ET:XreaL features request


(daz2007) #21

Call of Duty are very Boring games, they are too ordinary,
(note:i have never played World at War)
The Zombie/Monster Mode Should be thus like Left4Dead, A Squad of 5 People, Soldier-Medic-Engineer-Field Ops-Covert Ops

TimeSplitters where Excellent Multi-players Games, the Console Counterpart of W:ET.
Its just a shame that Timesplitters is Dead, so it be nice to use what made Timesplitters good and migrate them in ET.


(Shanks) #22

[QUOTE=Dragnadh;268729]-Ragdoll
-Rocket jumping like in Quake, that is awesome…
-Voice support ingame like counter strike has would be awesome to. Like you will be able to talk in a fireteam or something.[/QUOTE]

VOIP isn’t that difficult to implement but it would require all mods to be updated to include the client logic for it, and IIRC there’s some server side code as well.

I’ve had PhysX implemented in my fork of the vanilla engine since early December but I’ve been wanting to implement a much more compatible library. If I ever get around to finishing the other projects I’m working on I’ll work on it some more.

EDIT:
And about this “Zombie” mode: Left 4 Dead is still immensely popular so what would be the point of this? Watering down the game by bringing in everything you like in every other game won’t work at all. See Wolfenstein for a good example of this.


(daz2007) #23

[QUOTE=-bacon-;268788]VOIP isn’t that difficult to implement but it would require all mods to be updated to include the client logic for it, and IIRC there’s some server side code as well.

I’ve had PhysX implemented in my fork of the vanilla engine since early December but I’ve been wanting to implement a much more compatible library. If I ever get around to finishing the other projects I’m working on I’ll work on it some more.[/QUOTE]

isn’t PhysX only for Nvidia, Havok would be a Better Choice.


(sondzhi) #24

[QUOTE=KeMoN;268772]Well I like CoD also and I love ET. The thing is I need to totally agree to the other guys because those two games are two different things. The Cod style simply doesn’t fit to ET. Wanna have Iron sights? Maybe also want to drive vehicles like in BF? Well try out Eastfront. Then have a guess why Eastfront isn’t really played in the ET community. I don’t want to say that those developers didn’t manage to create something cool, do you? The thing is just that it does not fit into ET gameplay.
I really hope this project is about improving graphics, models and reducing the amount of errors and bugs players receive which is currently quite large. You know? This project should be a new stock ET. Some updating stock ET. Then the other stuff is again the thing of modders. The ET community is currently not running bad with that type of managing it. Why force something which is heavily discussed and normaly the job of mods?

That’s my opinion on that. Nothing in my post is ment offensive to anyone!!
KeMoN

EDIT: 4 posts during my answer. That is really cool, guys! :)[/QUOTE]

i do somewhat like agree with you!

  • better graphics/respectively VBO to gain more fps if you wanna stay on the old ET renderer, ok already done, although i think there is space for some optimisations in terms of rendering speed

  • VOIP | cool and useful feature

  • xbox 360 controller support | neat but not needed at all but i would try to play on it, just dont divide keyboard and 360 controller players, both should play together ET

  • general bugfixing | Yes, sir! Already in progess as i could see :9

  • LUA support | Yes, sir!

  • omni-bot support by the omni-bot maintainers (crapshoot) himself, oh yeah

  • some sort of anti-cheat like slac
    Perhaps its possible to include here the fresh mysql support for xreal-et for a world-wide server banlist in conjunction with slac. Let’s say a server-node is starting a connection to the master-server where the slac ban-database is running and every node is after few seconds up-to-date with the slac database.

  • maybe some more functions/abilities should be controllable via the server config. Like health, ammo, regeneration, moving speed, rate of fire, weapon dmg etc…

  • new assets which will benefit from the xreal-renderer

  • quake live like portal with player stats including awards like “Record 5 knife frags of 5 unique opponents in one match” or “Use a rocket to kill an opponent who is in the air” or “Disarm 100 dynamites”.


(Avoc) #25

[QUOTE=IndyJones;268753]but what does ET means to you anyway? because for me it’s just a game, just like any other, but i like certain features in it - like team divided into classes, so everyone has his own role. that’s it. other than that there is nothing new, nothing spectacular, nothing that makes this game diffrent than the others. it’s the class system. that’s why i want to combine cod features that i like with et class style.

stealth6 - the reason why i want these features to be features of et-xreal, is the ability to use them with any future mod, cause then they would be included in ‘primary game’. i hope you get the idea. many people on this board has been against iron sights, but i suspect most of these haven’t really played with it - maybe too old pc to run new games, maybe attitude not to try new stuff or something like that… but if it’s really not enjoyable, then why it’s like 3 of 4 new fpp games that are released has that?[/QUOTE]

Variation is the flavor of life - ET is a game that isn’t about realism, but having fast reactions and a strong dependancy on teamwork in order to win in objective based maps. I also believe that ET requires more skill to be good at, than say, COD.

What would iron sights add? Greater precision? Or would it slow down the gameplay unnecessarily? Adding iron sights does not give any ‘deeper’ gameplay mechanics to the game. It simply slows down gameplay and rewards campers by giving them an even greater edge while they camp corridors.

I have played a ton of COD recently with a friend, and while we have had lots of great time with it, I’ve found it to be more annoying than fun to die, simply because I didnt have my iron sights up. The other player didnt show more skill, he simply had his iron sight up.

Why would you disable bunnyjumping/strafejumping? An entire sub-genre of ET has been made simply because these mechanics exist. What would you gain by removing it? More realism? But as mentioned earlier, ET is not about realism. Just like Team Fortress 2 has rocket and grenade jumping, ET has its bunny and strafe jumping.

As I started out by saying, variation is the spice of life. Why have all games have the same features? If you enjoy a certain type of gameplay or game mechanics, you go play those games that have them.

Brink seems that it will have a few COD features, so I am sure you might enjoy it too.

It might be ‘fun’ to have them in the game, but it might also prolong the development cycle. And since Dushan
probably also has to work and enjoy his own private life, I don’t think we should burden him with uneccessary features.


(Pegazus) #26

Soldier
Front-line combat vehicle destruction skill. (Tanks, Armored Vehicles, Transports)
Consider giving the soldier more objectives than just using panzerfaust against other players and occasionally teammates. The more player uses these on dedicated objects the more advanced he/she gets at using explosives.

Bazooka/Panzerfaust
Gains more points by using it against vehicles. Effective against armored vehicles.
Flamethrower
Used against all vehicles. Heats the vehicle up making it impossible to escort for a short moment of time. That means a heat meter on tank.
Anti Tank mines skill
Hurts only Tanks. Players, Armored Vehicles and Transports are not affacted by it.
Sticky Bombs
Gives the player ability to stop a tank in minimum time. Placed on the tank wheels. (1 per spawn)


(Shanks) #27

A lot of these requests are for game logic changes and not engine changes. If you want a game logic change then go to etpub. This should be exclusively for the engine.


(Pegazus) #28

Few mentioned features are limited by the current ET engine as far as I know. However I thought these ideas might come handy if this project gets far enough.


(daz2007) #29

[QUOTE=-bacon-;268788]
EDIT:
And about this “Zombie” mode: Left 4 Dead is still immensely popular so what would be the point of this? Watering down the game by bringing in everything you like in every other game won’t work at all. See Wolfenstein for a good example of this.[/QUOTE]

Because Steam Sucks :frowning:

This the basic idea of Zombie Mode

Oasis: Start at the Allied Spawn with 5 Guys (1 of each Class), the Objective is to Blow the Wall and Destroy the Guns and also to Secure the Spawn Points by battling through different Zombies and Monsters.

Medics : Heal the The Team
Field-Ops: Air Support
Covert Ops: Secure Check Points
Soldier: Heavy Weapons
Engineer: Blowing up Objectives

Would be more Team and strategy Based unlike Left4Dead


(funRut) #30
  • Better sound support then only .wav files (the 3d sound noob was talking about sounded cool)
  • Better file system in ET, atm it just loads all pk3 files available (I think) it should only load the required files.
  • Support for current maps /mods (if possible)
    -Rocket jumping like in Quake, that is awesome…
  • real in-game chat by players (so you can hear where the chat is coming from - atm it’s global/team global)
    -Fixing “invalid pk3 files reference problem” if i remember this bug correct. It happens when you get diconnected from a server and are trying to reconnect again.

agree whit the above :tongue:
my own idea’s
-Make admin/xp system (like jaymod and NQ) (think it shoudent be hard as there is database suport thiny already)
-Ceep it like the otiginal et dont make al kind cod features :frowning:
-Maybey inproved minimap+ /generatetracemap
-Make the sound system easier (now we need to convert all kinda wav files and stuff)
-Radiant should be fixed becouse there are some bugs in it too

thats it for now xD

-Rut.

EDIT: hm maybey we could ask the sd team for a sub forum? :stuck_out_tongue:


(Kic) #31

[QUOTE=Dushan;268711]Because official xreal-project website/forum/ is missing in action, post in this topic features like you want to be included in ET:XreaL projects, what you want to be added/changed in ET:XreaL … In this way we will have better control over adding features in ET:XreaL what community want/like …

And personally I would like if some developer(s) join and contribute to ET:XreaL project …[/QUOTE]

Dushan if you want I can make some threads on my forum for Etxreal ( my forum http://3dnow.informe.com ) and ofcourse I will make you admin, or you can make your etxreal forum for free here http://www.freeforum.informe.com/


(Dushan) #32

I cannot do that … XReaL community already given me their statement about SVN trunk … (they use GIT trunk and they wanted that I also use GIT tool … then it could be more easier for them to merge our changes to ET:XreaL to their XreaL project) …
Because of XreaL community I allowed better interaction with Assembla SVN … (everybody can join chat, upload files … stuff like that). Also I think that they would wanted that official forum for ET:XreaL be on their forum (EDIT: Its their project - when it was abandoned I downloaded from GIT and continued). But for now it will be here (because their website/forum is dead) … And I believe that this is official forum for Enemy Territory …


(Avoc) #33

[QUOTE=daz2007;268820]Because Steam Sucks :frowning:
[/QUOTE]

WHAT?? :smiley:

Steam is one of the few things saving PC gaming.


(daz2007) #34

[QUOTE=Avoc;268857]WHAT?? :smiley:

Steam is one of the few things saving PC gaming.[/QUOTE]

I Starting using Steam, all i get is constant Errors, and YOU HAVE TO BE ONLINE TO PLAY THE TITLE THAT YOU JUST BOUGHT WITH YOUR HARD CASH.

The User Interface is very Slow and Buggy, takes forever to load games, i can go on and on.

They Just Complicated everything.


(Avoc) #35

[QUOTE=daz2007;268859]I Starting using Steam, all i get is constant Errors, and YOU HAVE TO BE ONLINE TO PLAY THE TITLE THAT YOU JUST BOUGHT WITH YOUR HARD CASH.

The User Interface is very Slow and Buggy, takes forever to load games, i can go on and on.

They Just Complicated everything.[/QUOTE]

You don’t - there is offline mode too :wink:

I haven’t had any of the problems you’re describing, plus during Steam sales you can get amazing titles for 5$ - and you dont have to bother with annoying DRM that publishers add to their titles.


(Dushan) #36

I like Notepad++ :slight_smile:

  • Ragdolls
    [++] you need MD5 models for that according to Tr3b
    [++] and for that we need to brake compatiblity with mods in ET:XreaL
  • Better sound support then only .wav files (the 3d sound noob was talking about sounded cool)
    [++] we already have .ogg support
    [++] OpeanAL is there also
  • Better file system in ET, atm it just loads all pk3 files available (I think) it should only load the required files.
    [++] Explain to me so I can understand
  • Support for current maps /mods (if possible)
    [++] I belive that all is supported
  • Voice support ingame like counter strike has would be awesome to. Like you will be able to talk in a fireteam or something.
    [++] VOIP support is on the way (I have it already as ticket)
  • iron sight
    [++] why?
  • real in-game chat by players (so you can hear where the chat is coming from - atm it’s global/team global)
    [++] VOIP support is on the way (I have it already as ticket)
  • Fixing “invalid pk3 files reference problem” if i remember this bug correct. It happens when you get diconnected from a server and are trying to reconnect again.
    [++] I will check that … didnt know that there is problem
  • If possible, I’d like a better method of storage. Perhaps even .dds file support. 1. Medic can heal and revive, but should have maximum 120HP instead of current 156. Medic should also not be able to have passive regeneration. Its insane that the medic has regeneration, self heal and the highest amount of HP of all the classes, and to top it all off has a steroid that makes him almost invincible.
    [++] .DDS image files are already supported in XreaL engine
  • Soldier should have maximum 156HP.
    [++] I belive that this must be mod specific stuff
  • Covert ops should have passive HP regeneration (like medic currently has)
    [++] I belive that this must be mod specific stuff
  • Players should be able to throw ammo clips if they have too much and their ally does not.
    [++] I belive that this must be mod specific stuff
  • First copy all of the current ET features, add an anticheat module, then start thinking about new features.
    [++] What current ET features? anticheat - SLAC team dont want to work with GPL projects …
  • 360 controller support
    [++] We need SDL to support XBox 360 controller (I have already ticket about that)
  • advanced map scripting (simply control structures like if, while, for etc. instead accums)
    [++] Explain so I can understand that
  • fix annoying console bug with ^^^^^^^^^^^^^^^^^^^^^^^^^
    [++] Didnt know that there is bug about that
  • LUA support
    [++] I know that NQ, ETPro and ETPub already have that …
    [++] I dont know will NQ team share some of their code, ETPub is free (I belive its free), ETPro is closed source …
    [++] Original project (XreaL) have LUA support, but in different way, its separated for client and server …
    [++] Maybe we can add that … but I need more info about XreaL LUA support
  • better bot-system than in ET (better movement, aiming etc.)
    [++] Crapshoot is already working on port of his Omni-Bots to ET:XreaL project
  • anticheat like SLAC that installs together with ET:X-reaL so all players need to register at the beggining
    [++] Its impossible to have SLAC integrated in ET:XreaL, because they dont work with GPL projects …
  • Team-Deathmatch Gametype
    [++] Maybe mod specific gametype??? But am not sure about that
  • omni-bot support by the omni-bot maintainers (crapshoot) himself, oh yeah
    [++] Crapshoot is already working on port of his Omni-Bots to ET:XreaL project
  • new assets which will benefit from the xreal-renderer
    [++] We need artist for that …
  • Make admin/xp system (like jaymod and NQ) (think it shoudent be hard as there is database suport thiny already)
    [++] I have that on TODO list … we will see how it will be. But am not happy with NQ (file per guid XPSAVE system)
  • Maybey inproved minimap+ /generatetracemap
    [++] explain to me so I can understand. OK?
  • Make the sound system easier (now we need to convert all kinda wav files and stuff)
    [++] we already have .ogg support
  • Radiant should be fixed becouse there are some bugs in it too
    [++] Radiant … until few days ago I didn’t know about that :slight_smile: really
  • This the basic idea of Zombie Mode
    [++] Personally I dont like COD stuff (EXCEPT KILLERCAM - mega cool stuff)
  • quake live like portal with player stats including awards like “Record 5 knife frags of 5 unique opponents in one match” or “Use a rocket to kill an opponent who is in the air” or “Disarm 100 dynamites”.
    [++] You like awards system? Have you checked ETNAM achivements (medal) system? Personally I like that very much
    [-] PhysX support
    [++] In original XreaL and ET:XreaL PhysX support is on NOTTODO
    [++] Maybe Hawok system? what you say -Bacon-?
  • Tesla/Venom Weapons, But Lighter Versions off course.
    [++] I belive that this must be mod specific stuff
  • Combine No-quarters and Xreal
    [++] I dont belive that they will share code with our project
  • Better Third person Mode with Cross-hairs
    [++] Interesting really
  • Better User Interface
    [++] I planned to change UI (I opened ticket)
    Edit #3 - Steam support
    [++] I dont know what is Valve’s statement on GPL projects, need to ask them and can ET:XreaL be added on Steam
    [++] About Xbox 360 port, on start I have planed that, but after little research about that … I dont want to pay to M$ $45 for XNA Game Studio …
    [++] and I dont have Xbox 360 to test it

EDIT: If somebody think that am wrong please post :slight_smile:

EDIT: #2
So how I understand what you guys want … much of that is already done (or on TODO list) in ET:XreaL … right?


(sondzhi) #37

all overall, yes dushan.

The most fancy whishes can be applied later when et-xreal arrives beta status, or they have to be applied by mod-makers as a mod.

Physic-system:
I could bet my ass that i already saw a video of XreaL where tr3b was using physics. It was on some subfolder of the wordpress installation but since the website went down… hope it will be back.

Anyways, still physics but also LUA dedicated:


There are some neat examples for using LUA like that:

edit
seems like there are files in the svn missing for using bulletphysics, its incomplete argh
edit2
go to bed


(Dushan) #38

I like this :slight_smile:
“edit2
go to bed” :smiley:

whom it is meant :slight_smile:


(stealth6) #39

Well there are at least 2 problems I know of:
Client side:
When you try to join a server with after having downloaded an excessive amount of pk3 files you will be kicked with the error failed to load/open pak0.pk3 or failed to load an official pk3 file.
This is because when ET starts it opens all the pk3 files it can find and doesn’t close them again regardless of that fact of what they contain. So it hits a limit of amount of files that can be open at one time or it hits the pk3 limit built into ET (1024?)

Server side:
When you have too many BSP files on your server then there is also a bug. When a client joins he is send a big list I believe it’s call BIG_INFO_STRING of all the maps on the server, if there are too many then the client gets stuck on the connection screen, or stuck on the loading screen or stuck downloading etc…
I am sure it has nothing to do with the pk3 limit because it makes no difference if you put all the files into 1 pk3 file or into separate pk3 files.

There are some interesting threads around here on the subject, but I can’t seem to find them.

Also another feature I just thought of:
Fix the way campaign files work. Atm you have to download a whole pk3 files just to read a string… It doesn’t make much sense.


(daz2007) #40

A New Console, like the One used in Half Life 2.

When the Game is Minimized and Re-maximized it would screw up the gamma and brightness of the game, and sometimes the Mouse would get stuck in the game.

An alternative to Minimizing would to Use “Alt + Enter” to Quickly Switch from Window to Fullscreen Mode without using vid_restart, this feature is also in IoQuake3 and work rather well.

Anti-aliasing and Anisotropy Cvars - ET kinda had these, but they never worked.

A Possible New Name " ET: Forever"