ET won't run on my Linux


(Mondongo) #1

Hello.

I’m running Debian testing; my video card is a nVidia GeForce MX 200, with 32 Mb. I have an Athlon 1 GHz with 512 Mb RAM. I use XFree 4.2.1.1 and KDE 3.1.1.

I downloaded and installed ET for Linux without any problems at all, but it won’t run. I get sound (I turn off aRTS so it won’t hog OSS) but I get no image at all. The terminal output is OK, doesn’t report any error. I tried running it as root, if DGA was the problem, but same result.

Anyone with the same problem? What could I try?

Thanks!


(pjmacdude) #2

Dunno if this could be it, but maybe it’s your monitor? Maybe ET asks too high refresh-rates? Try lowering them.

Sorry if this ain’t it, but I had a the same problem once (with Giants: Citizen Kabuto): sound, no images. And after putting refresh rates for the game @ 75, all worked perfectly


(Mondongo) #3

Hmmmm …

  • I run at 800x600 because my monitor is rather old; the terminal output of ET doesn’t say anything about refresh rates, either.

  • I used to run UT2003 (the Linux Demo) and I had no problems at all … which proves, at least, that this particular hardware can do 3D.

:banana:

Anyway, your suggestion is valid, but I cannot seem to find commandline switches for et. I try et --help, man et and everything, to no avail. Anyone?


(Hewster) #4

Try:

r_displayrefresh “xx”

where xx is your desired re-fresh rate

Hewster


(Mondongo) #5

I tried et r_displayrefresh “60” and happened the same ol’ thing.

The terminal output goes like this:

----- R_Init -----
…loading libGL.so.1: Initializing OpenGL display
…setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.1
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
Initializing OpenGL extensions
…GL_S3_s3tc not found
…GL_EXT_texture_env_add not found
…using GL_ARB_multitexture
…GL_EXT_compiled_vertex_array not found
…GL_NV_fog_distance not found
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
GL_VERSION: 1.4.0 NVIDIA 43.63
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_imaging GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

any ideas? :banghead:


(pjmacdude) #6

Dunno if it’s right when it says n/a… Still pretty sure it has to do with your refresh rates… But if you indeed tried 60 (maybe try 75 too? :???: ), then Im’ outta ideas :bored:… Hey, I am on Mac, don’t even have ET :banghead:


(Hewster) #7

mm looks like its your video drivers to me (not that I’m a Linux expert,
but I have a Mandrake9 system setup for compiling my mod & testing)

Have you ever run a QuakeIII engine game on your system ? ie RtCW
QuakeIII ?

If you haven’t got the latest nvidia drivers I suggest you try them, you
can get them at the nvidia web-site … I remember when I first setup my
system it took me a while to get 3D acceleration working properly :slight_smile:

Hewster


(Mondongo) #8

XMame.xgl runs fine … also Billiards (a game that runs on 3D software) … as far as I can tell is this sole application only. I could blame libraries, but I didn’t even compile this. The nVidia driver is the latest one, and for the rest of my libraries, apt-get takes care of it.