Sorry about that. It was my debug and testing build what I was using at that time.
I fixed release build and compiled it again.
I also did some little work on MySQL feature in OpenWolf and enabled connecting to it.
EDIT #2: added one more photo
EDIT #3: added one more photo
Game should connect to “testdb” and there to create two tables “Players” and “player_stats”.
Soon I will rewrite all parts of game that is for me vital for MySQL and centralized database for IP, MAC, XP, GUID, awards, mod/game levels, skill levels, ban, mute … So that don’t have to be anymore in any mod. For me that is better, so mod can call GUID from global database and give player his XP and levels to server where he is playing …
One down part of that is that player need to register his account and GUID to database, and log in if he want to have all his scores. But that isn’t major down part of it. If player leave game and return after X months/years. He can still login with his details (password/username) and receive his full account).
I have looked for Quake 3 ver. 1.25 and how that did that, and saw that feature before in Q3 was big overkill for master server. For global statistics on Quake Live I really dont know how that is working.
That’s why I believe that this is best approach to this feature at this time. If am wrong please tell me and what is best approach to this feature.
EDIT #4. You can also host MySQL database on your localhost/clan server
I also checked OpenID … but what I found that was only for Content Management System (CMS) or a web-based framework or service for blogging, wikis or forums/bulletin boards. So basically stuff like that …
Only problem is that I started like 10 things. And to finish all that it need time. But all can be finished.















