Et: Xreal


(Infinitypl123) #361

Dushan can you give an instruction how to start this game?


(daz2007) #362

Does this work with Noquarter, because it Crashed on me


(Indloon) #363

That doesnt work on any ET mod.
Just host game…etc.


(Dragnadh) #364

[QUOTE=Genert;282800]That doesnt work on any ET mod.
Just host game…etc.[/QUOTE]

^^^do that.


(Infinitypl123) #365

Anyone got the ET-xreal started succesfully?


(Scennative) #366

@ Infinitypl123: lol is these so hard?!

Download the zip. Copy the pak0.pk3, pak1.pk3 and pak2.pk3 from original Wolfenstein ET to the etmain folder of Et-Xreal. Then start Et-Xreak, open the console, write modelist, look for the number for your resulution and write then r_mode X, then write r_fullscreen 1 and vid_restart. Voila!

Then write in the console devmap oasis.

@Dushan: What i dont like is the vid_Restart after cg_shadow… Maybe you can change these…


(varsovie) #367

EiM:

I think they didn’t rebuild shader definition so without specular map everything is 100% bright. Lights entities are also different built.

Genert:

[QUOTE=Genert;280177]Pretty bright,if you don´t use sunglasses :cool:, you ill get eyecancer of it:d
Btw you could use ag0n moviemaking config for better quality and in video card settings set your AA to AAx16 and set AF to AFx8.SOmething like this, http://img.photobucket.com/albums/v607/Tele/picture9_ati2.jpg Pic take from Hannes movie making tutorial.[/QUOTE]
It seems YOu have Radeon 9550:
DirectX 9.0 | OpenGL 1.5 | ShaderModel: 2.0
Without shader Model 3.0 Xreal never won’t work.


(Indloon) #368

[QUOTE=varsovie;284123]

It seems YOu have Radeon 9550:
DirectX 9.0 | OpenGL 1.5 | ShaderModel: 2.0
Without shader Model 3.0 Xreal never won’t work.[/QUOTE]

Read first?


(varsovie) #369

Inifity - many people ran et-xreal, just fresh example :

The last picture is wit /r_hdrrenendering = 1 , so many artifacts.

Including TC:E too
http://www.truecombatelite.com/forums/viewtopic.php?p=27551#27551

Of course to compile old ET maps with xmap2 every shader have to be rebuilt.

Genert- Yup, i never read too carefull :frowning:


(Dushan) #370

I dont have any problems with settings on /r_hdrrendering 1

picture taken now



(donmichelangelo) #371

[QUOTE=varsovie;287018]Inifity - many people ran et-xreal, just fresh example :

The last picture is wit /r_hdrrenendering = 1 , so many artifacts.

Including TC:E too
http://www.truecombatelite.com/forums/viewtopic.php?p=27551#27551

Of course to compile old ET maps with xmap2 every shader have to be rebuilt.

Genert- Yup, i never read too carefull :([/QUOTE]

Could you tell me which OS you do use, and which driver (+version) you are using? With a bit more information I can forward this issue to Tr3b.

Best regards


(Infinitypl123) #372

Why weapons are shining so hard? :frowning:


(Dragnadh) #373

[QUOTE=Dushan;287021]I dont have any problems with settings on /r_hdrrendering 1

picture taken now


[/QUOTE]

looks good.


(daz2007) #374

i get this error when trying to compile ET.exe

1>LINK : fatal error LNK1181: cannot open input file ‘libcurl.lib’
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:00.31
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


(daz2007) #375

I get this error even when I compile ET-GPL with no Changes

LINK : fatal error LNK1104: cannot open file ‘.\Debug/ET.map’

and

link.exe /lib /NODEFAULTLIB:“libc” /out:libcurl.lib /nologo .\release\base64.obj .\release\cookie.obj .\release ransfer.obj .\release\escape.obj .\release\formdata.obj .\release\ftp.obj .\release\http.obj .\release\http_chunks.obj .\release\ldap.obj .\release\dict.obj .\release elnet.obj .\release\parsedate.obj .\release\getenv.obj .\release\inet_pton.obj .\release\hostip.obj .\release\hostasyn.obj .\release\hostsyn.obj .\release\hostares.obj .\release\hostthre.obj .\release\hostip4.obj .\release\hostip6.obj .\release\inet_ntop.obj .\release\if2ip.obj .\release\mprintf.obj .\release
etrc.obj .\release\progress.obj .\release\sendf.obj .\release\speedcheck.obj .\release\ssluse.obj .\release imeval.obj .\release\url.obj .\release\file.obj .\release\getinfo.obj .\release\version.obj .\release\easy.obj .\release\strequal.obj .\release\strtok.obj .\release\strtoofft.obj .\release\connect.obj .\release\hash.obj .\release\llist.obj .\release\share.obj .\release\multi.obj .\release\http_digest.obj .\release\http_negotiate.obj .\release\http_ntlm.obj .\release\md5.obj .\release\strerror.obj .\release\content_encoding.obj
8>LINK : fatal error LNK1181: cannot open input file ‘libcurl.lib’


(Scennative) #376

@daz2007: You must include these libs… I mean, you must install the DirectX SDK.


(Etnies) #377

So are Xreal:ET and ET: Xreal different projects??


(donmichelangelo) #378

Correct…

ET-XreaL is Tr3b’s project where he works on his renderer while we at XreaL-ET are working on the entire engine as well as merging Tr3b’s renderer into our project, BUT we are not affiliated with his project and his not with us!

Our project name will be changed so that it will hopefully won’t come to further misunderstanding in the different project targets of ET-XreaL and XreaL-ET.

Hope I could clarify this out.


(KeMoN) #379

You said “our” project…
Are you working together with Dushan an XreaL-ET?
Could you (anyone) post a list of all guys working on XreaL-ET?


(donmichelangelo) #380

Kemon, the project’s site is here at assembla.
Assembla Project Page

Most of the commits are Dushan’s but myself and renszarv are comitting to the project as well.
Engine Coders and Artists are welcome :penguin: