for me I don’t see any problem with using other codes from other GPL projects, ofc if you respect other projects and people who work and fix/add changes to that project. But if that is problem and if somebody have problem with that I will 100% stop doing that, and delete everything.
I also don’t see any valid reason of attacking/defending anybody who try to do something good for everybody (or himself).
Maybe that is odd for all, but really I do this for myself … nobody would know about this, but Scennative posted info on this topics, and so story gone this far …
That’s why I created and broke like everything because this was never planned for others to use or know, and didn’t posted any release of anything else, except in few times my debug version what I was using on that time (I believe that others coudn’t use that anyway).
You may judge me how you wish or like. At least am honest.
Don’t add too much. Fun OK, but it’s a WWII game remake, not a fun double-jump over9000 fun cvars game…
Foliage technology + Another one you can use with any model. If you want a link to its explanation…