The day has come. With a small delay, we proudly announce the final release of our ET Map Transmitter.
After nearly 1 year and 2 months development it has reached its final version.
Many people thought that this project vanished forever - but NO, it is finally available for public!
Download: (More mirrors to come…)
pcgamemods.com
etmaps.de Thanks to ChiemseeMan
spqr-clan.com Thanks to Caesar
rtcw.jolt.co.uk (UK only) Thanks to DG
sieonline.net Thanks to FrontRunner
compkal.net Thanks to BasGo (CompKal Community)
Servers:
Click Here To Find Servers Running Transmitter *powered by ServerSpy
n0lame Transmitter SW - 213.239.197.235:27962 (located in Germany)
Running ETpro + Transmitter only + Stopwatch mode
Map Overview:

b[/b] - Bridge.
b[/b] - Cave Ladder.
b[/b] - Forest Hut
b[/b] - Forward Hut
b[/b] - Serpentine Barricade
b[/b] - Tunnel Grate
b[/b] - Backgate
b[/b] - Transmitter Station
b[/b] - Antenna Controls
Objectives:
ALLIES
- Construct the Bridge.
- Carry the Modification Kit to the Transmitter-Station inside the Castle complex.
- Rearrange the Antenna towards our pirate sender.
- Infiltrate through the Tunnel Grate.
- Capture the Forward Hut from the Axis.
- Destroy the Serpentine Barricade to secure the Forward Hut.
- Stop the Axis from constructing a Command Post in the Forest Hut.
AXIS
- Prevent the Allies from building the Bridge.
- Don’t let the Allies carry the Modification Kit to the Transmitter.
- Prevent the Allies from rearranging the Antenna towards their pirate sender.
- Defend the Forward Hut from the Allies.
- Defend the Serpentine Barricade from Allied sabotage attempts.
- Stop the Allies from constructing a Command Post in the Forest Hut.
Created by:
heeen (until Beta2)
MindLink
thegnat
Thanks and Credits:
- n0lame Community for the massive testing since the Alpha-stage of the map 2003, especially nodgam. ;]
- Sock, ydnar, digiBob for providing so much help and tips. Thank you guys! :]
- Bloodstain for the cool Voice Overs - they rock! ;>
- Sock for the fantastic skybox (Simland)
- ForumDamage members for providing Beta feedback and some useful hints and tips
- Tamara “Ophelia” Crossley for the angel statue model
- Robbie “Arcana” Powell for the tombstone models
- MrLego for the hint with the objective icon








Changes since Beta2 (not complete):
- Forest Hut spawn fixed (now available: 16 spawns for Allies when Commandpost constructed)
- Forward Hut spawn is Allied only, when the Serpentine Barricade is destroyed
- The raiseable Backdoor is now also destroyable with dynamite
- Moved the Antenna Control Room from the top to the 1st floor
- Added a small flag at the tower that indicates in which direction the Antenna is arranged (Axis/Allies)
- Added a third route to the Antenna Controls (small rounded staircase at the back)
- Added 10 second countdown when Allies accomplished both objectives to give Axis a piece of hope ;]
- “One Man Show” at the Caveladder is a bit harder now. :] (:P+thx p0ny*)
- Changed position of the Allied Castle MG42 to cover the small bridge and the Backgate
- Added ruins in front of the castle to give Allies a bit more cover
- New VoiceOvers :]
- Many details + look&feel stuff added/improved, new custom textures added
WARNING
This map is not built with competitive gaming in mind. Its built for public fun.
So please, don’t start moaning that it might be unbalanced. We tried to balance it as good as possible, providing alternative routes.

:drink: 
work that this map got finished now. 

