Et: Xreal


(Scennative) #1

Here i have downloadet a Alpha Alpha Alpha Version of a Alpha Version :P. I have compiled it, and copied some stuff to a new et.

Its very buggy! and all Shaders must to be rewrite, then xreal dont use nofog or lightmap for example. I have only the tunnel of radar, but you will see, the light on the top missing the texture :stuck_out_tongue:

here some screens.

Here a normal Screen, only with bloom effect on the light, and on white stuff (no shader):

Realy Funky stuff:

Here a Camera Effect:

Realy cool, he is working every day :slight_smile: Its cool Bro :stuck_out_tongue:

Greetz


(mortis) #2

Wow! X-Real gets me all hot and bothered!


(zbzero) #3

Its really awesome man cant wait it!! Get rendered by GPU and with the all expected power of a modern graphic cards in my opinion will give to this game more 7 years without doubt!!!


(blackadder34) #4

I’ve been wanting to make a new W:ET for ages but I can’t get it to complie.

Can you please give me some instructions on how to complie the engine and get it to run like yours?
thanks


(Scennative) #5

copie the ET-XreaL.exe and the rendererGL3.dll in the wolfenstein directory. then you must make a zip of cgame, game und ui dll and rename it to mp_bin.pk3.

copie that in the etmain directory.

then you must make a zip of gfx, gls, and ui, rename it to pak7.pk3

start the exe and enjoy the missing and wrong shaders xD

Here the files, you can try it, but with no garanty xD

http://uploaded.to/file/lfiygx


(zbzero) #6

It works and i can connect in a etmain server with PB disabled, works very well for 3 days of the start of project!!!
How you got the first screen shot? i didnt see that.


(Scennative) #7

set r_bloom 1


(Avoc) #8

Cool - tell me when you are done and I can port all my maps :smiley:


(Dragnadh) #9

He’s working on it real fast.

http://redmine.xreal-project.net/projects/et-xreal/roadmap
https://xreal.svn.sourceforge.net/svnroot/xreal/branches/ET-XreaL/


(Kic) #10

Nice work . Enemy territory need improvement.


(Dragnadh) #11

Hope someone makes a mod using this.


(KeMoN) #12

Oo

You won’t tell us that you havent heard of Axis Revenge will you?

www.axisrevenge.com

best ET developing project ever. It will keep ET alive :stuck_out_tongue:

have a look at their homepage mate :slight_smile:


(BackSnip3) #13

[QUOTE=KeMoN;240308]Oo

You won’t tell us that you havent heard of Axis Revenge will you?

www.axisrevenge.com

best ET developing project ever. It will keep ET alive :stuck_out_tongue:

have a look at their homepage mate :)[/QUOTE]

But the wish of xReal is to have a bit different gameplay,and different context and maps.
Et:Xreal is the normal ET with a new renderer,that’s not the same.Axis Revenge team had to rewrite all gameplay code for their game!
I’m sure(and I really hope) that it won’t be the same thing!


(KeMoN) #14

Why?
The ET gameplay is best. It is the only shooter I know which has this class/team based gameplay. BF also has classes but there the objs are flags. There are only minor things I would change if I could, but I hope axis revenge keeps the normal gameplay!!!


(Dragnadh) #15

If you look to the forum/site of axisrevenge it look’s kinda death :(.


(Avoc) #16

Its because most of the forums at axisrevenge is only open to the devs. There are like 2 public forums.


(acQu) #17

Maybe all of you just want to contribute to a solid bugfix project first, and then take that code and implement what you want. Because i dont see any sense in such a chaotical merging of code.

Work on the renderer is ok, but i dont really see the guy who is really doing that work beeing active here.


(zbzero) #18

Try take a look at open territory page:
http://www.openterritory.co.uk/ and in http://sourceforge.net/p/openterritory/home/
They are working in the project bugfix.


(Dragnadh) #19

To be honest, I am looking forward to see this project finished. Judging by http://www.youtube.com/watch?v=vWkhyIeEfjY&fmt=22 (Video showing what xreal renderer can do). Imagine those graphics + ET gameplay, would be awesome.


(sondzhi) #20

lol, ok let’s see we having now two official projects based upon the ET and XreaL source, openterritory and axis revenge with - probably - the same goal… erm yeah, that’s what we all wanted :smiley:

Avoc, can’t you tell your projects leaders at AR to open up more forums, or to release some media content like ingame screenshots, because the public is really curious about the progress and the model wips at the website are nice, but alone they don’t rock my socks off yet

Work on the renderer is ok, but i dont really see the guy who is really doing that work beeing active here.

Perhaps this guy (Tr3b) is too busy with coding and studying or doesn’t know the existence of this forum here? I dunno :slight_smile: