You are right Dragnadh, because most AR activity happens in backend developer zone. I will talk with our Project Manager to release some leakages to official site…
Everybody here will agree that W:ET gameplay (classes) is one of the best on the world. Even years later and many other FPS released like BF2 … there is still no any great balanced FPS like W:ET still is.
Axis Revenge will not be a simple port with gfx enhancement like ET-xreal seems to be. AR will be a new game combining keyparts of ET/RTCW and different new features with alternative history regarding WW2.
Axis Revenge project raised ~1 year ago , using XReal engine was only one way to milestone improvement in W:ET, so we had to rewrite all gameplay code from the begin. To not say - just write ET gameplay for Xreal engine 
Quakecon 2010 by releasing W:ET under GPL changed many things.
- From one side boost AR progress to let include already done W:ET code.
- From another side now everybody wants make own W:ET using released GPL code and hard to keep people focused on long time project.
Released W:ET under GPL is great gesture from Anthony and now time for the community to prove self in seize the opportunity. So grab Your Radiant, Blender, Milkshape, Visual Studio … keep up good work mates.